Anasayfa
UO Sunucular
Forumlar
Profilim
UO-Developer.COM
[DEFMESSAGE skills]
cant_make "@99 Bunu yapamazsiniz."
cant_make_res "You can't make anything with what you have."
mining_los "@99 Bu yer gorus alaninizin disinda."
mining_reach "@99 Bu yer cok uzakta."
mining_tool "@99 Kazma kullanmaniz gerekli."
mining_1 "@99 Baska yerde kazi yapmayi deneyin."
mining_2 "@99 Burada cikartabileceginiz maden yok."
mining_3 "@99 Burada maden kalmamis."
mining_4 "@99 Kayalarda kazi yapmayi deneyin!"
fishing_reach "@99 Bu yer cok uzakta."
fishing_success "@99 %s cektiniz!"
fishing_promt "@99 Nereden balik tutmak istiyorsunuz?"
fishing_1 "@99 Baska yerde avlanmayi deneyin"
fishing_2 "@99 Burada balik yok."
fishing_3 "@99 Duruyor oldugunuz yerden avlanamazsiniz."
lumberjacking_los "@99 Bu yer gorus alaninizin disinda."
lumberjacking_reach "@99 Bu yer cok uzakta."
lumberjacking_1 "@99 Baskayeri kesmeyi deneyin."
lumberjacking_2 "@99 Burada kesilecek bisey yok."
lumberjacking_3 "@99 Bu agac degil."
lumberjacking_4 "@99 Bicebilecek odun kalmadi."
lumberjacking_5 "@99 Agaca vurarak yanacak madde cikarttiniz."
lumberjacking_6 "@99 Agaclari Kesmeyi deneyin!"
magery_1 "@99 Bu buyuyu nesnelere uygulayamazsiniz."
magery_2 "@99 Bu buyuyu karakterlere uygulayamazsiniz."
magery_3 "@99 Bu buyuyu kendinize uygulayamazsiniz."
magery_4 "@99 Bu buyuyu sadece zemin'e uygulayabilirsiniz."
makesuccess_1 "@99 Zayif yeteneginize karsilik olarak, nesne kalitesiz oldu."
makesuccess_2 "@99 Nesneyi zar zor yapabildiniz. Nesne dusuk kalitede oldu."
makesuccess_3 "@99 Nesneyi yaptiniz, ama nesne orta niteligin altinda degil."
makesuccess_4 "@99 Cok hizli yaptiniz..."
makesuccess_5 "v Nesne kusursuz nitelikte oldu."
makesuccess_6 "@99 Istisnai yeteneginize karsilik olarak, Nesne fevkalade nitelikte oldu."
grandmaster_mark "%s, %s Tarafindan Yapildi"
provoke_unable "@99 Sadece canli varliklari kiskirtabilirsiniz."
provoke_select "@99 Kim bunu yeniden kiskirtmak istiyor?"
cartography_wmap "@99 Cevrenizi anlayabilmis gibi gorunmuyorsunuz."
cartography_nomap "@99 Cizim yapacak parsomen'iniz kalmadi."
cartography_cant "@99 %s'i bulundugu yerde kullanamazsiniz."
provocation_upset "@99 Bundan dolayi uzuntulusunuz."
provocation_player "@99 Oyunculari kiskirtamazsiniz!"
provocation_emote_1 "Bariscil gorunuyor."
provocation_emote_2 "Kizgin gorunuyor."
poisoning_select_1 "@99 Ne tur zehir surmek istiyorsunuz?"
poisoning_witem "@99 Sadece yemeklere ve kesici silahlara zehir surebilirsiniz.."
poisoning_success "@99 Zehiri surdunuz."
cooking_success "@99 Mmm, guzel kokuyor."
taming_ymaster "@99 Sen kendinin patronusun."
taming_cant "@99 Bunlari ehlillestiremezsiniz."
taming_reach "@99 Hayvan'dan uzaktasiniz."
taming_los "@99 Hayvani goremiyorsunuz."
taming_tame "@99 %s zaten ehlillestirilmis."
taming_tamed "@99 %s ehlillestirilemez."
taming_1 "Seni incitmeyecegim."
taming_2 "Herzaman senin gibi bir %s istemisimdir."
taming_3 "Guzel %s"
taming_4 "Gel %s"
taming_remember "@99 %s sizi daha once sahibi olarak kabul ettigini hatirladi."
taming_success "@99 Hayvan sizi sahibi olarak kabul etti."
hiding_success "@99 Kendinizi iyi gizlediniz"
hiding_toolit "@99 Aydinlik seviyesi saklanmaniz icin uygun"
herding_ltarg "@99 Hedefi kaybettiniz!"
herding_nocrook "@99 Crook'u kaybettiniz!"
herding_annoyed "@99 Sinirli gorunuyor"
herding_success "Hayvan emredilen yere gidiyor"
spiritspeak_success "@99 Cehennemle baglanti kurmayi basardiniz"
meditation_peace_1 "@99 Huzur'a kavustunuz." // already have full mana
meditation_peace_2 "@99 Huzur'a kavustunuz." // reached full mana
meditation_try "@99 Transa gecmeye calistiniz."
healing_noaids "@99 Bandajlariniz nerede?"
healing_witem "@99 Bandaj kullanin"
healing_reach "@99 Hedef'e ulasamiyorsunuz."
healing_nonchar "@99 Varliklari iyilestirmeyi deneyin."
