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[REGIONTYPE r_default_rock t_rock]
// By default, iron is most common, sometimes nothing can be mined, but there
// is a small chance of a rare diamond. Shadow ore is cannot be mined.
RESOURCES=25.0 mr_copper
RESOURCES=20.0 mr_tin
RESOURCES=15.0 mr_iron
RESOURCES=10.0 mr_silver
RESOURCES=10.0 mr_gold
RESOURCES=10.0 mr_mytheril
RESOURCES=7.5 mr_blackrock
RESOURCES=2.5 mr_bloodrock
[REGIONTYPE r_dungeon t_rock]
// Usually Iron, but sometimes Shadow ore can be mined in dungeons.
RESOURCES=100.0 mr_nothing
ON=@RegPeriodic
SRC.SOUND={021f 1 0243 1 0244 1 0245 1}
[REGIONTYPE r_spooky t_rock]
// Iron and Shadow ore are very rarely mined in a spooky region.
RESOURCES=65.0 mr_nothing // Usually there is nothing here.
[REGIONTYPE r_swamp t_rock]
// There is nothing to mine in a swamp.
RESOURCES=100.0 mr_nothingRegion source bu[REGIONRESOURCE mr_copper]
AMOUNT=3,10
REAP=i_ore_copper
REAPAMOUNT=1,5
SKILL=1.0,50.0
REGEN=60*60*10
[REGIONRESOURCE mr_tin]
AMOUNT=3,10
REAP=i_ore_tin
REAPAMOUNT=1,5
SKILL=15.0,55.0
REGEN=60*60*10
[REGIONRESOURCE mr_iron]
AMOUNT=9,30
REAP=i_ore_iron
REAPAMOUNT=1,3
SKILL=40.0,70.0
REGEN=60*60*10
[REGIONTYPE r_default_rock t_rock]
// By default, iron is most common, sometimes nothing can be mined, but there
// is a small chance of a rare diamond. Shadow ore is cannot be mined.
RESOURCES=10.0 mr_nothing
RESOURCES=50.0 mr_copper
RESOURCES=20.0 mr_tin
RESOURCES=5.0 mr_iron
RESOURCES=5.0 mr_silver
RESOURCES=5.0 mr_gold
RESOURCES=5.0 mr_mytheril
RESOURCES=5.5 mr_blackrock
RESOURCES=2.5 mr_bloodrock
[REGIONTYPE r_dungeon t_rock]
// Usually Iron, but sometimes Shadow ore can be mined in dungeons.
RESOURCES=100.0 mr_nothing
ON=@RegPeriodic
SRC.SOUND={021f 1 0243 1 0244 1 0245 1}
[REGIONTYPE r_spooky t_rock]
// Iron and Shadow ore are very rarely mined in a spooky region.
RESOURCES=65.0 mr_nothing // Usually there is nothing here.
[REGIONTYPE r_swamp t_rock]
// There is nothing to mine in a swamp.
RESOURCES=100.0 mr_nothing
[REGIONRESOURCE mr_iron]
AMOUNT=1,10
REAP=i_ore_iron
REAPAMOUNT=1,3
SKILL=30.0,50.0
REGEN=60*60*10
[REGIONRESOURCE mr_copper]
AMOUNT=9,30
REAP=i_ore_copper
REAPAMOUNT=1,5
SKILL=10.0,50.0
REGEN=60*60*10
[ITEMDEF i_ore_copper]
// copper makes terrible armor.
ID=i_ore_iron
NAME=Copper Ore
SKILLMAKE=mining 1.0
TDATA1=i_ingot_copper
VALUE=5
ON=@Create
COLOR=color_o_copperkısmında skillmake de mining istenen seviyeyi yazmak yetiyormuş. Ben 1.0 yaptım direkt copper cıkmaya başladı iron yerine.
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