Robellious -  29-07-2009 18:17
Kod:
//************************************************************
// Sunucu : Midas
// Sunucu Site : www.midasuo.net
// Scripted : By Robellious
// Sunucu Version : 0.56b-Nightly
//
// Bu Script Midas Için hazirlanmis veya düzenlenmistir.
// Argxt Kodlaması Kötü Oldu ama gayet güzel ve kullanışlı.
//************************************************************
// DOSYA SON GUNCELLEME: Cumartesi, Ocak 11, 2009
//************************************************************

//////////////////////////////////////////////////////////////////////////
[function ekrantemizle]
for 1 15
src.sysmessage @0 // ekran temizlensin dimi =)
endfor

//////////////////////////////////////////////////////////////////////////////

//** İtemler

[ITEMDEF i_Silver]
NAME=Bilet
ID=i_gem_amber
weight 0

CATEGORY=Robellious
SUBSECTION=items
DESCRIPTION=gold Silver

ON=@CREATE
COLOR=1997
//attr attr_newbie

on=@click
message @07a1,,1 <amount> Puan
return 1

on=@dclick
src.sysmessage @1153,,1 yenmez bu canım benim
return 1

//setler..

[ITEMDEF i_blackrock_deed]
NAME=Blackrock Set Deed
ID=i_deed
WEIGHT=10

ON=@Create
ATTR=00004
Color=0455

ON=@CLICK
message @07a1,1,1 <serv.name> BlackRock Set
message @07e5,1,1 BlackRock Deed [Full]
return 1

ON=@DCLICK
SRC.SFX 020c
SRC.NEWITEM i_blackrock_platemail
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
SRC.NEWITEM i_blackrock_platemail_gorget
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
SRC.NEWITEM i_blackrock_platemail_leggings
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
SRC.NEWITEM  i_blackrock_plate_helm
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
SRC.NEWITEM i_blackrock_platemail_arms
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
SRC.NEWITEM  i_blackrock_platemail_gauntlets
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
SRC.NEWITEM  i_blackrock_heater_shield
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
src.ekranitemizle
src.sysmessage @1153 Deed'i actiniz...
remove


[ITEMDEF i_bloodrock_deed]
NAME=Bloodrock Set Deed
ID=i_deed
WEIGHT=10

ON=@Create
ATTR=00004
Color=color_o_bloodrock

ON=@CLICK
message @07a1,1,1 <serv.name> BloodRock Set
message @07e5,1,1 BloodRock Deed [Full]
return 1

ON=@DCLICK
SRC.SFX 020c
SRC.NEWITEM i_bloodrock_heater_shield
SRC.ACT.BOUNCE
SRC.NEWITEM i_bloodrock_platemail_arms
SRC.ACT.BOUNCE
SRC.NEWITEM i_bloodrock_platemail
SRC.ACT.BOUNCE
SRC.NEWITEM  i_bloodrock_platemail_leggings
SRC.ACT.BOUNCE
SRC.NEWITEM i_bloodrock_platemail_gorget
SRC.ACT.BOUNCE
SRC.NEWITEM  i_bloodrock_platemail_gauntlets
SRC.ACT.BOUNCE
SRC.NEWITEM  i_bloodrock_plate_helm
SRC.ACT.BOUNCE
SRC.NEWITEM  i_bloodrock_heater_shield
SRC.ACT.ATTR 04
SRC.ACT.BOUNCE
src.ekranitemizle
src.sysmessage @1153 Deed'i actiniz...
remove

[itemdef i_deed_deriset1]
id i_deed
name Leather Set Deed
type t_script
weight 3

on=@click
message @07a1,1,1 <serv.name> Leather Set
message @07e5,1,1 Leather Set Deed [Full]
return 1

on=@dclick
src.newitem i_leather_gorget
src.act.bounce
src.newitem i_leather_gloves
src.act.bounce
src.newitem i_leather_sleeves
src.act.bounce
src.newitem i_leather_tunic
src.act.bounce
src.newitem i_leather_leggings
src.ekranitemizle
src.sysmessage @1153 Deed'i actiniz...
remove

[itemdef i_deed_deriset2]
id i_deed
name Studded Set Deed
weight 3
type t_script

on=@click
message @07a1,1,1 <serv.name> Studeed Set
message @07e5,1,1 Studded Set Deed [Full]
return 1

on=@dclick
src.newitem i_Studded_gorget
src.act.bounce
src.newitem i_Studded_gloves
src.act.bounce
src.newitem i_Studded_sleeves
src.act.bounce
src.newitem i_Studded_tunic
src.act.bounce
src.newitem i_Studded_leggings
src.act.bounce
src.ekranitemizle
src.sysmessage @1153 Deed'i actiniz...
remove

[itemdef i_deed_dragonic]
id i_deed
name Dragonic Set Deed
weight 3
type t_script

on=@click
message @07a1,1,1 <serv.name> Dragonic Set
message @07e5,1,1 Dragonic Set Deed [Full]
return 1

ON=@Create
Color=07a1


on=@dclick
src.newitem i_dragonic_sleeves
src.act.bounce
src.newitem i_dragonic_gorget
src.act.bounce
src.newitem i_dragonic_leggings
src.act.bounce
src.newitem i_dragonic_tunic
src.act.bounce
src.newitem i_dragonic_gloves
src.act.bounce
src.newitem i_dragonic_cap
src.act.bounce
src.ekranitemizle
src.sysmessage @1153 Deed'i actiniz...
remove


[itemdef i_deed_magical]
id i_deed
name Magical Set Deed
weight 3
type t_script

on=@click
message @07a1,1,1 <serv.name> Magical Set
message @07e5,1,1 Magical Set Deed [Full]
return 1

ON=@Create
COLOR=color_magic_invulnerability

on=@dclick
src.newitem i_magical_sleeves
src.act.bounce
src.newitem i_magical_gorget
src.act.bounce
src.newitem i_magical_leggings
src.act.bounce
src.newitem i_magical_tunic
src.act.bounce
src.newitem i_magical_gloves
src.act.bounce
src.newitem i_magical_cap
src.act.bounce
src.ekranitemizle
src.sysmessage @1153 Deed'i actiniz...
remove

[ITEMDEF i_dragonic_sleeves]
DEFNAME=i_dragonic_sleeves
NAME=dragonic sleeves
ID=i_studded_sleeves
RESOURCES=i_leather_sleeves,6 i_enchant_armor
ARMOR=20

CATEGORY=Provisions - Armor - Magic
SUBSECTION=Leather
DESCRIPTION=Leather Arms of Dragonic

ON=@Create
ATTR=attr_magic
MOREY=100.0
HITPOINTS={56 72}
COLOR=4001

ON=@CLICK
MESSAGE @350 <NAME>
IF (<ATTR>&(attr_identified)) 
MESSAGE @051 [Dragonic]
ENDIF
RETURN 1

[ITEMDEF i_dragonic_gorget]
DEFNAME=i_dragonic_gorget
NAME=dragonic gorget
ID=i_studded_gorget
RESOURCES=i_leather_sleeves,6 i_enchant_armor
ARMOR=25

CATEGORY=Provisions - Armor - Magic
SUBSECTION=Leather
DESCRIPTION=Leather Gorget of Dragonic

ON=@Create
MOREY=100.0
ATTR=attr_magic
HITPOINTS={56 72}
COLOR=4001

ON=@CLICK
MESSAGE a <NAME>
IF (<ATTR>&(attr_identified)) 
MESSAGE @051 [Dragonic]
ENDIF
RETURN 1

[ITEMDEF i_dragonic_leggings]
DEFNAME=i_dragonic_leggings
NAME=dragonic leggings
ID=i_leather_leggings
RESOURCES=i_leather_leggings,6 i_enchant_armor
ARMOR=35

CATEGORY=Provisions - Armor - Magic
SUBSECTION=Leather
DESCRIPTION=Leather Leggings of Dragonic

ON=@Create
MOREY=100.0
ATTR=attr_magic
HITPOINTS={56 72}
COLOR=4001

ON=@CLICK
MESSAGE @350 <NAME>
IF (<ATTR>&(attr_identified)) 
MESSAGE @051 [Dragonic]
ENDIF
RETURN 1

[ITEMDEF i_dragonic_tunic]
DEFNAME=i_dragonic_tunic
NAME=dragonic tunic
ID=i_studded_tunic
RESOURCES=i_leather_tunic,6 i_enchant_armor
ARMOR=45

CATEGORY=Provisions - Armor - Magic
SUBSECTION=Leather
DESCRIPTION=dragonic tunic of Dragonic