healing_beyond "@99 Bu varliga yardim edilemez."
healing_toofar "@99 %s isimli varligi iyilestiremeyecek kadar uzaktasiniz."
healing_attempt "@99 %s, %s ahmet isimli varligi tedavi etmeye calisti."
healing_who "Sen"
healing_corpseg "@99 Cesedi yere koydu"
healing_am "@99 Yeniden diriltme isleminiz buyu karsiti yer tarafindan engellendi."
healing_ghost "You can't heal a ghost! Try healing their corpse."
healing_healthy "@99 Sagliklisiniz"
healing_noneed "@99 %s isimli kisinin tedaviye ihtiyaci yok!"
healing_attemptf "@99 %s, %s isimli kisiye bandaj uyguladi, ama basairisiz oldu."
healing_to "%s isimli kisiye bandaj uyguladiniz"
healing_self "Kendinize bandaj uyguladiniz"
healing_res "%s isimli kisiyi dirilttiniz"
healing_cure_1 "%s isimli kisinin zehirini tedavi ettiniz!"
healing_cure_2 "%s zehirinizi tedavi etti!"
removetraps_witem "@99 Tuzaklari etkisiz kilmak icin bu yetenegi kullanabilirsiniz."
removetraps_reach "@99 Buna ulasamiyorsunuz."
begging_start "@99 %s isimli oyuncunun ayaklarina kapandiniz."
skill_noskill "@99 Yetenek tamamlanamadi!"
lockpicking_nopick "@99 Lockpick'e ihtiyaciniz var."
lockpicking_witem "@99 Lockpick'i kilitlenebilir esyalarda kullanabilirsiniz."
lockpicking_preach "@99 pick uzerinizde olmali."
lockpicking_reach "@99 Buna ulasamiyorsunuz."
detecthidden_succ "@99 %s isimli oyuncuyu buldunuz"
tasteid_result "@99 Bu %s tadindadir."
tasteid_unable "@99 Bunu kullanamazsiniz!."
tasteid_self "@99 Lezzetli!"
tasteid_char "@99 Baska bisey tatmayi deneyin."
itemid_result "@99 Bu'%s' gibi gorunuyor."
itemid_noval "@99 Bu esyanin satilabilir gercek bir degeri yok."
itemid_gold "@99 '%s'nin yaklasik degeri %d golddurr."
itemid_madeof "@99 Bu esya icin kullanilan adet: "
forensics_corpse "@99 Forensics sadece cesetlerde kullanilabilir."
forensics_reach "@99 Daha fazla soyleyecek kadar yakinda degilsiniz."
forensics_timer "@99 Bu %s'dir ve %d saniye eskidir. "
forensics_failname "Bunu kimin oldurdugunu belirleyemediniz."
forensics_name "It looks to have been killed by %s"
forensics_carve_1 "This is the corpse of %s and it is has been carved up. "
forensics_carve_2 "It looks to have been carved by %s"
forensics_alive "%s is unconscious but alive."
non_alive "@99 Bu yasayan biseye benzemiyor."
tracking_unable "@99 Varligin yerini ogrenemediniz"
tracking_spyglass "@99 Burada tracking yapabilmeniz icin skyglass'a ihtiyaciniz var."
tracking_fail_1 "@99 Tracking iptal edildi"
tracking_fail_2 "@99 Hic hayvan izine rastlamadiniz."
tracking_fail_3 "@99 Hic yaratik izine rastlamadiniz."
tracking_fail_4 "@99 Hic insan izine rastlamadiniz."
tracking_fail_5 "@99 Hic oyuncu izine rastlamadiniz."
tracking_fail_6 "@99 Hicbir ize rastlamadiniz."
tracking_dist_0 "%s ve %s yonunde"
tracking_dist_1 " yakin"
tracking_dist_2 ""
tracking_dist_3 " uzak"
tracking_dist_1 " cok uzak"
smithing_fail "You need ingots for smithing."
smithing_reach "The ingots must be on your person"
smithing_hammer "You must weild a smith hammer of some sort."
smithing_forge "You must be near a forge to smith ingots"
healing_interrupt "Your healing was interrupted by the hit!"
inscription_fail "You have no blank scrolls"
alchemy_not_reg "That is not a reagent."
alchemy_nobottles "You have no bottles for your potion."
alchemy_pour "Bitmis iksiri siseye koydu"
alchemy_dunno "You have no clue how to make this potion."
alchemy_toss "Basarisiz olan karisimi doktu"
alchemy_lack "Hmmm, you lack %s for this potion."
alchemy_stage_1 "start grinding some %s in the mortar"
alchemy_stage_2 "add %s and continue grinding"
cartography_fail "@99 Cizim yapabileceginiz bos parsomen yok."
stealing_reach "@99 Buna yetisemiyorsunuz."
stealing_nothing "@99 Nothing to steal here."
stealing_empty "@99 Calinabilecek bisey yok"
stealing_corpse "@99 Cesetlerden calamazsiniz"
stealing_gameboard "@99 Oyun tahtalarindan calamazsiniz"
stealing_trade "@99 Satis penceresinden calamazsiniz"
stealing_pickpocket "@99 Buna cift tiklayacak stealing becerinizi gelistirebilirsiniz"
stealing_heavy "@99 Bu cok agır."
stealing_noneed "@99 Bunu calmaniza gerek yok."
