Anasayfa
UO Sunucular
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Profilim
using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;

namespace Server.Spells.Fourth
{
public class ArchCureSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Arch Cure", "Vas An Nox",
215,
9061,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.MandrakeRoot
);

public override SpellCircle Circle { get { return SpellCircle.Fourth; } }

public ArchCureSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

// Archcure is now 1/4th of a second faster
public override TimeSpan CastDelayBase{ get{ return base.CastDelayBase - TimeSpan.FromSeconds( 0.25 ); } }

public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, p );

SpellHelper.GetSurfaceTop( ref p );

List<Mobile> targets = new List<Mobile>();

Map map = Caster.Map;

if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 );

foreach ( Mobile m in eable )
{
// Archcure doesn't cure aggressors or victims
if ( Caster.CanBeBeneficial( m, false ) && (!Core.AOS || !IsAggressor( m ) && !IsAggressed( m )) )
targets.Add( m );
}

eable.Free();
}

Effects.PlaySound( p, Caster.Map, 0x299 );

if ( targets.Count > 0 )
{
int cured = 0;

for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];

Caster.DoBeneficial( m );

Poison poison = m.Poison;

if ( poison != null )
{
int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Magery].Value * 75) - ((poison.Level + 1) * 1750);
chanceToCure /= 100;
chanceToCure -= 1;

if ( chanceToCure > Utility.Random( 100 ) && m.CurePoison( Caster ) )
++cured;
}

m.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
m.PlaySound( 0x1E0 );
}

if ( cured > 0 )
Caster.SendLocalizedMessage( 1010058 ); // You have cured the target of all poisons!
}
}

FinishSequence();
}

private bool IsAggressor( Mobile m )
{
foreach ( AggressorInfo info in Caster.Aggressors )
{
if ( m == info.Attacker && !info.Expired )
return true;
}

return false;
}

private bool IsAggressed( Mobile m )
{
foreach ( AggressorInfo info in Caster.Aggressed )
{
if ( m == info.Defender && !info.Expired )
return true;
}

return false;
}

private class InternalTarget : Target
{
private ArchCureSpell m_Owner;

public InternalTarget( ArchCureSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;

if ( p != null )
m_Owner.Target( p );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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