ON=@Create
MOREY=100.0
ATTR=attr_magic
HITPOINTS={56 72}
COLOR=4001

ON=@CLICK
MESSAGE a <NAME>
IF (<ATTR>&(attr_identified)) 
MESSAGE @051 [Dragonic]
ENDIF
RETURN 1

[ITEMDEF i_dragonic_gloves]
DEFNAME=i_dragonic_gloves
NAME=dragonic gloves
ID=i_leather_gloves
RESOURCES=i_leather_gloves,6 i_enchant_armor
ARMOR=55

CATEGORY=Provisions - Armor - Magic
SUBSECTION=Leather
DESCRIPTION=Leather Gloves of Dragonic

ON=@Create
MOREY=100.0
ATTR=attr_magic
HITPOINTS={56 72}
COLOR=4001

ON=@CLICK
MESSAGE @350 <NAME>
IF (<ATTR>&(attr_identified)) 
MESSAGE @051 [Dragonic]
ENDIF
RETURN 1

[ITEMDEF i_dragonic_cap]
DEFNAME=i_dragonic_cap
name=dragonic cap
ID=i_leather_cap
RESOURCES=i_leather_cap,6 i_enchant_armor
ARMOR=65

CATEGORY=Provisions - Armor - Magic
SUBSECTION=Leather
DESCRIPTION=Leather Cap of Dragonic

ON=@Create
MOREY=100.0
ATTR=attr_magic
HITPOINTS={56 72}
COLOR=4001

ON=@CLICK
MESSAGE a <NAME>
IF (<ATTR>&(attr_identified)) 
MESSAGE @051 [Dragonic]
ENDIF
RETURN 1

[DIALOG d_power_dragon]
50, 50
PAGE 0
resizepic 0 6 5100 120 180
text 36 28 1152 0
text 36 51 1152 1
text 36 74 1152 2
text 36 99 1152 3
text 36 123 1152 4
text 36 145 1152 5
button 13 32 2117 2118 1 0 1
button 13 55 2117 2118 1 0 2
button 13 79 2117 2118 1 0 3
button 13 101 2117 2118 1 0 4
button 13 126 2117 2118 1 0 5
button 13 148 2117 2118 1 0 6

[DIALOG d_power_dragon TEXT]
Sleeves
Gorget
Leggings
Tunic
Gloves
Cap


[DIALOG d_power_dragon BUTTON]
on=1
IF (<SRC.TAILORING> < 98.0) || !(<src.restest 15 i_dragonderisi>) || !(<src.restest 15 i_power_dragon>)
SRC.SYSMESSAGE Bunu yapmak icin en az 98 Skill tailoring ve 15 tane dragon derisine ,15 power of dragon'a ihtiyaciniz var. ihtiyaciniz var.
RETURN 1
ELSE
src.consume  15 i_power_dragon
src.consume  15 i_dragonderisi
SRc.NEWiTEM i_dragonic_sleeves
src.sysmessage @350 Cantaniza eklendi
SRC.ACT.BOUNCE
ENDIF

on=2
IF (<SRC.TAILORING> < 98.0) || !(<src.restest 15 i_dragonderisi>) || !(<src.restest 15 i_power_dragon>)
SRC.SYSMESSAGE Bunu yapmak icin en az 98 Skill tailoring ve 15 tane dragon derisine , 15 power of dragon'a ihtiyaciniz var.
RETURN 1
ELSE
src.consume  15 i_dragonderisi
src.consume  15 i_power_dragon
SRc.NEWiTEM i_dragonic_gorget
src.sysmessage @350 Cantaniza eklendi
SRC.ACT.BOUNCE
ENDIF

on=3
IF (<SRC.TAILORING> < 98.0) || !(<src.restest 15 i_dragonderisi>) || !(<src.restest 15 i_power_dragon>)
SRC.SYSMESSAGE Bunu yapmak icin en az 98 Skill tailoring ve 15 tane dragon derisine ,15 power of dragon'a ihtiyaciniz var. ihtiyaciniz var.
RETURN 1
ELSE
src.consume  15 i_power_dragon
src.consume  15 i_dragonderisi
SRc.NEWiTEM i_dragonic_leggings
src.sysmessage @350 Cantaniza eklendi
SRC.ACT.BOUNCE
ENDIF

on=4
IF (<SRC.TAILORING> < 98.0) || !(<src.restest 15 i_dragonderisi>) || !(<src.restest 15 i_power_dragon>)
SRC.SYSMESSAGE Bunu yapmak icin en az 98 Skill tailoring ve 15 tane dragon derisine , 15 power of dragon'a ihtiyaciniz var.
RETURN 1
ELSE
src.consume  15 i_dragonderisi
src.consume  15 i_power_dragon
SRc.NEWiTEM i_dragonic_tunic
src.sysmessage @350 Cantaniza eklendi
SRC.ACT.BOUNCE
ENDIF

on=5
IF (<SRC.TAILORING> < 98.0) || !(<src.restest 15 i_dragonderisi>) || !(<src.restest 15 i_power_dragon>)
SRC.SYSMESSAGE Bunu yapmak icin en az 98 Skill tailoring ve 15 tane dragon derisine , 15 power of dragon'a ihtiyaciniz var.
RETURN 1
ELSE
src.consume  15 i_dragonderisi
src.consume  15 i_power_dragon
SRc.NEWiTEM i_dragonic_gloves
src.sysmessage @350 Cantaniza eklendi
SRC.ACT.BOUNCE
ENDIF

on=6
IF (<SRC.TAILORING> < 98.0) || !(<src.restest 15 i_dragonderisi>) || !(<src.restest 15 i_power_dragon>)
SRC.SYSMESSAGE Bunu yapmak icin en az 98 Skill tailoring ve 15 tane dragon derisine , 15 power of dragon'a ihtiyaciniz var.
RETURN 1
ELSE
src.consume  15 i_dragonderisi
src.consume  15 i_power_dragon
SRc.NEWiTEM i_dragonic_cap
src.sysmessage @350 Cantaniza eklendi
SRC.ACT.BOUNCE
ENDIF

[ITEMDEF i_dragonderisi]
ID=i_hide
NAME=Dragon derisi
WEIGHT=1

ON=@Create
COLOR=0455

ON=@click
message @051,.1 <amount> <name>
return 1



//**Robeler

[ITEMDEF i_muratwarlock]
DEFNAME=i_muratwarlock
ID=i_deathshroud
TYPE=t_clothing
NAME=Warlock Robe
VALUE=7500
ARMOR=90  //90 Armor veridiğine bakmayın 60 armor
RESOURCES= 25 i_cloth, 25 i_garmoll_hides
SKILLMAKE=TAILORING 100.0, t_sewing_kit

on=@create
HITPOINTS=100
DORAND 5
ENDDO
MOREY=00
attr=02
timer -1
DORAND 4
COLOR=0810
COLOR=0811
COLOR=0812
COLOR=0805
ENDDO


on=@click
message @07a1,1,1 [ % <eval <hitpoints>> Sağlam ]
message @0785,1,1 Warlock Robe
return 1

on=@Equip
if ( <src.magery><=98.1 )
SRC.SYSMESSAGE @56,3,1 Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif

if ( <src.anatomy><=98.1 )
SRC.SYSMESSAGE @56,3,1 Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif

if ( <src.tactics><=98.1 )
SRC.SYSMESSAGE @56,3,1 Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif



[itemdef i_mage_robe]
name=Mage Robe
ID=i_deathshroud
type=t_clothing
resources=45 i_cloth
skillmake=tailoring 100.0, magery 99.8, t_sewing_kit
armor=35
weight=10
value=2000

on=@dlick
src.equip

on=@click
message @07a1,1 Yeni : [ % <eval <hitpoints>> ]
message @031,1,1 <name>
return 1

on=@Create
hitpoints=100
color=0809

on=@Equip
if (<src.magery> < 99.9)
src.sysmessage @39,9,1 Hata: Bunu giyebilecek kadar skill'iniz yok - Magery - Gereken Skill :: 100.0
UNEQUIP
return 1
elif (<src.EVALUATINGINTEL> < 99.9)
src.sysmessage @39,9,1 Hata: Bunu giyebilecek kadar skill'iniz yok - Evaluating Intel - Gereken Skill :: 100.0
UNEQUIP
return 1
elif ( <SRC.macefighting> > 0.1 ) || ( <SRC.Swordsmanship> > 0.1 ) || ( <SRC.fencing> > 0.1 ) || ( <SRC.tactics> > 0.1 ) || ( <SRC.archery> > 0.1 )
src.sysmessage @38,9,1 Hata: Mage robe sadece buyuculer giyebilir
unequip
return 1
endif

