bu itemları kullandığınız zaman , crystalin sahip olduğu güce göre bir süreliğine o skiliniz artar
[ITEMDEF i_crystal_newskill]
ID=01f1c
NAME=skill crystal
WEIGHT=1
TYPE=t_script
VALUE=25
ON=@CREATE
COLOR=0b44
ATTR=attr_magic
more2=<EVAL {5 20}>
MOREM=<r0,54>
TAG.SECONDS=<eval {60 180}>
ON=@TOOLTIP
add_tooltip <eval <more2>>.0 <serv.skill.<eval <morem>>.name>
add_tooltip <eval <tag0.seconds>> seconds
ON=@DCLICK
IF ( <CONT> != <SRC.FINDLAYER.21> )
src.SYSMESSAGE @,3,1 The item must be in your backpack.
RETURN 1
ENDIF
if (<src.restest 1 i_mem_skillup>)
src.sysmessage @,3,1 You are already in a bless effect.
return 1
endif
src.newitem i_mem_skillup
new.tag.skill <serv.skill.<eval <morem>>.name>
new.tag.amount <eval <more2>>
new.tag.timerd <eval <tag0.seconds>>
new.equip
src.effect 3,i_fx_BLESS_EFFECT,16,20
remove
return 1
[ITEMDEF i_mem_skillup]
ID=i_gold
TYPE=t_eq_script
NAME=skillup
ON=@Create
color 0480
ATTR=attr_invis|attr_decay
ON=@EQUIP
timer <tag0.timerd>
cont.<tag.skill> += <eval <tag.amount>>0
src.sysmessage @035,3,1 bless effect has been started.
ON=@TIMER
cont.<tag.skill> -= <eval <tag.amount>>0
cont.sysmessage @035,3,1 bless effect has been finished.
REMOVE
RETURN 1