stealing_stop "@99 Burada esya calmak mumkun degildir."
stealing_mark "Your mark is too far away."
stealing_safe "@99 Burada oyunculardan calamazsiniz."
stealing_your "attempting to steal"
stealing_someone "stealing"
snooping_reach "@99 Buna yetisemiyorsunuz."
snooping_mark "@99 Isaretlediginiz canta uzakta."
snooping_your "Cantayi acmaya calisiyorsunuz."
snooping_someone "peeking into"
anatomy_magic "This is a magical creature"
anatomy_result "%s looks %s and %s."
anatomy_str_1 "rather feeble"
anatomy_str_2 "somewhat weak"
anatomy_str_3 "to be of normal strength"
anatomy_str_4 "somewhat strong"
anatomy_str_5 "very strong"
anatomy_str_6 "extremely strong"
anatomy_str_7 "extraordinarily strong"
anatomy_str_8 "as strong as an ox"
anatomy_str_9 "like one of the strongest people you have ever seen"
anatomy_str_10 "superhumanly strong"
anatomy_dex_1 "very clumsy"
anatomy_dex_2 "somewhat uncoordinated"
anatomy_dex_3 "moderately dexterous"
anatomy_dex_4 "somewhat agile"
anatomy_dex_5 "very agile"
anatomy_dex_6 "extremely agile"
anatomy_dex_7 "extraordinarily agile"
anatomy_dex_8 "like they move like quicksilver"
anatomy_dex_9 "like one of the fastest people you have ever seen"
anatomy_dex_10 "superhumanly agile"
armslore_unable "That does not appear to be a weapon or armor."
armslore_def "Defense [%i]."
armslore_dam "Attack [%i]."
armslore_rep "This item is %s."
armslore_rep_0 " It looks quite fragile."
item_magic " Esya magical."
item_newbie " Esya newbie."
item_repair " Bu esya tamir edilemez."
// Note: the following 20 messages are not used yet!
armslore_def_1 "That offers no protection."
armslore_def_2 "That might protect a little bit."
armslore_def_3 "That offers a little protection."
armslore_def_4 "That offers fair protection."
armslore_def_5 "That offers considerable protection."
armslore_def_6 "That is good protection."
armslore_def_7 "That is very good protection."
armslore_def_8 "That is excellent protection."
armslore_def_9 "That is nearly the best protection."
armslore_def_10 "That makes you almost invincible."
armslore_dam_1 "That doesn't look dangerous at all."
armslore_dam_2 "That might hurt someone a little bit."
armslore_dam_3 "That does small amount of damage."
armslore_dam_4 "That does fair amount of damage."
armslore_dam_5 "That does considerable damage."
armslore_dam_6 "That is a dangerous weapon."
armslore_dam_7 "That weapon does a large amount of damage."
armslore_dam_8 "That weapon does a huge amount of damage."
armslore_dam_9 "That weapon is deadly."
armslore_dam_10 "That weapon is extremely deadly."
// Note: the above 20 messages are not used yet!
armslore_psn_1 "You see no poison."
armslore_psn_2 "You detect a tiny amount of poison."
armslore_psn_3 "You find a small amount of poison."
armslore_psn_4 "You find a little poison."
armslore_psn_5 "You find some poison."
armslore_psn_6 "There is poison on that."
armslore_psn_7 "You find a lot of poison."
armslore_psn_8 "You find a large amount of poison."
armslore_psn_9 "You find a huge amount of poison."
armslore_psn_10 "You see enough poison to kill almost anything."
evalint_result "%s looks %s."
evalint_result_2 "They look %s and %s."
evalint_int_1 "dumb as a rock"
evalint_int_2 "fairly stupid"
evalint_int_3 "not the brightest"
evalint_int_4 "about average"
evalint_int_5 "moderately intelligent"
evalint_int_6 "very intelligent"
evalint_int_7 "like a formidable intellect"
evalint_int_8 "extraordinarily intelligent"
evalint_int_9 "like a definite genius"
evalint_int_10 "superhumanly intelligent"
evalint_mag_1 "clueless about magic"
evalint_mag_2 "to have vague grasp of magic"
evalint_mag_3 "capable of using magic"
evalint_mag_4 "higly capable with magic"
evalint_mag_5 "to be adept of magic"
evalint_mag_6 "to have mastery of magic"
evalint_man_1 "nearly absent of mana"
evalint_man_2 "low on mana"
evalint_man_3 "half drained of mana"
evalint_man_4 "have a high charge of mana"
evalint_man_5 "full of mana"
evalint_man_6 "super charged with mana"
mining_not_ore "@99 Eritmek istediginiz ore'yi seçmelisiniz."
mining_reach "@99 %s'yi bulundugu yerden kullanamazsiniz."
mining_forge "@99 Forge'nin yaninda olmalisiniz."
mining_ingots "@99 Ingotlardan esya yapmak icin smith hammer kullanmalisiniz."
mining_fire "@99 Ates bunu eritmek icin yeterli degil."
mining_skill "@99 %s'yi eritecek beceriye sahip degilsiniz."
mining_consumed "@99 Bu, ateste ziyan oldu."
mining_nothing "@99 %s erittiniz fakat ziyan oldu."
hiding_stumble "@99 Yanlislikla %s isimli oyuncuyu ortaya cikardiniz."
hiding_revealed "@99 Gizliliginiz bozuldu."
animallore_result "%s is a %s"
animallore_free "%s is %s own master"
animallore_master "%s is loyal to %s"
animallore_conjured "like a conjured creature"
animallore_food "%s looks %s."
skillwait_1 "@99 Bu konumda iken birsey yapamazsiniz."
skillwait_2 "@99 Savas hakkindaki dusunceleriniz nedeniyle akliniz karisik."
skillwait_3 "@99 Diger faaliyetin bitmesini beklemelisiniz."