ON=@unEquip
return 1

[itemdef i_shroud]
NAME=Shroud
id=i_deathshroud
WEIGHT=10
armor=5
type t_clothing
RESOURCES=35 i_cloth
SKILLMAKE=TAILORING 90.0

on=@create
hitpoints 100
color=0455

on=@equip
if (<src.skilltotal> < 6000)
src.sysmessage @38,0,1 Bu cubbeyi giyebilmek icin yetenek toplaminizin 600.0 veya uzeri olmasi gerekir.
unequip
return 1
endif

on=@click
message @07a1,1 Yeni : [ % <eval <hitpoints>> ]
message @031,1,1 <name>
return 1

on=@unequip
return 1


[ITEMDEF i_arobe_wizard]
DEFNAME=i_robe_wizard
NAME=Wizard Robe
ID=i_deathshroud
ARMOR=30
TYPE=t_clothing
SKILLMAKE=tailoring 99.8, magery 99.8, t_sewing_kit
RESOURCES=50 i_cloth
weight=10
value=2500

on=@create
HITPOINTS=125
COLOR=0809

on=@click
message @45,,1 <name>
message @0790,,1 [ <eval <hitpoints>> / 125 Yeni ]
return 1

on=@equip
if ( <src.magery> < 99.8 )
src.sysmessage @0785,,1 Henuz bunu giyecek kadar kudretli degilsiniz. - Magery - Gereken Skill: 100.0
unequip
return 1
elif ( <src.evaluatingintel> < 99.8 )
src.sysmessage @0785,,1 Henuz bunu giyecek kadar bilgili degilsiniz. - Evaluating Intel - Gereken Skill: 100.0
unequip
return 1
elif ( <src.meditation> < 99.8 )
src.sysmessage @0785,,1 Henuz bunu giyecek kadar kudrete sahip degilsiniz. - Meditation - Gereken Skill: 100.0
unequip
return 1
elif ( <src.archery> > 0.1 ) || ( <src.fencing> > 0.1 ) || ( <src.macefighting> > 0.1 ) || ( <src.swordsmanship> > 0.1 )
src.sysmessage @38,,1 Hata: Combat skill'iniz varken, Wizard robe giyemezsiniz.
unequip
return 1
else
src.nightsight 1
src.events +e_resist
src.sayua 0835,6,0,enu * Kutsanir *
src.effect 3,i_fx_sparkle,6,15,1
src.sfx 01f7
endif

on=@unequip
src.nightsight 0
src.events -e_resist
src.sayua 0835,6,0,enu * Robe etkisi kaybolur *
return 1


[itemdef i_elder]
NAME= elder mage's robe
DYE=1
TYPE=t_clothing
ID=0204e
WEIGHT=5
ARMOR=75
RESOURCES=48 i_cloth, 48 i_garmoll_hides
SKILLMAKE=TAILORING 100.0, t_sewing_kit


ON=@Create
COLOR=07a1
HITPOINTS=100

On=@click
message @0810 Elder Robe
return 1

ON=@Equip
IF ( <SRC.magery> < 98.0 )
SRC.SYSMESSAGE @0481 En az 98 Magery'niz olmali.
UNEQUIP
RETURN 1
ENDIF

IF ( <SRC.EVALUATINGINTEL> < 98.0 )
SRC.SYSMESSAGE @0481 En az 98 Evaluating Intelligence'iniz olmali.
UNEQUIP
RETURN 1
ENDIF

IF ( <SRC.MEDITATION> < 98.0 )
SRC.SYSMESSAGE @0481 En az 98 Meditation olmali.
UNEQUIP
RETURN 1
ENDIF

IF ( <src.kills> > 6 )
src.sysmessage @0481 Yanliz 0 kill'e sahip olanlar giyebilir.
unequip
return 1
endif



IF ((<src.tactics> > 0.0) || (<src.wrestling> > 0.0) || (<src.swordsmanship> > 0.0) || (<src.fencing> > 0.0) || (<src.macefighting> > 0.0) || (<src.archery> > 0.0) )
SRC.SYSMESSAGE @0481 Combat Skillleri olmamali.
UNEQUIP
RETURN 1
ENDIF

src.events +e_resist_fire
COLOR 066d

ON=@UnEquip
src.events -e_resist_fire



[itemdef i_warrior]
NAME=Warrior Robe
DYE=1
TYPE=t_clothing
ID=i_robe
WEIGHT=5
ARMOR=40
RESOURCES=48 i_cloth, 48 i_garmoll_hides
SKILLMAKE=TAILORING 100.0, t_sewing_kit

On=@click
message @0810 Warrior Robe
return 1

ON=@Create
COLOR=07d3
HITPOINTS=100

ON=@Equip
IF ( <SRC.TACTICS> < 99.9 )
SRC.SYSMESSAGE @0481 En az 99.9 Tactics olmali.
UNEQUIP
RETURN 1
ENDIF

IF ( <SRC.meditation> > 0.1 )
SRC.SYSMESSAGE @0481 0 dan fazla meditation skilliniz olmamali.
UNEQUIP
RETURN 1
ENDIF

IF ( <SRC.magery> > 40.0 )
SRC.SYSMESSAGE @0481 40 tan fazla magery skilliniz olmamalidir.
UNEQUIP
RETURN 1
ENDIF

src.events +e_resist_fire

ON=@UnEquip
src.events -e_resist_fire



//** Potion Stone
//** Argtxt Olarak

[ITEMDEF i_stone]
NAME=Potion Stone
ID=3796
DEFNAME=i_potimurat
TYPE=t_script
ON=@Create
color 0bb7
attr=attr_move_never

ON=@Click
message @07e5,1,1 Midas
message @07a1,1,1 Potion Stone
RETURN 1

ON=@DClick
If (<distance> < 5)
sdialog d_potionmurat
return 1
else
src.sysmessage @07a1,1,1 Stoneye Uzakdasınız.
return 1
endif

[DIALOG d_potionmurat]
130,30
PAGE 0
Resizepic 0 0 5120 400 460
Resizepic 10 10 3000 380 440
dhtmlgump 130 25 150 25 0 0<def.h6><def.bfont_white><def.bfont_size4> Midas Potion Stone
dhtmlgump 60 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Eşya   
dhtmlgump 310 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Adet
Resizepic 60 70 3000 300 3 // Cizgi
Tilepic 10 82 3851 //refresh
dhtmlgump 60 82 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Total Refresh Potion
Resizepic 310 80 3000 50 20
Textentry 312 81 42 25 0 0 0
Tilepic 25 105 3848 // Agility
dhtmlgump 60 107 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Greather Agility Potion
Resizepic 310 105 3000 50 20
Textentry 312 106 42 25 850 1 1
Tilepic 25 130 3848 // Bleed
dhtmlgump 60 132 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Bleed potion
Resizepic 310 130 3000 50 20
Textentry 312 131 42 25 0 2 2
Tilepic 13 158 0f0c // heal
dhtmlgump 60 157 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Greather Heal Potion
Resizepic 310 155 3000 50 20
Textentry 312 156 42 25 850 3 3
Tilepic 15 181 3847 // cure
dhtmlgump 60 182 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Greather Cure Potion
Resizepic 310 180 3000 50 20
Textentry 312 181 42 25 0 4 4
Tilepic 21 205 3850 // poison
dhtmlgump 60 207 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Deaddly Poison Potion
Resizepic 310 205 3000 50 20
Textentry 312 206 42 25 850 5 5
Tilepic 25 230 3846 // Nightsight
dhtmlgump 60 232 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Nightsight
Resizepic 310 230 3000 50 20
Textentry 312 231 42 25 0 6 6
Tilepic 24 260 5042 // elwan
dhtmlgump 60 257 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> ElvenBow
Resizepic 310 255 3000 50 20
Textentry 312 256 42 25 850 7 7
Tilepic 25 285 0f3f //Arrow
dhtmlgump 60 282 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Arrow
Resizepic 310 280 3000 50 20
Textentry 312 281 42 25 0 8 8
Tilepic 21 310 0e21 // Bandaj&Oil
dhtmlgump 60 307 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Bandaj&Oil
Resizepic 310 305 3000 50 20
Textentry 312 306 42 25 850 9 9
Tilepic 23 337 09b0 // Tp
dhtmlgump 60 332 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Tp
Resizepic 310 330 3000 50 20
Textentry 312 331 42 25 0 10 10
// Satin AL
Resizepic 60 362 3000 115 30
Button 63 365 4030 4031 1 0 23
dhtmlgump 99 368 60 70 0 0<def.h6><def.bfont_red><def.bfont_size4>Eşyayı Al
// Iptal
Resizepic 190 362 3000 72 33
Button 193 365 4030 4031 1 0 24
dhtmlgump 220 368 35 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Iptal

