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[ITEMDEF i_talking_axe] 
DEFNAME i_talking_axe
RESOURCES=12 i_ingot_iron
NAME=Talking Axe
ID=i_axe_god
TYPE=T_WEAPON_SWORD
DAM=30,60
SKILL=Swordsmanship
REQSTR=80
WEIGHT=1

CATEGORY=Other
SUBSECTION=Weapons
DESCRIPTION=Talking Axe

ON=@CREATE
COLOR=0798
HITPOINTS=110

ON=@EQUIP
IF (<SRC.BODY> == C_WOMAN)   
SAYU <NAME>: C'mon, c'mon already lady, let's go slaughter something innocent!
ELSEIF (<SRC.KARMA>>0))
SAYU  <NAME>: Oh come on, you don't really think I'll let a goody two shoes like you hold me?
ELSE
SAYU  <NAME>: Yes! Now let's go kill, kill, kill!

ON=@UNEQUIP
VAR.Y=RAND(30)
IF Y=2
SAYU <NAME>: OK OBVOUSLY YOU DON'T LIKE TO KILL! I'M GOING TO FIND SOMEONE WHO DOES!
ELSE
SAYU <NAME>: What? You tired of killing? I'm not, I could do this all day!


ON=@DAMAGE
VAR.Z=RAND(4)
IF Z=1
SAYU *<NAME> lets out an evil sounding cackle and slashes very hard*
SRC.DAMAGE=100
ELSEIF Z=2
SAYU <NAME>: That the best you got? Eh?
ELSEIF Z=3
SAYU <NAME>: I'm going to tear you apart.
ELSEIF Z=4
SAYU <NAME>: You don't know what pain is yet, fool.
ELSE
SAYU <NAME>: I'll slit your throat like the pig you are, little one.
ENDIF

[EOF]

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