[DEFMESSAGE broadcasts]
// @color,font does not work here
server_resync_start "@077a,4 Server Yenileme Sureci basladi!"
server_resync_success "@077a,4Yenileme Tamamlandi!"
server_resync_failed "@077a,4 Yenileme Tamamlanamadi!"
server_worldsave "@077a,4 Dunya dosyalari yedekleniyor..."

[DEFMESSAGE commands]
cmd_invalid "@99 Bu komut kayitli degildir."
cmdafk_enter "@99 AFK moduna girdiniz"
cmdafk_leave "@99 AFK modundan ciktiniz"
gmpage_prompt "@99 Sorununuzu belirtin"

[DEFMESSAGE misc]
msg_gmpage_canceled "Game Master Page cancelled."
msg_gmpage_qued "There is no Game Master available to take your call. Your message has been queued."
msg_gmpage_notified "Available Game Masters have been notified of your request."
msg_gmpage_qnum "There are %d messages queued ahead of you"
msg_gmpage_rec "GM Page from %s [0%lx] @ %d,%d,%d,%d : %s"
msg_gmpage_update "You have an existing page. It has been updated."
msg_emote_1 "*You see %ss %s %s*"
msg_emote_2 "*Your %s %s*"
msg_emote_3 "*You see %ss %s*"
msg_emote_4 "*Your %s*"
msg_emote_5 "*%s'yi gordunuz. %s*"
msg_emote_6 "*Sen %s*"
msg_emote_7 "*%s %s dedigini gordunuz.*"
msg_pet_happy_1 "confused"
msg_pet_happy_2 "ravenously hungry"
msg_pet_happy_3 "very hungry"
msg_pet_happy_4 "hungry"
msg_pet_happy_5 "a little hungry"
msg_pet_happy_6 "satisfied"
msg_pet_happy_7 "very satisfied"
msg_pet_happy_8 "full"
msg_pet_food_1 "confused"
msg_pet_food_2 "very unhappy"
msg_pet_food_3 "unhappy"
msg_pet_food_4 "fairly content"
msg_pet_food_5 "content"
msg_pet_food_6 "happy"
msg_pet_food_7 "very happy"
msg_pet_food_8 "extremely happy"
msg_food_lvl_1 "starving"
msg_food_lvl_2 "very hungry"
msg_food_lvl_3 "hungry"
msg_food_lvl_4 "fairly content"
msg_food_lvl_5 "content"
msg_food_lvl_6 "fed"
msg_food_lvl_7 "well fed"
msg_food_lvl_8 "stuffed"
msg_acc_priv "@99 Bunu yapacak yetkiye sahip degilsin"
msg_acc_block "@99 '%s' isimli hesap blocklandi"
msg_acc_kick "A'%s' was %sed by '%s'"
msg_acc_del "@99 Hesap silindi."
msg_acc_char_del "@99 Karakterler hesaptan silindi."
msg_acc_email_fail "Email address '%s' yasaklidir."
msg_acc_email_success "Email for '%s' is '%s'."
msg_criminal "@99 Suclu!"
msg_guildresign "@99 Savas sirasinda guildinizden cikamazsiniz."  //You cannot quit your %s while in a fight
msg_murderer "@99 Katil!"
msg_noto_gettitle "@99 artik %s'siniz"
msg_noto_change_lost " lost"
msg_noto_change_gain " gained"
msg_noto_change_0 "@99 You have %s %s %s."
msg_noto_change_1 " a bit of"
msg_noto_change_2 " a small amount of"
msg_noto_change_3 " a little"
msg_noto_change_4 " some"
msg_noto_change_5 " a moderate amount of"
msg_noto_change_6 " alot of"
msg_noto_change_7 " large amounts of"
msg_noto_change_8 " huge amounts of"
msg_younotice_1 "@99 You notice %s %s %s."
msg_younotice_2 "@99 You notice %s %s %s%s %s"
msg_younotice_your "@99 your"
msg_younotice_s "'s"
msg_magic_block "@99 Saldiriniz buyusel olarak engellendi"
msg_coward_1 "@99 %s ile olan savasinizden cekildiniz."
msg_coward_2 "@99 %s savastan cekildi."
msg_guest "Your guest curse prevents you from taking this action"
msg_jailed "@99 Hapse atildiniz"
msg_forgiven "@99 Serbest birakildiniz"
msg_steal "@99 Bu sizin degil. Bunu calmaniz lazim."
msg_guards "@99 Guardlar senin tarafından cagirilabilir."
msg_heavy "@99 Bu cok agir. Hareket ettiremezsiniz."
msg_bounce_pack "in your pack"
msg_feet "at your feet. It is too heavy."
msg_itemplace "You put the %s %s."
msg_eatsome "eat some %s"
msg_mount_dist "@99 Varliga yetisemiyorsunuz."
