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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Multis;
using Server.Mobiles;

namespace Server.Gumps
{
public class VendorInventoryGump : Gump
{
private BaseHouse m_House;
private ArrayList m_Inventories;

public VendorInventoryGump( BaseHouse house, Mobile from ) : base( 50, 50 )
{
m_House = house;
m_Inventories = new ArrayList( house.VendorInventories );

AddBackground( 0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE );

AddImageTiled( 10, 10, 400, 20, 0xA40 );
AddHtmlLocalized( 15, 10, 200, 20, 1062435, 0x7FFF, false, false ); // Reclaim Vendor Inventory
AddHtmlLocalized( 330, 10, 50, 20, 1062465, 0x7FFF, false, false ); // Expires

AddImageTiled( 10, 40, 400, 20 * m_Inventories.Count, 0xA40 );

for ( int i = 0; i < m_Inventories.Count; i++ )
{
VendorInventory inventory = (VendorInventory) m_Inventories[i];

int y = 40 + 20 * i;

if ( inventory.Owner == from )
AddButton( 10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0 );

AddLabel( 45, y, 0x481, String.Format( "{0} ({1})", inventory.ShopName, inventory.VendorName ) );

TimeSpan expire = inventory.ExpireTime - DateTime.Now;
int hours = (int) expire.TotalHours;

AddLabel( 320, y, 0x481, hours.ToString() );
AddHtmlLocalized( 350, y, 50, 20, 1062466, 0x7FFF, false, false ); // hour(s)
}
}

public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 0 )
return;

Mobile from = sender.Mobile;
HouseSign sign = m_House.Sign;

if ( m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive() )
return;

if ( from.Map != sign.Map || !from.InRange( sign, 5 ) )
{
from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
return;
}

int index = info.ButtonID - 1;
if ( index < 0 || index >= m_Inventories.Count )
return;

VendorInventory inventory = (VendorInventory) m_Inventories[index];

if ( inventory.Owner != from || !m_House.VendorInventories.Contains( inventory ) )
return;

int totalItems = 0;
int givenToBackpack = 0;
int givenToBankBox = 0;
for ( int i = inventory.Items.Count - 1; i >= 0; i-- )
{
Item item = inventory.Items[i];

if ( item.Deleted )
{
inventory.Items.RemoveAt( i );
continue;
}

totalItems += 1 + item.TotalItems;

if ( from.PlaceInBackpack( item ) )
{
inventory.Items.RemoveAt( i );
givenToBackpack += 1 + item.TotalItems;
}
else if ( from.BankBox.TryDropItem( from, item, false ) )
{
inventory.Items.RemoveAt( i );
givenToBankBox += 1 + item.TotalItems;
}
}

from.SendLocalizedMessage( 1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString() ); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.

int givenGold = Banker.DepositUpTo( from, inventory.Gold );
inventory.Gold -= givenGold;

from.SendLocalizedMessage( 1060397, givenGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
from.SendLocalizedMessage( 1062437, givenToBackpack.ToString() + "\t" + givenToBankBox.ToString() ); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack.  ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.

if ( inventory.Gold > 0 || inventory.Items.Count > 0 )
{
from.SendLocalizedMessage( 1062440 ); // Some of the shop inventory would not fit in your backpack or bank box.  Please free up some room and try again.
}
else
{
inventory.Delete();
from.SendLocalizedMessage( 1062438 ); // The shop is now empty of inventory and funds, so it has been deleted.
}
}
}
}

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