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using System;
using System.Collections.Generic;
using Server.Network;
using Server.Targeting;

namespace Server.Spells.Fourth
{
public class ManaDrainSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mana Drain", "Ort Rel",
215,
9031,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);

public override SpellCircle Circle { get { return SpellCircle.Fourth; } }

public ManaDrainSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();

private void AosDelay_Callback( object state )
{
object[] states = (object[])state;

Mobile m = (Mobile)states[0];
int mana = (int)states[1];

if ( m.Alive && !m.IsDeadBondedPet )
{
m.Mana += mana;

m.FixedEffect( 0x3779, 10, 25 );
m.PlaySound( 0x28E );
}

m_Table.Remove( m );
}

public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );

SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );

if ( m.Spell != null )
m.Spell.OnCasterHurt();

m.Paralyzed = false;

if ( Core.AOS )
{
int toDrain = 40 + (int)(GetDamageSkill( Caster ) - GetResistSkill( m ));

if ( toDrain < 0 )
toDrain = 0;
else if ( toDrain > m.Mana )
toDrain = m.Mana;

if ( m_Table.ContainsKey( m ) )
toDrain = 0;

m.FixedParticles( 0x3789, 10, 25, 5032, EffectLayer.Head );
m.PlaySound( 0x1F8 );

if ( toDrain > 0 )
{
m.Mana -= toDrain;

m_Table[m] = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( AosDelay_Callback ), new object[]{ m, toDrain } );
}
}
else
{
if ( CheckResisted( m ) )
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
else if ( m.Mana >= 100 )
m.Mana -= Utility.Random( 1, 100 );
else
m.Mana -= Utility.Random( 1, m.Mana );

m.FixedParticles( 0x374A, 10, 15, 5032, EffectLayer.Head );
m.PlaySound( 0x1F8 );
}
}

FinishSequence();
}

public override double GetResistPercent( Mobile target )
{
return 99.0;
}

private class InternalTarget : Target
{
private ManaDrainSpell m_Owner;

public InternalTarget( ManaDrainSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile)o );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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UO-Dev SPONSOR

berkanu 07-10-2009 23:24
usta asıl script budur bizim sphere ne birkaç birşeyi var for,local,if şuna bak ya hem bu dil heryerde kullanılır

Üyelerin oylama ortalaması (10 dışında) :

Henüz Oylanmamış

Oylar: 0

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