using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Spells.Necromancy
{
public class VengefulSpiritSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Vengeful Spirit", "Kal Xen Bal Beh",
203,
9031,
Reagent.BatWing,
Reagent.GraveDust,
Reagent.PigIron
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
public override double RequiredSkill{ get{ return 80.0; } }
public override int RequiredMana{ get{ return 41; } }
public VengefulSpiritSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;
if ( (Caster.Followers + 3) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return false;
}
return true;
}
public void Target( Mobile m )
{
if ( Caster == m )
{
Caster.SendLocalizedMessage( 1061832 ); // You cannot exact vengeance on yourself.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Summons a Revenant which haunts the target until either the target or the Revenant is dead.
* Revenants have the ability to track down their targets wherever they may travel.
* A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster.
* The effect lasts for ((Spirit Speak skill level * 80) / 120) + 10 seconds.
*/
TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) * 80) / 120) + 10 );
Revenant rev = new Revenant( Caster, m, duration );
if ( BaseCreature.Summon( rev, false, Caster, m.Location, 0x81, TimeSpan.FromSeconds( duration.TotalSeconds + 2.0 ) ) )
rev.FixedParticles( 0x373A, 1, 15, 9909, EffectLayer.Waist );
}
FinishSequence();
}
private class InternalTarget : Target
{
private VengefulSpiritSpell m_Owner;
public InternalTarget( VengefulSpiritSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}