msg_mount_unable "@99 Fiziksel olarak binek kullanabilecek yetenege sahip degilsiniz."
msg_mount_dontown "@99 Bu binek size ait degil."
msg_cantsleep "@99 Burada uyuyamazsiniz."
msg_corpse_of "%s'nin cesedi."
msg_killed_by "%c'%s' was killed by "
msg_unconscious "@99 Bayginsiniz ve hareket edemiyorsunuz."
msg_frozen "@99 Donmussunuz ve hareket edemiyorsunuz."
msg_fatigue "@99 Hareket etmek icin cok yorgunsunuz."
msg_overload "@99 Hareket etmek icin cok agirsiniz."
msg_mount_ceiling "@99 Tavan yuksekligi buna binmeniz icin uygun degil."
msg_tingling "@99 Kendinizi urpermis hissediyorsunuz"
msg_invisible "@99 Gorunmeyen biseyi ittirerek yanindan gectiniz." //You push past something invisible
msg_stepon_body "@99 %s bedeninin uzerine bastini." // you step the body on %s
msg_cantpush "@99 %s'i ittirebilecek kadar guclu degilsiniz."
msg_push "@99 %s'yi onunuzden ittirdiniz."
msg_region_enter "@99 %s'ye girdiniz."
msg_region_guards_1 "@021,,2 $ehir Korumalari altina girdiniz."
msg_region_guards_2 "@021,,2 $ehir Korumalari altindan ciktiniz.."
msg_region_guard_art "the"
msg_region_pvpsafe "@99 Burada diger oyunculardan korunuyorsunuz."
msg_region_pvpnot "@99 Artik diger oyunculardan korunmuyorsunuz."
msg_region_safetyget "@021,,2 Kendinizi tamamen guvende hissediyorsunuz"
msg_region_safetylose "@021,,2 Artik kendinizi guvende hissetmiyorsunuz"
msg_hunger "$uanda  %s"
login_player "@99 Arion Uo Sharda Hosgeldiniz .."
login_players "@99 Arion Uo Sharda Hosgeldiniz.."

[DEFMESSAGE containers]
bvbox_open_self "@99  Bankanizda %d agirlik bulunmakta"
bvbox_open_other "@99 Acmis oldugunuz kutuda %d agirlik bulunuyor"
bvbox_full_items "@402,1 Bankaniz daha fazla esya tasiyamaz."
bvbox_full_weight "@99 Bankaniz daha fazla agirlik tasiyamaz."
cont_magic "@99 Esya sihirli kutudan disariya firladi"
cont_full "@99 Kutuda cok fazla esya bulunuyor"
cont_toosmall "@99 Bu canta, Bu islem icin cok kucuk."

[DEFMESSAGE combat]
combat_attacks "*%s size saldiriyor*"
combat_attacko "*%s'nin, %s'ye saldirdigini gordunuz*"
combat_parry "Iska gectiniz."
combat_misss "%s isimli oyuncu/NPC'yi iskaladiniz"
combat_misso "%s sizi iskaladi."
combat_arch_tooclose "@99 Hedefe cok yakinsiniz."
combat_arch_noammo "@99 Okunuz kalmadi."
combat_hit_head1s "%s hit you straight in the face!"
combat_hit_head1o "You hit %s straight in the face!"
combat_hit_head2s "%s hits you on the head!"
combat_hit_head2o "You hit %s on the head!"
combat_hit_head3s "%s hit you square in the jaw!"
combat_hit_head3o "You hit %s square in the jaw!"
combat_hit_head4s "%s scores a stunning blow to your head!"
combat_hit_head4o "You score a stunning blow to %ss head!"
combat_hit_head5s "%s smashes a blow across your face!"
combat_hit_head5o "You smash a blow across %ss face!"
combat_hit_head6s "%s scores a terrible hit to your temple!"
combat_hit_head6o "You score a terrible hit to %ss temple!"
combat_hit_chest1s "%s hits your Chest!"
combat_hit_chest1o "You hit %ss Chest!"
combat_hit_chest2s "%s lands a blow to your stomach!"
combat_hit_chest2o "You land a blow to %ss stomach!"
combat_hit_chest3s "%s hits you in the ribs!"
combat_hit_chest3o "You hit %s in the ribs!"
combat_hit_chest4s "%s lands a terrible blow to your chest!"
combat_hit_chest4o "You land a terrible blow to %ss chest!"
combat_hit_chest5s "%s knocks the wind out of you!"
combat_hit_chest5o "You knock the wind out of %s!"
combat_hit_chest6s "%s smashed you in the rib cage!"
combat_hit_chest6o "You smash %s in the rib cage!"
combat_hit_arm1s "%s hits your left arm!"
combat_hit_arm1o "You hit %ss left arm!"
combat_hit_arm2s "%s hits your right arm!"
combat_hit_arm2o "You hit %ss right arm!"
combat_hit_arm3s "%s hits your right arm!"
combat_hit_arm3o "You hit %ss right arm!"
combat_hit_legs1s "%s hits your left thigh!"
combat_hit_legs1o "You hit %ss left thigh!"
combat_hit_legs2s "%s hits your right thigh!"
combat_hit_legs2o "You hit %ss right thigh!"
combat_hit_legs3s "%s hits you in the groin!"
combat_hit_legs3o "You hit %s in the groin!"
combat_hit_hand1s "%s hits your left hand!"
combat_hit_hand1o "You hit %ss left hand!"
combat_hit_hand2s "%s hits your right hand!"
combat_hit_hand2o "You hit %ss right hand!"
combat_hit_hand3s "%s hits your right hand!"
combat_hit_hand3o "You hit %ss right hand!"
combat_hit_neck1s "%s hits you in the throat!"
combat_hit_neck1o "You hit %s in the throat!"
combat_hit_neck2s "%s smashes you in the throat!"
combat_hit_neck2o "You smash %s in the throat!"
combat_hit_back1s "%s scores a hit to your back!"
combat_hit_back1o "You score a hit to %ss back!"
combat_hit_feet1s "%s hits your foot!"
combat_hit_feet1o "You hit %s foot!"

