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TheRaskol :kolay kolay hiçbir işte denemeden/birileri denemeden neyin doğru neyin yanlış olduğunu görmek gerçekten zor,uo-dev ilkini denedi ve hatalarının farkına vardı ama bu tartışmaların uzaması beni çok üzdü. madem büyük bir aileyiz bazı şeylere gülümseyip tamam demeliyiz.
Hatalarımızı gördük.
Sayenizde anketle birlikta jüri üyeleride katıldı bu yarışmaya.
p
git öss'ne çalış sen ne uraşıon script'la filen


:'( 
inş. bu defaki sefere 

// Yarışma :: UO-Dev 1. Scripting Yarışması
// Adres :: http://www.uo-developer.com
// Yazar :: xwerswoodx
// Script Adı :: Alchemy Craft Dialog
[Defname alchemy_hamit]
hd_alc_1 i_potion_agility
hd_alc_2 i_potion_agilitygreat
hd_alc_3 i_potion_refresh
hd_alc_4 i_potion_refreshtotal
hd_alc_5 i_potion_explosionless
hd_alc_6 i_potion_explosion
hd_alc_7 i_potion_explosiongreat
hd_alc_8 i_potion_explosionsuper
hd_alc_9 i_potion_poisonless
hd_alc_10 i_potion_poison
hd_alc_11 i_potion_poisongreat
hd_alc_12 i_potion_poisondeadly
hd_alc_13 i_potion_healless
hd_alc_14 i_potion_heal
hd_alc_15 i_potion_healgreat
hd_alc_16 i_potion_cureless
hd_alc_17 i_potion_cure
hd_alc_18 i_potion_curegreat
hd_alc_19 i_potion_strenght
hd_alc_20 i_potion_strenghtgreat
hd_alc_21 i_potion_nightsight
hd_alc_22 i_potion_bleedless
hd_alc_23 i_potion_bleed
hd_alc_24 i_potion_bleedgreat
hd_alc_25 i_potion_invis
hd_alc_menu_1 Agility
hd_alc_menu_1a 0.0
hd_alc_menu_2 Refresh
hd_alc_menu_2a 20.0
hd_alc_menu_3 Explosion
hd_alc_menu_3a 40.0
hd_alc_menu_4 Poison
hd_alc_menu_4a 60.0
hd_alc_menu_5 Heal
hd_alc_menu_5a 80.0
hd_alc_menu_6 Cure
hd_alc_menu_6a 100.0
hd_alc_menu_7 Strenght
hd_alc_menu_7a 140.0
hd_alc_menu_8 Nightsight
hd_alc_menu_8a 170.0
hd_alc_menu_9 Bleed
hd_alc_menu_9a 190.0
hd_alc_menu_10 Invisibility
hd_alc_menu_10a 200.0
[DIALOG d_menu_alchemy]
0,0
NOMOVE
resizepic 0 0 5054 650 500
dtext 20 15 250 <serv.name> Alchemy Menu
resizepic 10 40 3000 150 450
resizepic 165 40 3000 475 450
dtext 50 48 00 Potions
local.t 72
local.b 70
for 1 10
if (<src.alchemy> >= <ddef.hd_alc_menu_<dlocal._for>a>)
dtext 55 <dlocal.t> 00 <def.hd_alc_menu_<dlocal._for>>
button 20 <dlocal.b> 4005 4006 0 <dlocal._for>
local.t +=30
local.b +=30
endif
endfor
PAGE 1 // Agility
tilepic 220 62 3848
dtext 200 82 00 Agility
button 180 84 2511 2510 1 0 1
if (<src.alchemy> > 25.3)
tilepic 360 62 3848
dtext 340 82 00 Greater Agility
button 320 84 2511 2510 1 0 2
endif
PAGE 2 // Refresh
tilepic 205 62 3851
dtext 200 82 00 Refresh
button 180 84 2511 2510 1 0 3
if (<src.alchemy> > 12.4)
tilepic 345 62 3851
dtext 340 82 00 Greater Refresh
button 320 84 2511 2510 1 0 4
endif
PAGE 3 // Explosion
tilepic 223 62 3853
dtext 200 82 00 Lesser Explosion
button 180 84 2511 2510 1 0 5
if (<src.alchemy> > 45.0)
tilepic 363 62 3853
dtext 340 82 00 Explosion
button 320 84 2511 2510 1 0 6
endif
if (<src.alchemy> > 55.0)
tilepic 503 62 3853
dtext 480 82 00 Greater Explosion
button 460 84 2511 2510 1 0 7
endif
if (<src.alchemy> > 58.4)
tilepic 223 162 3853
dtext 200 182 00 Süper Explosion
button 180 184 2511 2510 1 0 8
endif
PAGE 4 // Poison
tilepic 215 62 3850
dtext 200 82 00 Lesser Poison
button 180 84 2511 2510 1 0 9
if (<src.alchemy> > 67.0)
tilepic 355 62 3850
dtext 340 82 00 Poison
button 320 84 2511 2510 1 0 10
endif
if (<src.alchemy> > 75.2)
tilepic 495 62 3850
dtext 480 82 00 Greater Poison
button 460 84 2511 2510 1 0 11
endif
if (<src.alchemy> > 78.3)
tilepic 215 162 3850
dtext 200 182 00 Deadly Poison
button 180 184 2511 2510 1 0 12
endif
PAGE 5 // Heal
tilepic 208 62 3852
dtext 200 82 00 Lesser Heal
button 180 84 2511 2510 1 0 13
if (<src.alchemy> > 87.2)
tilepic 348 62 3852
dtext 340 82 00 Heal
button 320 84 2511 2510 1 0 14
endif
if (<src.alchemy> > 94.4)
tilepic 488 62 3852
dtext 480 82 00 Greater Heal
button 460 84 2511 2510 1 0 15
endif
PAGE 6 // Cure
tilepic 210 62 3847
