Verb -  27-07-2009 01:47
Kod:
[itemdef i_firew_helm]
id i_platemail_helm
name Fire Helm
weight 2
armor 125

ON=@Create
HITPOINTS=1000
color=07a6


on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3

[itemdef i_firew_gorget]
id i_platemail_gorget
name Fire Gorget
weight 2
armor 125

ON=@Create
HITPOINTS=1000
color=07a6


on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3

[itemdef i_firew_chest]
id i_platemail_chest
name Fire Chest
weight 2
armor 125

ON=@Create
HITPOINTS=1000
color=07a6


on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3

[itemdef i_firew_leggings]
id i_platemail_leggings
name Fire Legs
weight 2
armor 125

ON=@Create
HITPOINTS=1000
color=07a6

on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3

[itemdef i_firew_gloves]
id i_platemail_gloves
name Fire Gloves
weight 2
armor 125

ON=@Create
HITPOINTS=1000
color=07a6


on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3

[itemdef i_firew_arms]
id i_platemail_arms
name Fire Arms
weight 2
armor 125

ON=@Create
HITPOINTS=1000
color=07a6


on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3

[itemdef i_firew_shield]
id i_shield_chaos
name Fire Shield of Chaos
weight 2
armor 150

ON=@Create
HITPOINTS=1000
color=07a6


on=@equip
src.newitem i_firew_effect
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 3



[itemdef i_firew_effect]
id i_fx_smoke
name Wuhuruzer

on=@create
color 07a6
attr 00012
timer 1

on=@timer
remove 1
return 1



[itemdef i_firew_eweap]
id 03789
name Wuhuruzer

on=@create
color 0a55
attr 00012
timer 1

on=@timer
remove 1
return 1

[ITEMDEF I_Firew_cleaver]
NAME=Fire Cleaver
ID=I_cleaver_meat
TYPE=T_WEAPON_SWORD
DAM=40,45
SKILL=Swordsmanship
REQSTR=55
TWOHANDS=N
//MATERIAL=20
WEIGHT=1
SKILLMAKE=BLACKSMITHING 90.0

ON=@Create
HITPOINTS=1000
COLOR=0a54

ON=@EQUIP
SRC.SWORDSMANSHIP= (<SRC.SWORDSMANSHIP>+15.0)
SRC.TACTICS= (<SRC.TACTICS>+15.0)
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
SRC.SAY Im gonna set fire to you
RETURN 0

ON=@UNEQUIP
SRC.SWORDSMANSHIP= (<SRC.SWORDSMANSHIP>-(15.0))
SRC.TACTICS= (<SRC.TACTICS>-(15.0))
SRC.SAY Damn, the flame went out.
RETURN 0

ON=@DAMAGE
SRC.SOUND=SND_SPELL_FLAMESTRIKE
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
RETURN 0




[ITEMDEF I_Firew_kryss]
NAME=Fire Kryss
ID=I_kryss
TYPE=T_WEAPON_FENCE
DAM=40,45
SKILL=Fencing
REQSTR=55
TWOHANDS=N
//MATERIAL=20
WEIGHT=1
SKILLMAKE=BLACKSMITHING 90.0

ON=@Create
HITPOINTS=1000
COLOR=0a54

ON=@EQUIP
SRC.Fencing= (<SRC.Fencing>+15.0)
SRC.TACTICS= (<SRC.TACTICS>+15.0)
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
SRC.SAY Im gonna set fire to you
RETURN 0

ON=@UNEQUIP
SRC.Fencing= (<SRC.Fencing>-(15.0))
SRC.TACTICS= (<SRC.TACTICS>-(15.0))
SRC.SAY Damn, the flame went out.
RETURN 0

ON=@DAMAGE
SRC.SOUND=SND_SPELL_FLAMESTRIKE
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
RETURN 0


[ITEMDEF I_Firew_mace]
NAME=Fire War Axe
ID=I_axe_war
TYPE=T_WEAPON_mace_sharp
DAM=40,45
SKILL=macefighting
REQSTR=55
TWOHANDS=N
//MATERIAL=20
WEIGHT=1
SKILLMAKE=BLACKSMITHING 90.0

ON=@Create
HITPOINTS=1000
COLOR=0a54

ON=@EQUIP
SRC.macefighting= (<SRC.macefighting>+15.0)
SRC.TACTICS= (<SRC.TACTICS>+15.0)
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
SRC.SAY Im gonna set fire to you
RETURN 0

ON=@UNEQUIP
SRC.macefighting= (<SRC.macefighting>-(15.0))
SRC.TACTICS= (<SRC.TACTICS>-(15.0))
SRC.SAY Damn, the flame went out.
RETURN 0

ON=@DAMAGE
SRC.SOUND=SND_SPELL_FLAMESTRIKE
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
RETURN 0



[ITEMDEF I_Firew_bow]
NAME=Fire Bow
ID=I_bow
DAM=40,45
REQSTR=55
WEIGHT=1
TDATA3=0
TDATA4=i_FX_ENERGY_RAY


