using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class StrangleSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Strangle", "In Bal Nox",
209,
9031,
Reagent.DaemonBlood,
Reagent.NoxCrystal
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
public override double RequiredSkill{ get{ return 65.0; } }
public override int RequiredMana{ get{ return 29; } }
public StrangleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
/* Temporarily chokes off the air suply of the target with poisonous fumes.
* The target is inflicted with poison damage over time.
* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
* The less Stamina the target has, the more damage is done by Strangle.
* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
* Example:
* For a target at full Stamina the damage multiplier is 1,
* for a target at 50% Stamina the damage multiplier is 2 and
* for a target at 20% Stamina the damage multiplier is 2.6
*/
m.PlaySound( 0x22F );
m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
if ( !m_Table.Contains( m ) )
{
Timer t = new InternalTimer( m, Caster );
t.Start();
m_Table[m] = t;
}
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
public static bool RemoveCurse( Mobile m )
{
Timer t = (Timer)m_Table[m];
if ( t == null )
return false;
t.Stop();
m.SendLocalizedMessage( 1061687 ); // You can breath normally again.
m_Table.Remove( m );
return true;
}
private class InternalTimer : Timer
{
private Mobile m_Target, m_From;
private double m_MinBaseDamage, m_MaxBaseDamage;
private DateTime m_NextHit;
private int m_HitDelay;
private int m_Count, m_MaxCount;
public InternalTimer( Mobile target, Mobile from ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
{
Priority = TimerPriority.FiftyMS;
m_Target = target;
m_From = from;
double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 10;
m_MinBaseDamage = spiritLevel - 2;
m_MaxBaseDamage = spiritLevel + 1;
m_HitDelay = 5;
m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
m_Count = (int)spiritLevel;
if ( m_Count < 4 )
m_Count = 4;
m_MaxCount = m_Count;
}
protected override void OnTick()
{
if ( !m_Target.Alive )
{
m_Table.Remove( m_Target );
Stop();
}
if ( !m_Target.Alive || DateTime.Now < m_NextHit )
return;
--m_Count;
if ( m_HitDelay > 1 )
{
if ( m_MaxCount < 5 )
{
--m_HitDelay;
}
else
{
int delay = (int)(Math.Ceiling( (1.0 + (5 * m_Count)) / m_MaxCount ) );
if ( delay <= 5 )
m_HitDelay = delay;
else
m_HitDelay = 5;
}
}
if ( m_Count == 0 )
{
m_Target.SendLocalizedMessage( 1061687 ); // You can breath normally again.
m_Table.Remove( m_Target );
Stop();
}
else
{
m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));
if ( damage < 1 )
damage = 1;
if ( !m_Target.Player )
damage *= 1.75;
AOS.Damage( m_Target, m_From, (int)damage, 0, 0, 0, 100, 0 );
}
}
}
private class InternalTarget : Target
{
private StrangleSpell m_Owner;
public InternalTarget( StrangleSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}