[DEFMESSAGE party]
party_select "@99 Partiye katilacak oyuncuyu secin."
party_invite "@185 %s isimli oyuncuyu partiye katilmasi icin davet ettiniz."
party_invite_targ "@185 %s isimli oyuncunun partisine davet edildiniz. Katilmak icin /accept, reddetmek icin /decline yazin."

[DEFMESSAGE NPCs]
npc_stablemaster_full "I'm sorry the stables are full"
npc_stablemaster_toomany "I'm sorry you have too many pets stabled here already. Tell me to 'retrieve' if you want them."
npc_stablemaster_targ_stable "What pet would you like to stable here"
npc_stablemaster_nopets "Sorry I have no stabled animals for you"
npc_stablemaster_treatwell "Treat them well"
npc_stablemaster_select "Select a pet to stable"
npc_stablemaster_los "I can't seem to see your pet"
npc_stablemaster_rem "Please remember my name is %s. Tell me to 'Retrieve' when you want your pet back."
npc_stablemaster_fail "It doesn't seem to want to go."
npc_healer_ref_evil_1 "Thou hast committed too many unholy acts to be resurrected"
npc_healer_ref_evil_2 "Thou hast strayed from the virtues and I shall not resurrect you."
npc_healer_ref_evil_3 "Thy soul is too dark for me to resurrect."
npc_healer_ref_crim_1 "Thou art a criminal, I shall not resurrect you."
npc_healer_ref_crim_2 "Because of your lawless ways, I shall not help you."
npc_healer_ref_crim_3 "It wouldn't be right to help someone like you."
npc_healer_ref_good_1 "You are good, why would I help you."
npc_healer_ref_good_2 "Change thy virtuous ways, and I may consider resurrecting you."
npc_healer_ref_good_3 "Muhaaahaa, You have got to be kidding, I shall not resurrect such as thee."
npc_healer_res_1 "Thou art dead, but 'tis within my power to resurrect thee.  Live!"
npc_healer_res_2 "Allow me to resurrect thee ghost.  Thy time of true death has not yet come."
npc_healer_res_3 "Perhaps thou shouldst be more careful.  Here, I shall resurrect thee."
npc_healer_res_4 "Live again, ghost!  Thy time in this world is not yet done."
npc_healer_res_5 "I shall attempt to resurrect thee."
npc_healer_manifest "I can't see you clearly ghost. Manifest for me to heal thee."
npc_healer_range "You are too far away ghost. Come closer."
npc_healer_fail_1 "I'm sorry but i cannot resurrect you"
npc_healer_fail_2 "Ah! My magic is failing!"
npc_generic_gone_1 "Well it was nice speaking to you %s but i must go about my business"
npc_generic_gone_2 "Nice speaking to you %s"
npc_generic_dontwant "They don't appear to want the item"
npc_generic_thanks "Gold is always welcome. thank thee."
npc_generic_crim "Help! Guards a Criminal!"
npc_generic_interrupt "Excuse me %s, but %s wants to speak to me"
npc_generic_snooped_1 "Get thee hence, busybody!"
npc_generic_snooped_2 "What do you think your doing ?"
npc_generic_snooped_3 "Ack, away with you!"
npc_generic_snooped_4 "Beware or I'll call the guards!"
npc_generic_seecrim "Help! Guards a Criminal!"
npc_generic_seemons "Help! Guards a Monster!"
npc_beggar_food_ty "Mmm thank you. I was very hungry."
npc_beggar_food_tal "Thank thee! Now I can feed my children!"
npc_beggar_sell "I'll sell this for gold! Thank thee!"
npc_beggar_ifonly "If only others were as kind as you."
npc_beggar_beg_1 "Could thou spare a few coins?"
npc_beggar_beg_2 "I have a family to feed, think of the children."
npc_beggar_beg_3 "Can you spare any gold?"
npc_beggar_beg_4 "I have children to feed."
npc_beggar_beg_5 "I haven't eaten in days."
npc_beggar_beg_6 "Please? Just a few coins."
npc_pet_thanks "Thank thee"
npc_pet_money "I will keep this money in account."
npc_pet_sell "I will attempt to sell this item for you."
npc_pet_food_ty "Mmm. Thank you."
npc_pet_food_no "No thank you."
npc_pet_weak "I'm too weak to carry that."
npc_pet_drop "Tell me to drop this when you want it back."
npc_pet_success "Yes Master"
npc_pet_failure "Sorry"
npc_pet_targ_att "Who do you want to attack?"
npc_pet_targ_fetch "What should they fetch?"
npc_pet_targ_follow "Who should they follow?"
npc_pet_targ_friend "Who is their friend?"
