Kod:
//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: 31-Mar-2006
// These lines are commented out for a reason.
// If you want to change a message, uncomment the appropriate line and change it.
// During the next script re-load sphere will replace default message with the one
// you modified.
// NOTE: if the string contains a % character, your string must contain all
// those characters too.
//
// THIS IS THE SPHERE_MSGS.SCP FOR SPHERE 56B. IF YOU ARE USING SPHERE 57 YOU
// SHOULD REPLACE THIS WITH THE SPHERE_MSGS.SCP LOCATED IN THE SCRIPT57 FOLDER.
[DEFNAME messages_settings]
// Default color & font for SysMessage
SMSG_DEF_COLOR 946
SMSG_DEF_FONT 3
// Default color & font for Message/Say
MSG_DEF_COLOR 0
MSG_DEF_FONT 3
// Default color & font for Messages when player click an item
IMSG_DEF_COLOR 0
IMSG_DEF_FONT 3
[DEFMESSAGE messages]
//alchemy_dunno "You have no clue how to make this potion."
//alchemy_lack "Hmmm, you lack %s for this potion."
//alchemy_nobottles "You have no bottles for your potion."
//alchemy_not_reg "That is not a reagent."
//alchemy_pour "pour the completed potion into a bottle"
//alchemy_stage_1 "start grinding some %s in the mortar"
//alchemy_stage_2 "add %s and continue grinding"
//alchemy_toss "toss the failed mixture from the mortar"
//anatomy_dex_1 "very clumsy"
//anatomy_dex_10 "superhumanly agile"
//anatomy_dex_2 "somewhat uncoordinated"
//anatomy_dex_3 "moderately dexterous"
//anatomy_dex_4 "somewhat agile"
//anatomy_dex_5 "very agile"
//anatomy_dex_6 "extremely agile"
//anatomy_dex_7 "extraordinarily agile"
//anatomy_dex_8 "like they move like quicksilver"
//anatomy_dex_9 "like one of the fastest people you have ever seen"
//anatomy_magic "This is a magical creature"
//anatomy_result "%s looks %s and %s."
//anatomy_str_1 "rather feeble"
//anatomy_str_10 "superhumanly strong"
//anatomy_str_2 "somewhat weak"
//anatomy_str_3 "to be of normal strength"
//anatomy_str_4 "somewhat strong"
//anatomy_str_5 "very strong"
//anatomy_str_6 "extremely strong"
//anatomy_str_7 "extraordinarily strong"
//anatomy_str_8 "as strong as an ox"
//anatomy_str_9 "like one of the strongest people you have ever seen"
//animallore_conjured "like a conjured creature"
//animallore_food "%s looks %s."
//animallore_free "%s is %s own master"
//animallore_master "%s is loyal to %s"
//animallore_master_you "you"
//animallore_result "%s is a %s"
//animal_dung "%s dung"
//armslore_dam "Attack [%i]."
//armslore_dam_1 "That doesn't look dangerous at all."
//armslore_dam_10 "That weapon is extremely deadly."
//armslore_dam_2 "That might hurt someone a little bit."
//armslore_dam_3 "That does small amount of damage."
//armslore_dam_4 "That does fair amount of damage."
//armslore_dam_5 "That does considerable damage."
//armslore_dam_6 "That is a dangerous weapon."
//armslore_dam_7 "That weapon does a large amount of damage."
//armslore_dam_8 "That weapon does a huge amount of damage."
//armslore_dam_9 "That weapon is deadly."
//armslore_def "Defense [%i]."
//armslore_def_1 "That offers no protection."
//armslore_def_10 "That makes you almost invincible."
//armslore_def_2 "That might protect a little bit."
//armslore_def_3 "That offers a little protection."
//armslore_def_4 "That offers fair protection."
//armslore_def_5 "That offers considerable protection."
//armslore_def_6 "That is good protection."
//armslore_def_7 "That is very good protection."
//armslore_def_8 "That is excellent protection."
//armslore_def_9 "That is nearly the best protection."
//armslore_psn_1 "You see no poison."
//armslore_psn_10 "You see enough poison to kill almost anything."
//armslore_psn_2 "You detect a tiny amount of poison."
//armslore_psn_3 "You find a small amount of poison."
//armslore_psn_4 "You find a little poison."
//armslore_psn_5 "You find some poison."
//armslore_psn_6 "There is poison on that."
//armslore_psn_7 "You find a lot of poison."
//armslore_psn_8 "You find a large amount of poison."
//armslore_psn_9 "You find a huge amount of poison."
//armslore_rep "This item is %s."
//armslore_rep_0 " It looks quite fragile."
//armslore_unable "That does not appear to be a weapon or armor."
//begging_start "You grovel at %s's feet"
//bvbox_full_items "Your bankbox can't hold more items."
//bvbox_full_weight "Your bankbox can't hold more weight."
//bvbox_open_other "%s has %d stones in %s %s"
//bvbox_open_self "You have %d stones in your %s"
//cant_make "You can't make that."
//cant_make_res "You can't make anything with what you have."
//cartography_cant "You can't use the %s where it is."
//cartography_fail "You have no blank parchment to draw on"
//cartography_nomap "You have no blank parchment to draw on"
//cartography_wmap "You can't seem to figure out your surroundings."
//carve_corpse_1 "Guards can now be called on you."
//carve_corpse_2 "You carve the corpse but find nothing usefull."
//carve_corpse_feathers "You pluck the bird and get some feathers."
//carve_corpse_fur "You skin the corpse and get some fur."
//carve_corpse_hides "You skin the corpse and get the hides."
//carve_corpse_meat "You carve away some meat."
//carve_corpse_wool "You skin the corpse and get some unspun wool."