ON=@Create
HITPOINTS=1000
COLOR=0a54

ON=@EQUIP
SRC.archery= (<SRC.archery>+15.0)
SRC.TACTICS= (<SRC.TACTICS>+15.0)
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
SRC.SAY Im gonna set fire to you
RETURN 0

ON=@UNEQUIP
SRC.archery= (<SRC.archery>-(15.0))
SRC.TACTICS= (<SRC.TACTICS>-(15.0))
SRC.SAY Damn, the flame went out.
RETURN 0

ON=@DAMAGE
SRC.SOUND=SND_SPELL_FLAMESTRIKE
src.newitem i_firew_eweap
src.act.p <src.p>
src.act.timer 1
src.act.nudgeup 1
RETURN 0



[chardef c_firew_sw]
id c_man
CAN=MT_WALK|MT_RUN|MT_FIRE_IMMUNE|MT_USEHANDS
name Fire Lord
TEVENTS=e_ep

on=@create
NPC=brain_monster
COLOR=01
STR=2500
DEX=100
INT=0

events +e_boss

PARRYING=1000
MAGICRESISTANCE=1000
TACTICS=1000
SWORDSMANSHIP=1000

FAME=1000
KARMA=-10000


ITEM=i_gold,1500
ITEMNEWBIE=i_firew_helm
ITEMNEWBIE=i_firew_gorget
ITEMNEWBIE=i_firew_chest
ITEMNEWBIE=i_firew_arms
ITEMNEWBIE=i_firew_gloves
ITEMNEWBIE=i_firew_leggings
ITEMNEWBIE=i_firew_shield
ITEMNEWBIE=i_firew_cleaver




[chardef c_firew_arc]
id c_man
CAN=MT_WALK|MT_RUN|MT_FIRE_IMMUNE|MT_USEHANDS
name Fire Lord
TEVENTS=e_ep

on=@create
NPC=brain_monster
COLOR=01
STR=2500
DEX=100
INT=0

events +e_boss

PARRYING=1000
MAGICRESISTANCE=1000
TACTICS=1000
ARCHERY=1000

FAME=1000
KARMA=-10000


ITEM=i_gold,1500
ITEMNEWBIE=i_firew_helm
ITEMNEWBIE=i_firew_gorget
ITEMNEWBIE=i_firew_chest
ITEMNEWBIE=i_firew_arms
ITEMNEWBIE=i_firew_gloves
ITEMNEWBIE=i_firew_leggings
ITEMNEWBIE=i_firew_bow



[chardef c_firew_mf]
id c_man
CAN=MT_WALK|MT_RUN|MT_FIRE_IMMUNE|MT_USEHANDS
name Fire Lord
TEVENTS=e_ep

on=@create
NPC=brain_monster
COLOR=01
STR=2500
DEX=100
INT=0

events +e_boss

PARRYING=1000
MAGICRESISTANCE=1000
TACTICS=1000
MACEFIGHTING=1000

FAME=1000
KARMA=-10000


ITEM=i_gold,1500
ITEMNEWBIE=i_firew_helm
ITEMNEWBIE=i_firew_gorget
ITEMNEWBIE=i_firew_chest
ITEMNEWBIE=i_firew_arms
ITEMNEWBIE=i_firew_gloves
ITEMNEWBIE=i_firew_leggings
ITEMNEWBIE=i_firew_shield
ITEMNEWBIE=i_firew_mace



[chardef c_firew_fenc]
id c_man
CAN=MT_WALK|MT_RUN|MT_FIRE_IMMUNE|MT_USEHANDS
name Fire Lord
TEVENTS=e_ep

on=@create
NPC=brain_monster
COLOR=01
STR=2500
DEX=100
INT=0

events +e_boss

PARRYING=1000
MAGICRESISTANCE=1000
TACTICS=1000
FENCING=1000

FAME=1000
KARMA=-10000


ITEM=i_gold,1500
ITEMNEWBIE=i_firew_helm
ITEMNEWBIE=i_firew_gorget
ITEMNEWBIE=i_firew_chest
ITEMNEWBIE=i_firew_arms
ITEMNEWBIE=i_firew_gloves
ITEMNEWBIE=i_firew_leggings
ITEMNEWBIE=i_firew_shield
ITEMNEWBIE=i_firew_kryss


[events e_boss]
on=@spelleffect
if ((<argn>==20) || (<argn>==39))
src.sysmessage @70 Poison aint effect to ur target
Return 1
else
endif


[itemdef i_bag_firew]
id i_bag
name Fire Bag

on=@create
color 0a55

[TEMPLATE i_firew_rares]
CONTAINER=i_bag_firew
ITEM={ i_firew_helm 1 i_firew_gorget 1 i_firew_chest 1 i_firew_leggings 1 i_firew_gloves 1 i_firew_arms 1 i_firew_shield 1 }

YORUMLAR (1)

loginfk 25-02-2010 09:48    
Arkadaşlar bu tarz bir scripti full set olmadığı taktirde örnek olarak fire set özelliklerine sahib olamazsınız gibi bi fonksiyon nasıl konabilir. Bu arada set kalvas yemicek mesela .

BENZER SAYFALAR