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[itemdef 02683]
TEVENTS=e_armor
DEFNAME=i_hooded_shroud
NAME=Hooded Shroud
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
FLIP=1
DYE=1
RESOURCES=1 i_scroll_protection , 1 i_gem_magic , 24 i_cloth
SKILLMAKE=TAILORING 98.0, t_sewing_kit
ARMOR=20
VALUE=14000

ON=@CREATE
HITPOINTS={20 40}
TAG0.PHYSICALRESIST +=<eval {0 20}>
TAG0.FASTERCAST +=<eval {0 5}>

ON=@EQUIPTEST
if (<src.magery><980)
src.sysmessage @,3,1 You need 98.0 Magery skill to use this.
return 1
endif

ON=@TOOLTIP
add_tooltip "Requires 98.0 Magery Skill"
add_tooltip "+10 Magery"
add_tooltip "+10 Meditation"

On=@EQUIP
src.magery += 100
src.meditation += 100

ON=@UNEQUIP
src.magery -= 100
src.meditation -= 100

[itemdef i_hd_magic]
TEVENTS=e_armor
ID=i_hooded_shroud
NAME=Hooded Shroud of Shadows
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
FLIP=1
DYE=1
ARMOR=7
VALUE=50000

ON=@CREATE
TAG.CANTTRASH 1
COLOR=0900
HITPOINTS={50 60}
TAG0.FIRERESIST +=<eval {30 50}>
TAG0.COLDRESIST +=<eval {30 50}>
TAG0.POISONRESIST +=<eval {30 50}>
TAG0.ENERGYRESIST +=<eval {30 50}>
ATTR=attr_magic

ON=@EQUIPTEST
if (<src.magery><980)
src.sysmessage @,3,1 You need 98.0 Magery skill to use this.
return 1
endif

ON=@TOOLTIP
add_tooltip "Requires 98.0 Magery Skill"

[itemdef i_hd_fire]
TEVENTS=e_armor
ID=i_hooded_shroud
NAME=Hooded Shroud of Fire
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
FLIP=1
DYE=1
ARMOR=7
VALUE=50000

ON=@CREATE
TAG.CANTTRASH 1
COLOR=0489
HITPOINTS={50 60}
TAG0.FIRERESIST +=<eval {90 100}>
ATTR=attr_magic

ON=@EQUIPTEST
if (<src.magery><980)
src.sysmessage @,3,1 You need 98.0 Magery skill to use this.
return 1
endif

ON=@TOOLTIP
add_tooltip "Requires 98.0 Magery Skill"

[itemdef i_hd_cold]
TEVENTS=e_armor
ID=i_hooded_shroud
NAME=Hooded Shroud of Cold
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
FLIP=1
DYE=1
ARMOR=7
VALUE=50000

ON=@CREATE
TAG.CANTTRASH 1
COLOR=0481
HITPOINTS={50 60}
TAG0.COLDRESIST +=<eval {90 100}>
ATTR=attr_magic

ON=@EQUIPTEST
if (<src.magery><980)
src.sysmessage @,3,1 You need 98.0 Magery skill to use this.
return 1
endif

ON=@TOOLTIP
add_tooltip "Requires 98.0 Magery Skill"

[itemdef i_hd_energy]
TEVENTS=e_armor
ID=i_hooded_shroud
NAME=Hooded Shroud of Energy
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
FLIP=1
DYE=1
ARMOR=7
VALUE=50000

ON=@CREATE
TAG.CANTTRASH 1
COLOR=0b22
HITPOINTS={50 60}
TAG0.ENERGYRESIST +=<eval {90 100}>
ATTR=attr_magic

ON=@EQUIPTEST
if (<src.magery><980)
src.sysmessage @,3,1 You need 98.0 Magery skill to use this.
return 1
endif

ON=@TOOLTIP
add_tooltip "Requires 98.0 Magery Skill"

[itemdef i_hd_poison]
TEVENTS=e_armor
ID=i_hooded_shroud
NAME=Hooded Shroud of Poison
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
FLIP=1
DYE=1
ARMOR=7
VALUE=50000

