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using System;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;

namespace Server.Spells.Fifth
{
public class BladeSpiritsSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Blade Spirits", "In Jux Hur Ylem",
266,
9040,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);

public override SpellCircle Circle { get { return SpellCircle.Fifth; } }

public BladeSpiritsSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override TimeSpan GetCastDelay()
{
if ( Core.AOS )
return TimeSpan.FromTicks( base.GetCastDelay().Ticks * ((Core.SE) ? 3 : 5) );

return base.GetCastDelay() + TimeSpan.FromSeconds( 6.0 );
}

public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;

if( (Caster.Followers + (Core.SE ? 2 : 1)) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return false;
}

return true;
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public void Target( IPoint3D p )
{
Map map = Caster.Map;

SpellHelper.GetSurfaceTop( ref p );

if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
TimeSpan duration;

if ( Core.AOS )
duration = TimeSpan.FromSeconds( 120 );
else
duration = TimeSpan.FromSeconds( Utility.Random( 80, 40 ) );

BaseCreature.Summon( new BladeSpirits(), false, Caster, new Point3D( p ), 0x212, duration );
}

FinishSequence();
}

private class InternalTarget : Target
{
private BladeSpiritsSpell m_Owner;

public InternalTarget( BladeSpiritsSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}

protected override void OnTargetOutOfLOS( Mobile from, object o )
{
from.SendLocalizedMessage( 501943 ); // Target cannot be seen. Try again.
from.Target = new InternalTarget( m_Owner );
from.Target.BeginTimeout( from, TimeoutTime - DateTime.Now );
m_Owner = null;
}

protected override void OnTargetFinish( Mobile from )
{
if ( m_Owner != null )
m_Owner.FinishSequence();
}
}
}
}

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