[Dialog d_potionmurat Text]
0
0
0
0
0
0
0
0
0
0
0

[Dialog d_potionmurat Button]
On=23 // Satin Al
if !(<isnum <argtxt[0]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[1]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[2]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1 
elseif !(<isnum <argtxt[3]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[4]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[5]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[6]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[7]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[8]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[9]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[10]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
endif

If (<eval <argtxt[0]>> > 0)
endif
if (<eval <argtxt[1]>> > 0)
endif
if (<eval <argtxt[2]>> > 0)
endif
if (<eval <argtxt[3]>> > 0)
endif
if (<eval <argtxt[4]>> > 0)
endif
if (<eval <argtxt[5]>> > 0)
endif
if (<eval <argtxt[6]>> > 0)
endif
if (<eval <argtxt[7]>> > 0)
endif
if (<eval <argtxt[8]>> > 0)
endif
if (<eval <argtxt[9]>> > 0)
endif
if (<eval <argtxt[10]>> > 0)
endif
If (<eval <argtxt[0]>> > 50) || (<eval <argtxt[1]>> > 50) || (<eval <argtxt[2]>> > 50) || (<eval <argtxt[3]>> > 50) || (<eval <argtxt[4]>> > 50) || (<eval <argtxt[5]>> > 50) || (<eval <argtxt[6]>> > 50) || (<eval <argtxt[7]>> > 4) || (<eval <argtxt[8]>> > 150) || (<eval <argtxt[9]>> > 150) || (<eval <argtxt[10]>> > 50) || (<eval <argtxt[10]>> > 50)
src.sysmessage @38,,1 Hata: Potionları En Fazla 50 Adet Alabilirsiniz Diğerleri ise 150 Şer Adet Alabilirsiniz. Elvan Bow İse 4 Adet
return 1
endif
If (<eval <argtxt[0]>> > 0)
Src.EsyaVer i_potion_refreshtotal,<eval <argtxt[0]>>
Endif
If (<eval <argtxt[1]>> > 0)
Src.EsyaVer i_potion_agilitygreat,<eval <argtxt[1]>>
Endif
If (<eval <argtxt[2]>> > 0)
Src.EsyaVer i_potion_bleed,<eval <argtxt[2]>>
Endif
If (<eval <argtxt[3]>> > 0)
Src.Esyaver i_potion_healgreat,<eval <argtxt[3]>>
ENDIF
If (<eval <argtxt[4]>> > 0)
Src.EsyaVer i_potion_curegreat,<eval <argtxt[4]>>
ENDIF
If (<eval <argtxt[5]>> > 0)
Src.EsyaVer i_potion_poisondeadly,<eval <argtxt[5]>>
ENDIF
If (<eval <argtxt[6]>> > 0)
Src.EsyaVer i_potion_nightsight,<eval <argtxt[6]>>
ENDIF
If (<eval <argtxt[7]>> > 0)
Src.EsyaVer i_bow_elven,<eval <argtxt[7]>>
ENDIF
If (<eval <argtxt[8]>> > 0)
Src.EsyaVer i_arrow,<eval <argtxt[8]>>
ENDIF
If (<eval <argtxt[9]>> > 0)
Src.esyaver i_bandage,<eval <argtxt[9]>>
src.act.bounce
src.esyaver i_oil_cloth
ENDIF
If (<eval <argtxt[10]>> > 0)
Src.esyaveramo i_pouch_trapped,5 <eval <argtxt[10]>>
ENDIF

//**Potion Stone Bitti
//**Robe Ve Set Stone
//**Argtxt Olarak

[ITEMDEF i_stone2]
NAME=Midas Online Gaming Iyi Oyunlar Diler..
ID=3796
DEFNAME=i_robemurat
TYPE=t_script
ON=@Create
color 0bb7
attr=attr_move_never

ON=@Click
message @07e5,1,1 Midas
message @07a1,1,1 Armor Stone
RETURN 1

ON=@DClick
If (<distance> < 5)
sdialog d_armor_satissss
return 1
else
src.sysmessage @07a1,1,1 Stoneye Uzakdasınız.
return 1
endif


[Dialog d_armor_satissss]
130,30
PAGE 0
Resizepic 10 10 5120 400 350
Resizepic 20 20 3000 380 330
dhtmlgump 130 25 150 25 0 0<def.h6><def.bfont_white><def.bfont_size4> Midas Robe Menüsü
dhtmlgump 60 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Eşya 
dhtmlgump 230 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Fiyat
dhtmlgump 310 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Adet
Resizepic 60 70 3000 300 3 // Cizgi
Tilepic 23 80 0204e //Elder
dhtmlgump 60 80 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Elder Robe
dhtmlgump 215 80 110 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 850 Puan
Dtext 230 82 0790
Resizepic 310 80 3000 50 20
Textentry 312 80 42 25 0 0 0 //.
dhtmlgump 60 110 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Warlock Robe
dhtmlgump 215 110 110 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 700 Puan
Tilepic 23 110 0204e
Dtext 230 110 0790
Resizepic 310 110 3000 50 20
Textentry 312 110 42 25 850 1 1
dhtmlgump 60 140 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Shroud Robe
dhtmlgump 215 140 120 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Tilepic 23 140 0204e // shourd
Dtext 230 140 0790
Resizepic 310 140 3000 50 20
Textentry 312 140 42 25 0 2 2
dhtmlgump 60 170 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Mage Robe
dhtmlgump 215 170 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Tilepic 23 170 0204e // mage
Dtext 230 170 0790
Resizepic 310 170 3000 50 20
Textentry 312 170 42 25 850 3 3
dhtmlgump 60 200 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Warrior Robe
dhtmlgump 215 200 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 800 Puan
Tilepic 18 200 01f03 //warrior
Resizepic 310 200 3000 50 20
Dtext 200 200 0790
Textentry 312 200 42 25 0 4 4


button 280 310 4006 4005 1 0 15
dhtmlgump 310 310 100 25 0 0 <def.h6><def.bfont_dwhite><def.bfont_size4> Set Menüsü

// Satin AL
Resizepic 60 300 3000 115 30
Button 63 303 4030 4031 1 0 23
dhtmlgump 99 306 60 70 0 0<def.h6><def.bfont_red><def.bfont_size4>Satın Al
// Iptal
Resizepic 190 300 3000 72 33
Button 193 303 4030 4031 1 0 24
dhtmlgump 220 306 35 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Iptal


[Dialog d_armor_satissss Text]
0
0
0
0
0
0
0

[Dialog d_armor_satissss Button]
On=15 // set menü
src.dialog d_armor_Satisss
src.sysmessage @07a1,1,1 Set Menü'süne geçdiniz.
On=23 // Satin Al
if !(<isnum <argtxt[0]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[1]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[2]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1 
elseif !(<isnum <argtxt[3]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[4]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
endif


If (<eval <argtxt[0]>> > 0)
endif
If (<eval <argtxt[1]>> > 0)
endif
If (<eval <argtxt[2]>> > 0)
endif
If (<eval <argtxt[3]>> > 0)
endif
If (<eval <argtxt[4]>> > 0)
endif

if (<eval <argtxt[0]>> > 1) || (<eval <argtxt[1]>> > 1) || (<eval <argtxt[2]>> > 1) || (<eval <argtxt[3]>> > 1) || (<eval <argtxt[4]>> > 1)
src.sysmessage @07a1,1,1 En fazla 1 adet alabilirsiniz.
return 1
elseIf (<eval <argtxt[0]>> > 0)
if (<src.restest 850 i_silver>)
Src.esyaver i_elder,<eval <argtxt[0]>>
src.consume 850 i_silver
else
src.sysmessage @07a1,1,1 Çantanızda 850 Puan Bulunmamakdadır.
endif
elseIf (<eval <argtxt[1]>> > 0)
if (<src.restest 700 i_silver>)
Src.esyaver i_muratwarlock,<eval <argtxt[1]>>
src.consume 700 i_silver
else
src.sysmessage @07a1,1,1 Çantanızda 700 Puan Bulunmamakdadır.
endif 
elseIf (<eval <argtxt[2]>> > 0)
Src.esyaver i_shroud,<eval <argtxt[2]>>
elseIf (<eval <argtxt[3]>> > 0)
Src.esyaver i_mage_robe,<eval <argtxt[3]>>
elseIf (<eval <argtxt[4]>> > 0)
if (<src.restest 800 i_silver>)
Src.esyaver i_warrior,<eval <argtxt[4]>>
src.consume 800 i_silver
else
src.sysmessage @07a1,1,1 Çantanızda 800 Puan Bulunmamakdadır.
endif
endif

////set menüsü..

