[events e_flame]
on=@gethit
if (rand(3)==1)
src.damage 150 0001 <src.uid>
src.effect 3,03709,15,15,15
serv.newitem i_fx_field_fire
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move s
serv.newitem i_fx_field_fire
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move sw
serv.newitem i_fx_field_fire
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move se
serv.newitem i_fx_field_fire_ns
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move e 2
serv.newitem i_fx_field_fire
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move n
serv.newitem i_fx_field_fire
new.p <src.p>
new.attr attr_decay
new.timer 2
new.move sw
serv.newitem i_fx_field_fire_ns
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move w
serv.newitem i_fx_field_fire_ns
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move nw
serv.newitem i_fx_field_fire_ns
new.attr attr_decay
new.timer 2
new.p <src.p>
new.move nw
new.move n
serv.newitem i_fx_field_fire
new.p <src.p>
new.attr attr_decay
new.timer 2
new.move n
new.move w
serv.newitem i_fx_field_fire
new.p <src.p>
new.attr attr_decay
new.timer 2
new.move n
new.move e
serv.newitem i_fx_field_fire_ns
new.p <src.p>
new.attr attr_decay
new.timer 2
new.move e
new.move e
new.move n