npc_pet_targ_go "Where should they go?"
npc_pet_targ_guard "What should they guard?"
npc_pet_targ_transfer "Who do you want to transfer to?"
npc_pet_setprice "What item would you like to set the price of?"
npc_pet_getgold_1 "Here is %d gold. I will keep 1 days wage on hand. To get any items say 'Inventory'"
npc_pet_getgold_2 "I only have %d gold. That is less that a days wage. Tell me 'release' if you want me to leave."
npc_pet_carrynothing "I'm carrying nothing."
npc_pet_days_left "I have been paid to work for %d more days."
npc_pet_items_sell "Put items you want me to sell in here."
npc_pet_items_buy "This contains the items I have bought."
npc_pet_items_sample "Put sample items like you want me to purchase in here"
npc_pet_wage_cost "I will work for %d gold"
npc_pet_hire_timeup "I'm sorry but my hire time is up."
npc_pet_hire_time "I will work for you for %d days"
npc_pet_employed "Sorry I am already employed."
npc_pet_not_for_hire "Sorry I am not available for hire."
npc_pet_not_enough "Sorry thats not enough for a days wage."
npc_pet_not_work "I will not work for you."
npc_pet_hire_amnt "I can be hired for %d gold per day."
npc_pet_hire_rate "I require %d gold per day for hire."
npc_pet_inv_only "You can only price things in my inventory."
npc_pet_cantsell "I can't sell this"
npc_pet_setprice "Setting price of %s to %d"
npc_pet_deserted "You sense that %s has deserted you."
npc_pet_decide_master "%s decides they are better off as their own master."
//npc_pet_status_gold_1 "I have %d gold on hand. "
//npc_pet_status_gold_2 "for which I will work for %d more days. "
//npc_pet_status_gold_3 "I have %d items to sell."
//npc_pet_status_gold_4 "I have %d gold on hand. "
//npc_pet_status_gold_5 "I restock to %d gold in %d minutes or every %d minutes. "
//npc_pet_status_gold_6 "I have %d items to sell."
npc_vendor_sell "To trade with me, please say 'vendor sell'"
npc_vendor_offduty "Sorry, I'm currently off-duty.  Come back when my shop is open."
npc_vendor_nothing_sell "Sorry I have nothing of interest to you."
npc_vendor_nothing_buy "You have nothing I'm interested in"
npc_vendor_no_goods "Sorry I have no goods to sell"
npc_vendor_setprice "What do you want the price to be?"
npc_banker_deposit "I shall deposit %d gold in your account"
npc_trainer_dunno_1 "I know nothing about that"
npc_trainer_dunno_2 "I know nothing about %s"
npc_trainer_dunno_3 "You know more about %s than I do"
npc_trainer_dunno_4 "You already know as much as I can teach of %s"
npc_trainer_forgot "I can't remember what I was supposed to teach you"
npc_trainer_success "Let me show you something of how this is done"
npc_trainer_thatsall_1 "That is all I can teach."
npc_trainer_thatsall_2 "I wish i could teach more but I cannot."
npc_trainer_thatsall_3 "There is nothing that I can teach you."
npc_trainer_thatsall_4 " and "
npc_trainer_enemy "I would never train the likes of you."
npc_trainer_price "For %d gold I will train you in all I know of %s. For less gold I will teach you less"
npc_trainer_price_1 "For a fee I can teach thee of "
npc_trainer_price_2 "more"
npc_trainer_price_3 ", "
npc_guard_threat_1 "%s thou art a cowardly swine."
npc_guard_threat_2 "You shall get whats coming to you %s"
npc_guard_threat_3 "Evildoers shay pay %s!"
npc_guard_threat_4 "Beware of me foul %s"
npc_guard_threat_5 "Get thee gone foul %s"
npc_guard_strike_1 "Thou shalt regret thine actions, swine!"
npc_guard_strike_2 "Death to all evil!"
npc_guard_strike_3 "Take this vile criminal!"
npc_guard_strike_4 "Evildoers shay pay!"
npc_guard_strike_5 "Take this swine!"

[DEFMESSAGE items]
target_promt "@99 Bunu ne uzerinde kullanayim?"
itemuse_guildstone_new "@99 Yeni isim ne olsun?"
itemuse_multi_collapse "@99 Yapi cokuyor."
itemuse_multi_intway "@99 %s yolunuza cikti."
itemuse_multi_fail "@99 Buraya bina yapamazsiniz."
itemuse_multi_bump "@99 Bu alan bina yapimi icin cok engebeli."
itemuse_multi_shipw "@99 Gemi tamamen su icerisinde degil."
itemuse_multi_blocked "@99 Buraya yapi koyulamaz."
itemuse_foodraw_touch "@99 Buna yetisemiyorsunuz."
itemuse_foodraw_use "@99 Yiyecekleri ates uzerinde pisirmelisiniz"
itemuse_toofar "@99 Hedef cok uzakta"
itemuse_crook_try "@99 Hareket ettirilemez nesneleri oynatmaya calistiniz"
itemuse_weapon_wwait "@99 Yunlerin tekrar buyumesini beklemelisiniz"
itemuse_junk_reach "@99 Buna yetisemezsiniz."
itemuse_log_unable "@99 Bunu hareket ettiremezsiniz."
itemuse_log_use "@99 Bow ve Shaft yaratmak icin Dagger kullanin."