[Dialog d_armor_satisss]
130,30
PAGE 0
Resizepic 10 10 5120 400 350
Resizepic 20 20 3000 380 330
dhtmlgump 130 25 150 25 0 0<def.h6><def.bfont_white><def.bfont_size4> Midas Set Menüsü
dhtmlgump 60 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Eşya 
dhtmlgump 230 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Fiyat
dhtmlgump 310 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Adet
Resizepic 60 70 3000 300 3 // Cizgi
Tilepic 23 80 014f0 // leat kristali
dhtmlgump 60 82 110 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Full Leather Set
dhtmlgump 215 82 110 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 80 3000 50 20
Textentry 312 81 42 25 0 0 0
Tilepic 23 110 014f0 // stud dye
dhtmlgump 60 107 110 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Full Studded Set
dhtmlgump 215 107 110 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 105 3000 50 20
Textentry 312 106 42 25 850 1 1
Tilepic 23 130 014f0 // bloodrock
dhtmlgump 60 132 120 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Full BlackRock Set
dhtmlgump 215 132 120 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 130 3000 50 20
Textentry 312 131 42 25 0 2 2
Tilepic 23 158 014f0 // BloodRock
dhtmlgump 60 157 120 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Full BloodRock Set
dhtmlgump 215 157 120 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 155 3000 50 20
Textentry 312 156 42 25 850 3 3
Tilepic 20 183 014f0 // dragonic
dhtmlgump 60 182 120 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Full Dragonic Set
dhtmlgump 215 182 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 1200Puan
Resizepic 310 180 3000 50 20
Textentry 312 181 42 25 0 4 4
dhtmlgump 60 207 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Full Magical Set
dhtmlgump 215 207 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 750Puan
Resizepic 310 205 3000 50 20
Textentry 312 206 42 25 0 5 5
Tilepic 20 206 014f0 // 15Magical

// Satin AL
Resizepic 60 300 3000 115 30
Button 63 303 4030 4031 1 0 23
dhtmlgump 99 306 60 70 0 0<def.h6><def.bfont_red><def.bfont_size4>Satın Al
// Iptal
Resizepic 190 300 3000 72 33
Button 193 303 4030 4031 1 0 24
dhtmlgump 220 306 35 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Iptal


button 280 310 4006 4005 1 0 15
dhtmlgump 310 310 100 25 0 0 <def.h6><def.bfont_dwhite><def.bfont_size4> Robe Menüsü

[Dialog d_armor_satisss Text]
0
0
0
0
0
0
0

[Dialog d_armor_satisss Button]
On=15 // Robe Menüsü
src.dialog d_armor_Satissss
src.sysmessage @07a1,1,1 Robe Menü'süne geçdiniz.
On=23 // Satin Al
if !(<isnum <argtxt[0]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[1]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[2]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1 
elseif !(<isnum <argtxt[3]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[4]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[5]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
endif

If (<eval <argtxt[0]>> > 0)
endif
If (<eval <argtxt[1]>> > 0)
endif
If (<eval <argtxt[2]>> > 0)
endif
If (<eval <argtxt[3]>> > 0)
endif
If (<eval <argtxt[4]>> > 0)
endif
If (<eval <argtxt[5]>> > 0)
endif

if (<eval <argtxt[0]>> > 5) || (<eval <argtxt[1]>> > 5) || (<eval <argtxt[2]>> > 5) || (<eval <argtxt[3]>> > 5) || (<eval <argtxt[4]>> > 5) || (<eval <argtxt[5]>> > 5)
src.sysmessage @07a1,1,1 En fazla 5 adet alabilirsiniz.
return 1
elseIf (<eval <argtxt[0]>> > 0)
Src.EsyaVer i_deed_deriset1,<eval <argtxt[0]>>
elseIf (<eval <argtxt[1]>> > 0)
Src.EsyaVer i_deed_deriset2,<eval <argtxt[1]>>
elseIf (<eval <argtxt[2]>> > 0)
Src.esyaver i_blackrock_deed,<eval <argtxt[2]>>
elseIf (<eval <argtxt[3]>> > 0)
Src.esyaver i_bloodrock_deed,<eval <argtxt[3]>>
elseIf (<eval <argtxt[4]>> > 0)
if (<src.restest 1200 i_silver>)
Src.esyaver i_deed_dragonic,<eval <argtxt[4]>>
src.consume 1200 i_silver
else
src.sysmessage @07a1,1,1 Çantanızda 1100 Puan Bulunmamakdadır.
endif
elseIf (<eval <argtxt[5]>> > 0)
if (<src.restest 750 i_silver>)
Src.esyaver i_deed_magical,<eval <argtxt[5]>>
src.consume 750 i_silver
else
src.sysmessage @07a1,1,1 Çantanızda 750 Puan Bulunmamakdadır.
endif
endif

On=24

//**Robe Ve Stone Bitti
//**Silah Stone
//**Button Olarak


[ITEMDEF i_stone3]
NAME=Midas
ID=3796
DEFNAME=i_silahmurat
TYPE=t_script
ON=@Create
color 0bb7
attr=attr_move_never

ON=@Click
message @07e5,1,1 Midas
message @07a1,1,1 Silah Stone
RETURN 1

ON=@DClick
DIALOG d_silahmurat
RETURN 1

[DIALOG d_silahmurat]
-50,-100
page 0
resizepic 150 150 5120 378 600
resizepic 160 160 3000 358 580
gumppic 313 170 5578
text 190 180 60 0
text 190 200 50 1
text 200 270 38 2
text 180 285 70 3
text 190 300 70 4

text 230 335 0 5
button 195 337 55 56 1 0 1
text 230 355 0 6
button 195 357 55 56 1 0 2
text 230 375 0 7
button 195 377 55 56 1 0 3
text 230 395 0 8
button 195 397 55 56 1 0 4
text 230 415 0 9
button 195 417 55 56 1 0 5
text 230 435 0 10
button 195 437 55 56 1 0 6
text 230 455 0 11
button 195 457 55 56 1 0 7
text 230 475 0 12
button 195 477 55 56 1 0 8
text 230 495 0 13
button 195 497 55 56 1 0 9
text 230 515 0 14
button 195 517 55 56 1 0 10
text 230 535 0 15
button 195 537 55 56 1 0 11
text 230 555 0 16
button 195 557 55 56 1 0 12
text 230 575 0 17
button 195 577 55 56 1 0 13
text 230 595 0 18
button 195 597 55 56 1 0 14
dhtmlgump 260 630 150 30 9 0 <def.bfont_size3> +9 Silah Menusu
button 230 630 4005 4006 1 0 15

button 255 700 1219 1220 1 0 0

[DIALOG d_silahmurat TEXT]
Midas
Ultima Online
Oyuncu Silah Stone
Istediginz Itemi Buttona
Tiklayarak Alabilrsnz.
Katana-  (+15 ) - 900 Puan.
Cutlass- (+15 ) - 850 Puan.
Scimitar- (+15 ) - 800 Puan.
Broadsword-  (+15 ) - 700 Puan.
Halbert-  (+15 ) - 750 Puan.
Bardiche-  (+15 ) - 730 Puan.
ShortSpear-  (+15 ) - 700 Puan.
Spear-  (+15 ) - 850 Puan.
Kryss-  (+15 ) - 800 Puan.
Black Staff (+15) - 650 Puan.
War Axe (+15) - 600 Puan.
Club (+15 ) - 600 Puan.
Bow (+15 ) - 400 Puan.
Crossbow (+15 ) - 250 Puan.

