Bilinmiyor -  01-09-2009 00:08
Kod:
using System;
using Server;
using Server.Multis;
using Server.Network;
using Server.Guilds;

namespace Server.Gumps
{
public interface ISecurable
{
SecureLevel Level{ get; set; }
}

public class SetSecureLevelGump : Gump
{
private ISecurable m_Info;

public SetSecureLevelGump( Mobile owner, ISecurable info, BaseHouse house ) : base( 50, 50 )
{
m_Info = info;

AddPage( 0 );

int offset = ( Guild.NewGuildSystem )? 20 : 0;

AddBackground( 0, 0, 220, 160 + offset, 5054 );

AddImageTiled( 10, 10, 200, 20, 5124 );
AddImageTiled( 10, 40, 200, 20, 5124 );
AddImageTiled( 10, 70, 200, 80 + offset, 5124 );

AddAlphaRegion( 10, 10, 200, 140 );

AddHtmlLocalized( 10, 10, 200, 20, 1061276, 32767, false, false ); // <CENTER>SET ACCESS</CENTER>
AddHtmlLocalized( 10, 40, 100, 20, 1041474, 32767, false, false ); // Owner:

AddLabel( 110, 40, 1152, owner == null ? "" : owner.Name );

AddButton( 10, 70, GetFirstID( SecureLevel.Owner ), 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 70, 150, 20, 1061277, GetColor( SecureLevel.Owner ), false, false ); // Owner Only

AddButton( 10, 90, GetFirstID( SecureLevel.CoOwners ), 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 90, 150, 20, 1061278, GetColor( SecureLevel.CoOwners ), false, false ); // Co-Owners

AddButton( 10, 110, GetFirstID( SecureLevel.Friends ), 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 110, 150, 20, 1061279, GetColor( SecureLevel.Friends ), false, false ); // Friends

Mobile houseOwner = house.Owner;
if( Guild.NewGuildSystem && house != null && houseOwner != null && houseOwner.Guild != null && ((Guild)houseOwner.Guild).Leader == houseOwner ) //Only the actual House owner AND guild master can set guild secures
{
AddButton( 10, 130, GetFirstID( SecureLevel.Guild ), 4007, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 130, 150, 20, 1063455, GetColor( SecureLevel.Guild ), false, false ); // Guild Members
}

AddButton( 10, 130 + offset, GetFirstID( SecureLevel.Anyone ), 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 130 + offset, 150, 20, 1061626, GetColor( SecureLevel.Anyone ), false, false ); // Anyone
}

public int GetColor( SecureLevel level )
{
return ( m_Info.Level == level ) ? 0x7F18 : 0x7FFF;
}

public int GetFirstID( SecureLevel level )
{
return ( m_Info.Level == level ) ? 4006 : 4005;
}

public override void OnResponse( NetState state, RelayInfo info )
{
SecureLevel level = m_Info.Level;

switch ( info.ButtonID )
{
case 1: level = SecureLevel.Owner; break;
case 2: level = SecureLevel.CoOwners; break;
case 3: level = SecureLevel.Friends; break;
case 4: level = SecureLevel.Anyone; break;
case 5: level = SecureLevel.Guild; break;
}

if ( m_Info.Level == level )
{
state.Mobile.SendLocalizedMessage( 1061281 ); // Access level unchanged.
}
else
{
m_Info.Level = level;
state.Mobile.SendLocalizedMessage( 1061280 ); // New access level set.
}
}
}
}

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