itemuse_fish_unable "@99 Bunu hareket ettiremezsiniz."
itemuse_weapon_immune "@99 Vurusunuz bos gecti."
itemuse_steal "@99 Once bunu calmalisiniz."
itemuse_wool_create "@99 Biraz iplik yaptiniz."
itemuse_cotton_create "@99 Iplik/lif yaptiniz."
itemuse_key_nokey "@99 Bunun icin anahtariniz yok."
itemuse_key_nolock "@99 Bunun kilidi yok."
itemuse_scissors_use "@99 Saclarinizi ve giysilerinizi kesmek icin makas kullanin"
itemuse_bolt_1 "You start a new bolt of cloth."
itemuse_bolt_2 "The bolt of cloth needs a good deal more."
itemuse_bolt_3 "The bolt of cloth needs a little more."
itemuse_bolt_4 "The bolt of cloth is nearly finished."
itemuse_bolt_5 "The bolt of cloth is finished."
itemuse_loom_remove "Daha onceki bitmemis dokumayi bozdunuz."
itemuse_bandage_reach "@99 Buna yetisemiyorsunuz."
itemuse_bandage_clean "Clean bloody bandages in water"
itemuse_dye_unable "@99 Bu esyayi sadece boya ficisi ile kullanabilirsiniz."
itemuse_dye_reach "@99 Esyanin uzerinizde veya cantanizda olmasi gerek."
itemuse_dye_fail "@99 Boya bunun uzerine damladi."
itemuse_pitcher_reach "@99 Buna yetisemiyorsunuz."
itemuse_pitcher_fill "@99 Surahiye sivi doldurun."
itemuse_skit_unable "@99 Dikis setini bunda kullanamazsiniz."
itemuse_unable "@99 Bu esyayi kullanmak icin bir yol bulamiyorsun."
itemuse_locked "@99 Bu esya kitlenmis."
itemuse_tracker_attune "Who do you want to attune to ?"  // Sonra bak
itemuse_gameboard_fail "@99 Kutu icerisindeki oyun masalarini acamazsiniz"
itemuse_book_fail "@99 Kitap yanmis gorunuyor!"
itemuse_potion_fail "@99 Esyayi oynatamazsiniz."
itemuse_spawnchar_neg "@99 Spawni etkisiz duruma getirdiniz."
itemuse_spawnchar_rset "@99 Spawni etkisiz duruma getirdiniz ve tekrar etkin kildiniz."
itemuse_spawnitem_trig "@99 Spawni baslattiniz."
itemuse_shrine "Kutsanmis hissediyorsunuz"
itemuse_tillerman "Arrg, Bunu durdur."
itemuse_rune_name "@99 Rune'nin yeni ismi ne olacak ?"
itemuse_forge "@99 Eritilecek ore'yi secin."
itemuse_key_fail "@99 Anahtar oyuncunuzun uzerinde olmali"
itemuse_key_promt "@99 Anahtari kullanmak istediginiz esyayi secin."
itemuse_bandage_promt "@99 Bunu ne uzerinde kullanmak istiyorsunuz?"
itemuse_weapon_promt "@99 Bunu ne uzerinde kullanmak istiyorsunuz?"
itemuse_foodraw_promt "@99 Bunu ne uzerinde kullanmak istiyorsunuz?"
itemuse_fish_fail "@99 Bunu kesmek icin bicak kullanin"
itemuse_telescope "@99 Wow, gokyuzunu gorebilirsin!"
itemuse_map_fail "You must possess the map to get a good look at it." // sonra bak
itemuse_cball_promt "@99 %s'yi ne uzerinde kullanmak istiyorsun?"
itemuse_cannon_powder "@99 The cannon needs powder"
itemuse_cannon_shot "@99 The cannon needs shot"
itemuse_cannon_targ "@99 Silahli ve hazir. Hedef nedir?"   //gereksiz
itemuse_crook_promt "@185 Neyi surmek istiyorsunuz?"
itemuse_pitcher_targ "@99 %s'yi nerede kullanmak istiyorsunuz?"
itemuse_macepick_targ "@99 %s'yi nerede kullanmak istiyorsunuz?"
itemuse_dye_nohair "@99 Boyayacak saciniz yok!"
itemuse_dye_vat "@99 Hangi boya tubunu kullanmak istiyorsunuz?"
itemuse_dye_targ "@99 Bunu kullanmak istediginiz hedefi secin."
itemuse_mortar_promt "What reagent you like to make a potion out of?"
itemuse_no_mortar "@99 Yaninizda mortar ve paste olmasi lazim."
itemuse_sewkit_promt "What do you want to use the %s on?"
itemuse_cantthink "@99 Bu esyayi kullanmak icin bir yol bulamiyorsun."
itemuse_bow_shield "@99 Kalkaniniz yayi dogru kullanmaniza engel oluyor."
itemuse_hatch_fail "@99 Birtek geminin onundeki ambari acabilirsiniz."
reach_ghost "@99 Hayaletsi eliniz objenin icerisinden gecti."
reach_fail "@99 Buna ulasamiyorsunuz."
reach_unable "@99 Bunu bulundugu yerden kullanamazsiniz."


[eof]

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G-Defender 23-05-2013 19:23
Hepsi yok 40 50 tanesi var tümünü yapmak lazım aslında.
Mesh 28-07-2013 11:44
Güzel paylaşım dostum

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