[DIALOG d_silahmurat BUTTON]
ONBUTTON=0
ONBUTTON=1
if !(<src.restest 900 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 900 i_silver
src.newitem i_katana_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=2
if !(<src.restest 850 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 850 i_silver
src.newitem i_cutlass_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=3
if !(<src.restest 800 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 800 i_silver
src.newitem i_scimitar_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=4
if !(<src.restest 700 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 700 i_silver
src.newitem i_broadsword_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=5
if !(<src.restest 750 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 750 i_silver
src.newitem i_halberd_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=6
if !(<src.restest 730 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 730 i_silver
src.newitem i_bardiche_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=7
if !(<src.restest 700 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 700 i_silver
src.newitem i_spear_short_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=8
if !(<src.restest 850 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 850 i_silver
src.newitem i_spear_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=9
if !(<src.restest 800 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 800 i_silver
src.newitem i_kryss_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=10
if !(<src.restest 650 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 650 i_silver
src.newitem i_tc_bs15
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=11
if !(<src.restest 600 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 600 i_silver
src.newitem i_axe_War_Vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=12
if !(<src.restest 600 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 600 i_silver
src.newitem i_club_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=13
if !(<src.restest 400 i_silver>)
src.sysmessage @0bb2,,1 Yeterli Puan'iniz yok ..
else
src.consume 400 i_silver
src.newitem i_bow_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=14
if !(<src.restest 250 i_silver>)
src.sysmessage @0bb2,,1  Yeterli Puan'iniz yok ..
else
src.consume 250 i_silver
src.newitem i_crossbow_vanq
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTON=15
Src.DIALOG d_silahmuratt
src.sysmessage @0bb2,,1 Buradaki Tum Esyalar Ucretsizdir..


//+9 olarak devamı..


[ITEMDEF i_stone99]
NAME=Asteria Online Gaming Iyi Oyunlar Diler..
ID=3796
DEFNAME=i_stone99
TYPE=t_script
ON=@Create
color 0bb7
attr=attr_move_never

ON=@Click
message @080a Midas Online Gaming Iyi Oyunlar Diler..
RETURN 1

ON=@DClick
DIALOG d_silahmuratt
RETURN 1

[DIALOG d_silahmuratt]
-50,-100
page 0
resizepic 150 150 5120 378 600
resizepic 160 160 3000 358 580
gumppic 313 170 5578
text 190 180 60 0
text 190 200 50 1
text 200 270 38 2
text 180 285 70 3
text 190 300 70 4

text 230 335 50 5
button 195 337 55 56 1 0 1
text 230 355 50 6
button 195 357 55 56 1 0 2
text 230 375 50 7
button 195 377 55 56 1 0 3
text 230 395 50 8
button 195 397 55 56 1 0 4
text 230 415 50 9
button 195 417 55 56 1 0 5
text 230 435 50 10
button 195 437 55 56 1 0 6
text 230 455 50 11
button 195 457 55 56 1 0 7
text 230 475 50 12
button 195 477 55 56 1 0 8
text 230 495 50 13
button 195 497 55 56 1 0 9
text 230 515 50 14
button 195 517 55 56 1 0 10
text 230 535 50 15
button 195 537 55 56 1 0 11
text 230 555 50 16
button 195 557 55 56 1 0 12
text 230 575 50 17
button 195 577 55 56 1 0 13
text 230 595 50 18
button 195 597 55 55 1 0 14
dhtmlgump 260 650 150 30 9 0 +12 Silah Menusu
button 230 650 4005 4006 1 0 15

button 255 700 1219 1220 1 0 0

[DIALOG d_silahmuratt TEXT]
Midas
Online Gaming
Oyuncu Silah Stone
Istediginz Itemi Buttona
Tiklayarak Alabilrsnz.
Katana +9
Cutlass +9
Scimitar +9
Broadsword +9
Halbert +9
Bardiche +9 
ShortSpear +9
Spear +9   
Kryss +9
Black Staff +9 
War Axe +9 
Club +9
Bow +9
Crossbow +9

[DIALOG d_silahmuratt BUTTON]
ONBUTTON=0
ONBUTTON=1
src.newitem i_katana_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=2
src.newitem i_cutlass_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=3
src.newitem i_scimitar_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=4
src.newitem i_broadsword_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=5
src.newitem i_halberd_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=6
src.newitem i_bardiche_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=7
src.newitem i_spear_short_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=8
src.newitem i_spear_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=9
src.newitem i_kryss_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=10
src.newitem i_tc_bs9
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=11
src.newitem i_axe_War_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=12
src.newitem i_club_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=13
src.newitem i_bow_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTTON=14
src.newitem i_crossbow_force
src.act.bounce
        src.sysmessage @07a1,,1 Belirtilen itemi aldiniz gule gule kullanin..
endif
ONBUTON=15
Src.DIALOG d_silahmurat
src.sysmessage @0bb2,,1 +12 Menuye Geri Dondunuz.

//** Silah Stoneler Bitti
//** Ev Stone Argxt Olarak


[ITEMDEF i_stone4]
NAME=Ev Stone
ID=3796
DEFNAME=i_potimurat
TYPE=t_script
ON=@Create
color 0bb7
attr=attr_move_never

ON=@Click
message @07e5,1,1 Midas
message @07a1,1,1 Ev Stone
RETURN 1

ON=@DClick
If (<distance> < 5)
sdialog d_arc_satiss
return 1
else
src.sysmessage @07a1,1,1 Stoneye Uzakdasınız.
return 1
endif 

[Dialog d_arc_satiss]
0,0
NOMOVE
PAGE 0
Resizepic 10 5 5120 390 440
Resizepic 20 15 3000 370 420
dhtmlgump 130 25 150 25 0 0<def.h6><def.bfont_white><def.bfont_size4> Midas Ev Stone
dhtmlgump 60 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Eşya
dhtmlgump 230 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Fiyat
dhtmlgump 310 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Adet
Resizepic 60 70 3000 300 3 // Cizgi
Tilepic 23 80 5359
dhtmlgump 60 82 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> S.Brick House
dhtmlgump 215 82 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 250000gp
Resizepic 310 80 3000 50 20
Textentry 312 81 42 25 0 0 0
Tilepic 23 105 5359
dhtmlgump 60 107 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> S.Stone House
dhtmlgump 215 107 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 250000gp
Resizepic 310 105 3000 50 20
Textentry 312 106 42 25 0 1 1
Tilepic 23 137 5359
dhtmlgump 60 132 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> S.Wood House
dhtmlgump 215 132 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 250000gp
Resizepic 310 130 3000 50 20
Textentry 312 131 42 25 0 2 2
Tilepic 23 158 5359
dhtmlgump 60 157 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> S.Wood House T. R.
dhtmlgump 215 157 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 250000gp
Resizepic 310 155 3000 50 20
Textentry 312 156 42 25 0 3 3
Tilepic 23 183 5359
dhtmlgump 60 182 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> S.Wood & P. H.
dhtmlgump 215 182 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 250000gp
Resizepic 310 180 3000 50 20
Textentry 312 181 42 25 0 4 4
Tilepic 23 205 5359
dhtmlgump 60 207 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> S.Stone & P. H.
dhtmlgump 215 207 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 250000gp
Resizepic 310 205 3000 50 20
Textentry 312 206 42 25 0 5 5
Tilepic 23 235 5359
dhtmlgump 60 234 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Three Room H.
dhtmlgump 215 232 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 487500gp
Resizepic 310 230 3000 50 20
Textentry 312 231 42 25 0 6 6
Tilepic 23 260 5359
dhtmlgump 60 257 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Two S. W. & P. H.
dhtmlgump 215 257 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 683000gp
Resizepic 310 255 3000 50 20
Textentry 312 256 42 25 0 7 7
Tilepic 23 285 5359
dhtmlgump 60 282 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Two S. S. & P. H.
dhtmlgump 215 282 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 783000gp
Resizepic 310 280 3000 50 20
Textentry 312 281 42 25 0 8 8
Tilepic 23 310 5359
dhtmlgump 60 307 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Sandstone Patio House
dhtmlgump 215 307 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 887500gp
Resizepic 310 305 3000 50 20
Textentry 312 306 42 25 0 9 9
Tilepic 23 337 5359
dhtmlgump 60 332 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Two Story Villa 
dhtmlgump 215 332 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 902500gp
Resizepic 310 330 3000 50 20
Textentry 312 331 42 25 0 10 10
// Satin AL
Resizepic 60 362 3000 100 33
Button 63 365 4030 4031 1 0 23
dhtmlgump 90 368 60 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Satın Al
// Iptal
Resizepic 170 362 3000 72 33
Button 173 365 4030 4031 1 0 24
dhtmlgump 200 368 50 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Iptal