ON=@CREATE
TAG.CANTTRASH 1
COLOR=0b30
HITPOINTS={50 60}
TAG0.POISONRESIST +=<eval {90 100}>
ATTR=attr_magic

ON=@EQUIPTEST
if (<src.magery><980)
src.sysmessage @,3,1 You need 98.0 Magery skill to use this.
return 1
endif

ON=@TOOLTIP
add_tooltip "Requires 98.0 Magery Skill"

[itemdef 02684]
dupeitem 02683

[itemdef 02687]
defname i_hooded_robe
name Hooded Robe
weight 1
type t_clothing
layer layer_robe
dye 1

category=GM Items
subsection=Shrouds
description=Hooded Robe

on @create
hitpoints -1
color 0

[itemdef 025EE]
DEFNAME=i_hooded_shroud_1
NAME=Hooded Shroud
TYPE=t_clothing
LAYER=layer_robe
WEIGHT=1
DYE=1

ON=@CREATE
HITPOINTS={20 40}

[itemdef 025F0]
defname i_death_shroud
name Death Shroud
weight 1
type t_clothing
layer layer_robe
flip 1
dye 1

on=@create
hitpoints 50

[TEMPLATE t_hd_robes]
ITEM={ i_hd_magic 1 i_hd_fire 1 i_hd_cold 1 i_hd_fire 1 i_hd_energy 1 i_hd_poison 1 }

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Sincerly 19-08-2010 15:21
hatalı tooltip kullanımı ayrıca
tevents=e_armor
demissin e_armor script'i nerde bunu alan adamlar direk script'i copy paste yapıcak ki tooltip kullanmıssın senin
e_armor
demen sphere kendi orjinal eventsını kullanacak onun için ofside
Sincerly 19-08-2010 15:24
hani vermissin ya
TAG0.PHYSICALRESIST +=<eval {0 20}>
TAG0.FASTERCAST +=<eval {0 5}>
TAG0.FIRERESIST +=<eval {30 50}>
TAG0.COLDRESIST +=<eval {30 50}>
TAG0.POISONRESIST +=<eval {30 50}>
TAG0.ENERGYRESIST +=<eval {30 50}>
bunların gözükmesi için harbi
e_armor
scripts'i gerekli ve oda şudur:

e_armor Scripts benim scripts'imdir on=@clickt'en beklemee

/// sincerly tarafindan yazıldı. Sphere R2
[TYPEDEF t_armor]
ON=@ClientToolTip
IF (<TAG0.ResPhysical>)
  SRC.AddCliloc 1060403,<dTAG0.ResPhysical>
ENDIF
IF (<TAG0.ResFire>)
  SRC.AddCliloc 1060405,<dTAG0.ResFire>
ENDIF
IF (<TAG0.ResCold>)
  SRC.AddCliloc 1060404,<dTAG0.ResCold>
ENDIF
IF (<TAG0.ResPoison>)
  SRC.AddCliloc 1060406,<dTAG0.ResPoison>
ENDIF
IF (<TAG0.ResEnergy>)
  SRC.AddCliloc 1060407,<dTAG0.ResEnergy>
ENDIF

ON=@Equip
SRC.ModAR += <TAG0.ResPhysical>
SRC.ResFire += <TAG0.ResFire>
SRC.ResCold += <TAG0.ResCold>
SRC.ResPoison += <TAG0.ResPoison>
SRC.ResEnergy += <TAG0.ResEnergy>
src.update

ON=@Unequip
SRC.ModAR -= <TAG0.ResPhysical>
SRC.ResFire -= <TAG0.ResFire>
SRC.ResCold -= <TAG0.ResCold>
SRC.ResPoison -= <TAG0.ResPoison>
SRC.ResEnergy -= <TAG0.ResEnergy>
src.update

Üyelerin oylama ortalaması (10 dışında) :

1.00

Oylar: 1 den itibaren 24-08-2010 12:00

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