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using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;

namespace Server.Spells.Bushido
{
public class Confidence : SamuraiSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Confidence", null,
-1,
9002
);

public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.25 ); } }

public override double RequiredSkill{ get{ return 25.0; } }
public override int RequiredMana{ get{ return 10; } }

public Confidence( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnBeginCast()
{
base.OnBeginCast();

Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
}

public override void OnCast()
{
if ( CheckSequence() )
{
Caster.SendLocalizedMessage( 1063115 ); // You exude confidence.

Caster.FixedParticles( 0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist );
Caster.PlaySound( 0x51A );

OnCastSuccessful( Caster );

BeginConfidence( Caster );
BeginRegenerating( Caster );
}

FinishSequence();
}

private static Hashtable m_Table = new Hashtable();

public static bool IsConfident( Mobile m )
{
return m_Table.Contains( m );
}

public static void BeginConfidence( Mobile m )
{
Timer t = (Timer)m_Table[m];

if ( t != null )
t.Stop();

t = new InternalTimer( m );

m_Table[m] = t;

t.Start();
}

public static void EndConfidence( Mobile m )
{
Timer t = (Timer)m_Table[m];

if ( t != null )
t.Stop();

m_Table.Remove( m );

OnEffectEnd( m, typeof( Confidence ) );
}

private class InternalTimer : Timer
{
private Mobile m_Mobile;

public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 15.0 ) )
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}

protected override void OnTick()
{
EndConfidence( m_Mobile );
m_Mobile.SendLocalizedMessage( 1063116 ); // Your confidence wanes.
}
}

private static Hashtable m_RegenTable = new Hashtable();

public static bool IsRegenerating( Mobile m )
{
return m_RegenTable.Contains( m );
}

public static void BeginRegenerating( Mobile m )
{
Timer t = (Timer)m_RegenTable[m];

if ( t != null )
t.Stop();

t = new RegenTimer( m );

m_RegenTable[m] = t;

t.Start();
}

public static void StopRegenerating( Mobile m )
{
Timer t = (Timer)m_RegenTable[m];

if ( t != null )
t.Stop();

m_RegenTable.Remove( m );
}

private class RegenTimer : Timer
{
private Mobile m_Mobile;
private int m_Ticks;
private int m_Hits;

public RegenTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
m_Hits = 15 + (m.Skills.Bushido.Fixed * m.Skills.Bushido.Fixed / 57600);
Priority = TimerPriority.TwoFiftyMS;
}

protected override void OnTick()
{
++m_Ticks;

if ( m_Ticks >= 5 )
{
m_Mobile.Hits += (m_Hits - (m_Hits * 4 / 5));
StopRegenerating( m_Mobile );
}

m_Mobile.Hits += (m_Hits / 5);
}
}
}
}

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