dtext 200 82 00 Lesser Cure
button 180 84 2511 2510 1 0 16
if (<src.alchemy> > 107.0)
tilepic 350 62 3847
dtext 340 82 00 Cure
button 320 84 2511 2510 1 0 17
endif
if (<src.alchemy> > 112.0)
tilepic 490 62 3847
dtext 480 82 00 Greater Cure
button 460 84 2511 2510 1 0 18
endif
PAGE 7 // Strenght
tilepic 211 62 3849
dtext 200 82 00 Strenght
button 180 84 2511 2510 1 0 19
if (<src.alchemy> > 155.2)
tilepic 351 62 3849
dtext 340 82 00 Greater Strenght
button 320 84 2511 2510 1 0 20
endif
PAGE 8 // Nightsight
tilepic 219 62 3846
dtext 200 82 00 Nightsight
button 180 84 2511 2510 1 0 21
PAGE 9 // Bleed
tilepic 220 62 3848
dtext 200 82 00 Lesser Bleed
button 180 84 2511 2510 1 0 22
if (<src.alchemy> > 193.9)
tilepic 360 62 3848
dtext 340 82 00 Bleed
button 320 84 2511 2510 1 0 23
endif
if (<src.alchemy> > 198.0)
tilepic 500 62 3848
dtext 480 82 00 Greater Bleed
button 460 84 2511 2510 1 0 24
endif
PAGE 10 // Invisibility
tilepic 211 62 3849
dtext 200 82 00 Invisibility
button 180 84 2511 2510 1 0 25
[DIALOG d_menu_alchemy BUTTON]
on=0
src.dikkat Sayfayı kapattınız.
return 1
on=1 25
if (<src.restest <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.val><SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.val><SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.key>)
src.makeitem <def.hd_alc_<dargn>>
src.ctag.makelast <def.hd_alc_<dargn>>
if (<var0.hamit_alchemy_<dargn>>==0)
icat <serv.itemdef.<def.hd_alc_<dargn>>.name> <src.name> tarafından icat edildi.
var.hamit_alchemy_<dargn>=1
var.hamit_alchemy_<dargn>_yapan=<src.name>
endif
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.key>.NAME> ve <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.key>.NAME> gereklidir.
endif
return 1
[Function dikkat]
sysmessage @095,,1 <args>
[Function icat]
serv.allclients sysmessage @0481,,1 <args>
[Function makelast]
src.f_makelast
[Function tekraryap]
src.f_makelast
[Function f_makelast]
if !(<src.ctag.makelast>==0)
if <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name> gereklidir.
endif
endif
else
src.hata En son yaptığınız eşyayı hatırlamıyorsunuz.
return 1
endif
[EOF]2. sine inş. daha iddalı olacaz
[function soyle]
sayu 1-<argv[0]>
sayu 2-<argv[1]>
sayu 3-<argv[2]>.soyle test,Uo-Developer,Alcholic[FUNCTION f_array]
return <dargv>Array fonksyonu bize toplam argüman sayısını veriyor. show f_array test,Uo-Developer,Alcholic yazdığımızı sphere bize 3 sonucunu vericektir.[FUNCTION f_array_item]
local.temp = <argv[<eval <argv> - 1>]> -1
return <argv[<dlocal.temp>]>basit bir örnekle kullanalım[function soyle]
for 0 <f_Array <args>>
sayu <dlocal._for>-<f_Array_item <args>,<dlocal._for>>
endforsoyle 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h,j,k,l,ş,m,f,aw,eas,d,asdhd_alc_1 i_potion_agility
hd_alc_2 i_potion_agilitygreat
hd_alc_3 i_potion_refresh
hd_alc_4 i_potion_refreshtotal
hd_alc_5 i_potion_explosionless
hd_alc_6 i_potion_explosion
hd_alc_7 i_potion_explosiongreat
hd_alc_8 i_potion_explosionsuper
hd_alc_9 i_potion_poisonless
hd_alc_10 i_potion_poison
hd_alc_11 i_potion_poisongreat
hd_alc_12 i_potion_poisondeadly
hd_alc_13 i_potion_healless
hd_alc_14 i_potion_heal
hd_alc_15 i_potion_healgreat
hd_alc_16 i_potion_cureless
hd_alc_17 i_potion_cure
hd_alc_18 i_potion_curegreat
hd_alc_19 i_potion_strenght
hd_alc_20 i_potion_strenghtgreat
hd_alc_21 i_potion_nightsight
hd_alc_22 i_potion_bleedless
hd_alc_23 i_potion_bleed
hd_alc_24 i_potion_bleedgreat
hd_alc_25 i_potion_invishd_Alc = i_potion_agilitygreat,i_potion_refresh,i_potion_refreshtotal,i_potion_Explosion,i_potion_Explosionle
ss,i_potion_explosiongreatfor 0 <f_array <def.hd_Alc>>
dtext +10 *20 1152 <f_array_item <def.hd_Alc>,<dlocal._for>
endfor
şeklinde yapman yeterli olucaktı.
Robellious :Güzeldi ^^'
bidaki yarışmayı berkaydan habersiz yapıyozgit öss'ne çalış sen ne uraşıon script'la filen
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