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Profilim
using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Engines.PartySystem;

namespace Server.Spells.Fourth
{
public class ArchProtectionSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Arch Protection", "Vas Uus Sanct",
Core.AOS ? 239 : 215,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);

public override SpellCircle Circle { get { return SpellCircle.Fourth; } }

public ArchProtectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, p );

SpellHelper.GetSurfaceTop( ref p );

List<Mobile> targets = new List<Mobile>();

Map map = Caster.Map;

if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), Core.AOS ? 2 : 3 );

foreach ( Mobile m in eable )
{
if ( Caster.CanBeBeneficial( m, false ) )
targets.Add( m );
}

eable.Free();
}

if ( Core.AOS )
{
Party party = Party.Get( Caster );

for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];

if ( m == Caster || ( party != null && party.Contains( m ) ) )
{
Caster.DoBeneficial( m );
Spells.Second.ProtectionSpell.Toggle( Caster, m );
}
}
}
else
{
Effects.PlaySound( p, Caster.Map, 0x299 );

int val = (int)(Caster.Skills[SkillName.Magery].Value/10.0 + 1);

if ( targets.Count > 0 )
{
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];

if ( m.BeginAction( typeof( ArchProtectionSpell ) ) )
{
Caster.DoBeneficial( m );
m.VirtualArmorMod += val;
new InternalTimer( m, Caster, val ).Start();

m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
m.PlaySound( 0x1F7 );
}
}
}
}
}

FinishSequence();
}

private class InternalTimer : Timer
{
private Mobile m_Owner;
private int m_Val;

public InternalTimer( Mobile target, Mobile caster, int val ) : base( TimeSpan.FromSeconds( 0 ) )
{
double time = caster.Skills[SkillName.Magery].Value * 1.2;
if ( time > 144 )
time = 144;
Delay = TimeSpan.FromSeconds( time );
Priority = TimerPriority.OneSecond;

m_Owner = target;
m_Val = val;
}

protected override void OnTick()
{
m_Owner.EndAction( typeof( ArchProtectionSpell ) );
m_Owner.VirtualArmorMod -= m_Val;
if ( m_Owner.VirtualArmorMod < 0 )
m_Owner.VirtualArmorMod = 0;
}
}

private class InternalTarget : Target
{
private ArchProtectionSpell m_Owner;

public InternalTarget( ArchProtectionSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;

if ( p != null )
m_Owner.Target( p );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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