Anasayfa
UO Sunucular
Forumlar
Profilim
Lord Streamline 23-08-2009
using System;
using Server.Mobiles;

namespace Server.Mobiles
{
[CorpseName( "trainer cesedi" )]
[TypeAlias( "Server.Mobiles.TameHayvan" )]
public class TameHayvan : BaseCreature
{
private int m_MinTame;
private int m_MaxTame;

[CommandProperty(AccessLevel.Administrator)]
public int MinTame
{
get { return m_MinTame; }
set { m_MinTame = value; }
}

[CommandProperty(AccessLevel.Administrator)]
public int MaxTame
{
get { return m_MaxTame; }
set { m_MaxTame = value; }
}

[Constructable]
public TameHayvan() : base( AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
Name = "Trainer";
Body = 120;
BaseSoundID = 0xA8;

SetStr( 116, 140 );
SetDex( 81, 105 );
SetInt( 26, 50 );

SetHits( 5000000 );
SetMana( 0 );

SetDamage( 7, 12 );

SetDamageType( ResistanceType.Physical, 100 );

SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 10, 15 );

SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 60.1, 90.0 );
SetSkill( SkillName.Wrestling, 45.1, 70.0 );

Fame = 1500;
Karma = 0;

CantWalk = true;

VirtualArmor = 18;

Tamable = true;
ControlSlots = 1;
MinTameSkill = m_MinTame;
}

public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }

public TameHayvan( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 );
writer.Write( MinTame );
writer.Write( MaxTame );
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_MinTame = reader.ReadInt();
m_MaxTame = reader.ReadInt();
break;
}
}
}
}
}

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