button 340 400 4006 4005 1 0 99
dtext 300 402 2101 Ileri

[Dialog d_arc_satiss Text]
0
0
0
0
0
0
0
0
0
0
0

[Dialog d_arc_satiss Button]
On=99
src.dialog d_arc2_satiss
On=23 // Satin Al
If !(<isnum <ARGTXT[0]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[1]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[2]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[3]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[4]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[5]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[6]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[7]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[8]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[9]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[10]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
endif
Local.toplamsatis 0
If (<eval <argtxt[0]>> > 0)
Local.ToplamSatis (<eval <argtxt[0]> * 250000>)
endif
if (<eval <argtxt[1]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[1]> * 250000>)
endif
if (<eval <argtxt[2]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[2]> * 250000>)
endif
if (<eval <argtxt[3]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[3]> * 250000>)
endif
if (<eval <argtxt[4]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[4]> * 250000>)
endif
if (<eval <argtxt[5]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[5]> * 250000>)
endif
if (<eval <argtxt[6]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[6]> * 487500>)
endif
if (<eval <argtxt[7]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[7]> * 683000>)
endif
if (<eval <argtxt[8]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[8]> * 783000>)
endif
if (<eval <argtxt[9]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[9]> * 887500>)
endif
if (<eval <argtxt[10]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[10]> * 902500>)
endif
If (<local.toplamsatis> == 0)
Src.Sysmessage @07a1,1,1 Herhangi bir eşya satın almamıssınız!
Return 1
Elseif (<Src.Totalgold> < <eval <Local.ToplamSatis>>)
Src.sysmessage @07a1,1,1 Bankanızda yeterli para bulunmadığından işlemi gercekleştiremiyoruz.
Return 1
Endif
If (<eval <argtxt[0]>> > 2) || (<eval <argtxt[1]>> > 2) || (<eval <argtxt[2]>> > 2) || (<eval <argtxt[3]>> > 2) || (<eval <argtxt[4]>> > 2) || (<eval <argtxt[5]>> > 2) || (<eval <argtxt[6]>> > 2) || (<eval <argtxt[7]>> > 2) || (<eval <argtxt[8]>> > 2) || (<eval <argtxt[9]>> > 2) || (<eval <argtxt[10]>> > 2)
src.sysmessage @07a1,1,1 En fazla 2 adet alabilirsiniz!
return 1
endif
Src.consumegold <eval <Local.ToplamSatis>>
If (<eval <argtxt[0]>> > 0)
Src.EsyaVer 04204,<eval <argtxt[0]>>
Endif
If (<eval <argtxt[1]>> > 0)
Src.EsyaVer 04202,<eval <argtxt[1]>>
Endif
If (<eval <argtxt[2]>> > 0)
Src.EsyaVer 04206,<eval <argtxt[2]>>
Endif
If (<eval <argtxt[3]>> > 0)
Src.EsyaVer 04210,<eval <argtxt[3]>>
ENDIF
If (<eval <argtxt[4]>> > 0)
Src.esyaver 04208,<eval <argtxt[4]>>
ENDIF
If (<eval <argtxt[5]>> > 0)
Src.esyaver 04200,<eval <argtxt[5]>>
ENDIF
If (<eval <argtxt[6]>> > 0)
Src.esyaver 04216,<eval <argtxt[6]>>
ENDIF
If (<eval <argtxt[7]>> > 0)
Src.esyaver 04218,<eval <argtxt[7]>>
ENDIF
If (<eval <argtxt[8]>> > 0)
Src.esyaver 04220,<eval <argtxt[8]>>
ENDIF
If (<eval <argtxt[9]>> > 0)
Src.esyaver 0422c,<eval <argtxt[9]>>
ENDIF
If (<eval <argtxt[10]>> > 0)
Src.esyaver 0422d,<eval <argtxt[10]>>
ENDIF
src.sysmessage @54,,1 Toplam <eval <Local.ToplamSatis>>gp harcadiniz.
endif

[Dialog d_arc2_satiss]
0,0
NOMOVE
PAGE 0
Resizepic 10 5 5120 390 440
Resizepic 20 15 3000 370 420
dhtmlgump 130 25 150 25 0 0<def.h6><def.bfont_white><def.bfont_size4> Midas Ev Stone
dhtmlgump 60 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Eşya
dhtmlgump 230 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Fiyat
dhtmlgump 310 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Adet
Resizepic 60 70 3000 300 3 // Cizgi
Tilepic 23 80 5359
dhtmlgump 60 82 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Large Marble Patio H.
dhtmlgump 230 82 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 575000gp
Resizepic 310 80 3000 50 20
Textentry 312 81 42 25 0 0 0
Tilepic 23 105 5359
dhtmlgump 60 107 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Small Marble Shop
dhtmlgump 230 107 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 241500gp
Resizepic 310 105 3000 50 20
Textentry 312 106 42 25 0 1 1
Tilepic 23 137 5359
dhtmlgump 60 132 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Small Stone Shop
dhtmlgump 230 132 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 230000gp
Resizepic 310 130 3000 50 20
Textentry 312 131 42 25 0 2 2
Tilepic 23 158 5359
dhtmlgump 60 157 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Small Stone Tower
dhtmlgump 230 157 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 402500gp
Resizepic 310 155 3000 50 20
Textentry 312 156 42 25 0 3 3
Tilepic 23 183 5359
dhtmlgump 60 182 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Tower
dhtmlgump 230 182 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 1150000gp
Resizepic 310 180 3000 50 20
Textentry 312 181 42 25 0 4 4
Tilepic 23 205 5359
dhtmlgump 60 207 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Keep
dhtmlgump 230 207 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 2300000gp
Resizepic 310 205 3000 50 20
Textentry 312 206 42 25 0 5 5
Tilepic 23 235 5359
dhtmlgump 60 232 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Castle
dhtmlgump 230 232 80 25 0 0<def.h6><def.bfont_dyellow><def.bfont_size4> 4600000gp
Resizepic 310 230 3000 50 20
Textentry 312 231 42 25 0 6 6
// Satin AL
Resizepic 60 362 3000 100 33
Button 63 365 4030 4031 1 0 23
dhtmlgump 90 368 60 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Satın Al
// Iptal
Resizepic 170 362 3000 72 33
Button 173 365 4030 4031 1 0 24
dhtmlgump 200 368 50 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Iptal

button 340 400 4015 4014 1 0 99
dtext 300 402 2101 Geri

[Dialog d_arc2_satiss Text]
0
0
0
0
0
0
0
0
0
0
0

[Dialog d_arc2_satiss Button]
On=99
src.dialog d_arc_satiss
On=23 // Satin Al
If !(<isnum <ARGTXT[0]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[1]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[2]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[3]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[4]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[5]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
elseif !(<isnum <ARGTXT[6]>>)
src.sysmessage @38,,1 Hatali karakter girdiniz.
return 1
endif
Local.toplamsatis 0
If (<eval <argtxt[0]>> > 0)
Local.ToplamSatis (<eval <argtxt[0]> * 575000>)
endif
if (<eval <argtxt[1]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[1]> * 241500>)
endif
if (<eval <argtxt[2]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[2]> * 230000>)
endif
if (<eval <argtxt[3]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[3]> * 402500>)
endif
if (<eval <argtxt[4]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[4]> * 1150000>)
endif
if (<eval <argtxt[5]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[5]> * 2300000>)
endif
if (<eval <argtxt[6]>> > 0)
Local.ToplamSatis (<eval <local.toplamsatis>> + <eval <argtxt[6]> * 4600000>)
endif
If (<local.toplamsatis> == 0)
Src.Sysmessage @07a1,1,1 Herhangi bir eşya satın almamıssınız!
Return 1
Elseif (<Src.Totalgold> < <eval <Local.ToplamSatis>>)
Src.sysmessage @07a1,1,1 Bankanızda yeterli para bulunmadığından işlemi gercekleştiremiyoruz.
Return 1
Endif
If (<eval <argtxt[0]>> > 2) || (<eval <argtxt[1]>> > 2) || (<eval <argtxt[2]>> > 2) || (<eval <argtxt[3]>> > 2) || (<eval <argtxt[4]>> > 2) || (<eval <argtxt[5]>> > 2) || (<eval <argtxt[6]>> > 2) 
src.sysmessage @07a1,1,1 En fazla 2 adet alabilirsiniz!
return 1
endif
Src.consumegold <eval <Local.ToplamSatis>>
If (<eval <argtxt[0]>> > 0)
Src.EsyaVer 04229,<eval <argtxt[0]>>
Endif
If (<eval <argtxt[1]>> > 0)
Src.EsyaVer 0422f,<eval <argtxt[1]>>
Endif
If (<eval <argtxt[2]>> > 0)
Src.EsyaVer 0422e,<eval <argtxt[2]>>
Endif
If (<eval <argtxt[3]>> > 0)
Src.EsyaVer 0422a,<eval <argtxt[3]>>
ENDIF
If (<eval <argtxt[4]>> > 0)
Src.esyaver i_deed_tower,<eval <argtxt[4]>>
ENDIF
If (<eval <argtxt[5]>> > 0)
Src.esyaver i_deed_keep,<eval <argtxt[5]>>
ENDIF
If (<eval <argtxt[6]>> > 0)
Src.esyaver i_deed_castle,<eval <argtxt[6]>>
ENDIF
src.sysmessage @54,,1 Toplam <eval <Local.ToplamSatis>>gp harcadınız.
endif

On=24

//** Ev Stone Bitti
//** Tamer Stone
//**Argtxt Olarak

[itemdef i_stone5]
name Taming Stone   
id i_grave_stone     

on=@create           
color 0bb7         
attr 08010         

on=@click 
message @07e5,1,1 Midas           
message @07a1,1,1 Taming Stone
return 1

on=@dclick           
If (<distance> < 4)
sdialog d_woodsif
return 1
else
src.sysmessage @07a1,1,1 Stoneye Uzakdasınız.
return 1
endif           

[Dialog d_woodsif]
130,30
PAGE 0
Resizepic 10 10 5120 400 450
Resizepic 20 20 3000 380 430
dhtmlgump 130 25 150 25 0 0<def.h6><def.bfont_white><def.bfont_size4> Midas Taming Stone
dhtmlgump 60 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Eşya 
dhtmlgump 230 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Fiyat
dhtmlgump 310 45 50 25 0 0<def.h6><def.bfont_lred><def.bfont_size4> Adet
Resizepic 60 70 3000 300 3 // Cizgi
Tilepic 23 80 01ad5 // Kulucka
dhtmlgump 60 82 200 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Kulucka
dhtmlgump 215 82 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> 100000gp
Resizepic 310 80 3000 50 20
Textentry 312 81 42 25 0 0 0
Tilepic 23 100 8481 // Horse
dhtmlgump 60 107 200 25 0 0<def.h6><def.bfont_dred><def.bfont_size4> Horse
dhtmlgump 215 107 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 105 3000 50 20
Textentry 312 106 42 25 850 1 1
Tilepic 23 130 09aa // kutu
dhtmlgump 60 132 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4>Kutu
dhtmlgump 215 132 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 130 3000 50 20
Textentry 312 131 42 25 0 2 2
Tilepic 23 158 022c5 // runebook
dhtmlgump 60 157 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> RuneBook
dhtmlgump 215 157 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 155 3000 50 20
Textentry 312 156 42 25 850 3 3
Tilepic 20 183 0efa // fulls
dhtmlgump 60 182 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Full Spellbook
dhtmlgump 215 182 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 180 3000 50 20
Textentry 312 181 42 25 0 4 4
Tilepic 17 207 01f14 //rune marker
dhtmlgump 60 207 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Rune Marker
dhtmlgump 215 207 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 205 3000 50 20
Textentry 312 206 42 25 850 5 5
Tilepic 13 223 01f19// 90 Lık Reg
dhtmlgump 60 232 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Reg Crystal
dhtmlgump 215 232 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 230 3000 50 20
Textentry 312 231 42 25 0 6 6
Tilepic 20 252 0c77 // havuç
dhtmlgump 60 257 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Havuç
dhtmlgump 215 257 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 255 3000 50 20
Textentry 312 256 42 25 850 7 7
Tilepic 23 285 014f0 // Animal Deed
dhtmlgump 60 282 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Animal Deed
dhtmlgump 215 282 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 280 3000 50 20
Textentry 312 281 42 25 0 8 8
Tilepic 11 310 013f8 // Animal staff
dhtmlgump 60 307 100 25 0 0 <def.h6><def.bfont_dred><def.bfont_size4> Animal Staff
dhtmlgump 215 307 100 25 0 0 <def.h6><def.bfont_dyellow><def.bfont_size4> Ücretsiz
Resizepic 310 305 3000 50 20
Textentry 312 306 42 25 850 9 9
// Satin AL
Resizepic 60 362 3000 115 30
Button 63 365 4030 4031 1 0 23
dhtmlgump 99 368 60 70 0 0<def.h6><def.bfont_red><def.bfont_size4>Eşyayı Al
// Iptal
Resizepic 190 362 3000 72 33
Button 193 365 4030 4031 1 0 24
dhtmlgump 220 368 35 25 0 0<def.h6><def.bfont_red><def.bfont_size4> Iptal

[Dialog d_woodsif Text]
0
0
0
0
0
0
0
0
0
0
0

[Dialog d_woodsif Button]
On=23 // Satin Al
if !(<isnum <argtxt[0]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[1]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[2]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1 
elseif !(<isnum <argtxt[3]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[4]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[5]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[6]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[7]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[8]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
elseif !(<isnum <argtxt[9]>>)
sysmessage @38,,1 Hata: Sadece Rakam olarak girmelisiniz.
return 1
endif

If (<eval <argtxt[0]>> > 0)
endif
if (<eval <argtxt[1]>> > 0)
endif
if (<eval <argtxt[2]>> > 0)
endif
if (<eval <argtxt[3]>> > 0)
endif
if (<eval <argtxt[4]>> > 0)
endif
if (<eval <argtxt[5]>> > 0)
endif
if (<eval <argtxt[6]>> > 0)
endif
if (<eval <argtxt[7]>> > 0)
endif
if (<eval <argtxt[8]>> > 0)
endif
if (<eval <argtxt[9]>> > 0)
endif

If (<eval <argtxt[0]>> > 20) || (<eval <argtxt[1]>> > 3) || (<eval <argtxt[2]>> > 20) || (<eval <argtxt[3]>> > 20) || (<eval <argtxt[4]>> > 20) || (<eval <argtxt[5]>> > 20) || (<eval <argtxt[6]>> > 20) || (<eval <argtxt[7]>> > 20) || (<eval <argtxt[8]>> > 20) || (<eval <argtxt[9]>> > 20)
src.sysmessage @07a1,1,1 En Fazla 20 Adet Alabilirsiniz Horse'lerde Ise en fazla 3 Adet Alabilirsiniz.
return 1
endif

If (<eval <argtxt[0]>> > 0)
if (<src.totalgold> < 100000)
src.sysmessage @07a1,1,1 Bankanızda veya Çantanızda 100 Altın yok.
else
src.consumegold 100000
Src.EsyaVer i_kulucka,<eval <argtxt[0]>>
endif
elseIf (<eval <argtxt[1]>> > 0)
if (<src.dtag0.atalmis> == 1)
src.sysmessage @07a1,1,1 Henüz 120 Saniye Geçmemiş
else
Src.EsyaVer i_pet_horse_brown_dk,<eval <argtxt[1]>>
src.tag0.atalmis 1
src.timerf 120, tag0.atalmis 0
src.sysmessage @07a1,1,1 Kutuyu 120 Saniye Sonra Tekrar Alabilirsin.
endif
elseIf (<eval <argtxt[2]>> > 0)
if (<src.dtag0.atalmis> == 1)
src.sysmessage @07a1,1,1 Henüz 60 Saniye Geçmemiş
else
Src.EsyaVer i_box_wood,<eval <argtxt[2]>>
src.tag0.atalmis 1
src.timerf 60, tag0.atalmis 0
src.sysmessage @07a1,1,1 Kutuyu 60 Saniye Sonra Tekrar Alabilirsin.

endif
elseIf (<eval <argtxt[3]>> > 0)
Src.EsyaVer i_runebook,<eval <argtxt[3]>>
src.act.bounce
elseIf (<eval <argtxt[4]>> > 0)
Src.EsyaVer i_full_spellbook,<eval <argtxt[4]>>
src.act.bounce
elseIf (<eval <argtxt[5]>> > 0)
Src.EsyaVer i_rune_marker,<eval <argtxt[5]>>
src.act.bounce
elseIf (<eval <argtxt[6]>> > 0)
Src.EsyaVer i_magic_Reg90,<eval <argtxt[6]>>
src.act.bounce
elseIf (<eval <argtxt[7]>> > 0)
Src.EsyaVer i_fruit_carrot,<eval <argtxt[7]>>
src.act.bounce
elseIf (<eval <argtxt[8]>> > 0)
Src.EsyaVer i_shrink_Deed,<eval <argtxt[8]>>
src.act.bounce
elseIf (<eval <argtxt[9]>> > 0)
Src.EsyaVer i_taming_Staff,<eval <argtxt[9]>>
src.act.bounce
endif

[eof]

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