//cmd_invalid "Not a valid command or format"
//cmd_remove_player "Can't remove players this way, Try 'kill','kick' or 'remove 1'"
//cmdafk_enter "You go into AFK mode"
//cmdafk_leave "You leave AFK mode"
//combat_arch_noammo "You have no ammunition."
//combat_arch_tooclose "You are too close."
//combat_attacko "*You see %s attacking %s*"
//combat_attacks "*%s is attacking you*"
//combat_hit_arm1o "You hit %ss left arm!"
//combat_hit_arm1s "%s hits your left arm!"
//combat_hit_arm2o "You hit %ss right arm!"
//combat_hit_arm2s "%s hits your right arm!"
//combat_hit_arm3o "You hit %ss right arm!"
//combat_hit_arm3s "%s hits your right arm!"
//combat_hit_back1o "You score a hit to %ss back!"
//combat_hit_back1s "%s scores a hit to your back!"
//combat_hit_chest1o "You hit %ss Chest!"
//combat_hit_chest1s "%s hits your Chest!"
//combat_hit_chest2o "You land a blow to %ss stomach!"
//combat_hit_chest2s "%s lands a blow to your stomach!"
//combat_hit_chest3o "You hit %s in the ribs!"
//combat_hit_chest3s "%s hits you in the ribs!"
//combat_hit_chest4o "You land a terrible blow to %ss chest!"
//combat_hit_chest4s "%s lands a terrible blow to your chest!"
//combat_hit_chest5o "You knock the wind out of %s!"
//combat_hit_chest5s "%s knocks the wind out of you!"
//combat_hit_chest6o "You smash %s in the rib cage!"
//combat_hit_chest6s "%s smashed you in the rib cage!"
//combat_hit_feet1o "You hit %s foot!"
//combat_hit_feet1s "%s hits your foot!"
//combat_hit_hand1o "You hit %ss left hand!"
//combat_hit_hand1s "%s hits your left hand!"
//combat_hit_hand2o "You hit %ss right hand!"
//combat_hit_hand2s "%s hits your right hand!"
//combat_hit_hand3o "You hit %ss right hand!"
//combat_hit_hand3s "%s hits your right hand!"
//combat_hit_head1o "You hit %s straight in the face!"
//combat_hit_head1s "%s hit you straight in the face!"
//combat_hit_head2o "You hit %s on the head!"
//combat_hit_head2s "%s hits you on the head!"
//combat_hit_head3o "You hit %s square in the jaw!"
//combat_hit_head3s "%s hit you square in the jaw!"
//combat_hit_head4o "You score a stunning blow to %ss head!"
//combat_hit_head4s "%s scores a stunning blow to your head!"
//combat_hit_head5o "You smash a blow across %ss face!"
//combat_hit_head5s "%s smashes a blow across your face!"
//combat_hit_head6o "You score a terrible hit to %ss temple!"
//combat_hit_head6s "%s scores a terrible hit to your temple!"
//combat_hit_legs1o "You hit %ss left thigh!"
//combat_hit_legs1s "%s hits your left thigh!"
//combat_hit_legs2o "You hit %ss right thigh!"
//combat_hit_legs2s "%s hits your right thigh!"
//combat_hit_legs3o "You hit %s in the groin!"
//combat_hit_legs3s "%s hits you in the groin!"
//combat_hit_neck1o "You hit %s in the throat!"
//combat_hit_neck1s "%s hits you in the throat!"
//combat_hit_neck2o "You smash %s in the throat!"
//combat_hit_neck2s "%s smashes you in the throat!"
//combat_misso "%s missed you."
//combat_misss "You miss %s."
//combat_outsideship "You cannot hit characters outside the ship."
//combat_parry "You parry the blow"
//cont_full "Too many items in that container"
//cont_magic "The item bounces out of the magic container"
//cont_toosmall "The container is too small for that"
//cooking_success "Mmm, smells good"
//corpse_name "%s of %s"
//detecthidden_succ "You find %s"
//drink_cantmove "You can't move the item."
drink_potion_delay @038,1,1 Tekrar Potion Icmek Icin Beklemelisiniz
//evalint_int_1 "dumb as a rock"
//evalint_int_10 "superhumanly intelligent"
//evalint_int_2 "fairly stupid"
//evalint_int_3 "not the brightest"
//evalint_int_4 "about average"
//evalint_int_5 "moderately intelligent"
//evalint_int_6 "very intelligent"
//evalint_int_7 "like a formidable intellect"
//evalint_int_8 "extraordinarily intelligent"
//evalint_int_9 "like a definite genius"
//evalint_mag_1 "clueless about magic"
//evalint_mag_2 "to have vague grasp of magic"
//evalint_mag_3 "capable of using magic"
//evalint_mag_4 "higly capable with magic"
//evalint_mag_5 "to be adept of magic"
//evalint_mag_6 "to have mastery of magic"
//evalint_man_1 "nearly absent of mana"
//evalint_man_2 "low on mana"
//evalint_man_3 "half drained of mana"
//evalint_man_4 "have a high charge of mana"
//evalint_man_5 "full of mana"
//evalint_man_6 "super charged with mana"
//evalint_result "%s looks %s."
//evalint_result_2 "They look %s and %s."
//fishing_1 "Try fishing elsewhere"
//fishing_2 "There are no fish here."
//fishing_3 "You can't fish from where you are standing."
//fishing_4 "Try fishing in water."
//fishing_close "You cannot fish so close to yourself."
//fishing_los "You have no line of sight to that location."
//fishing_promt "Where would you like to fish?"
//fishing_reach "That is too far away."
//fishing_success "You pull out a %s!"
//food_canteat "You are not capable of eating."
//food_canteatf "You are simply too full to eat any more!"
//food_cantmove "You can't move the item."
//food_full_1 "You eat the food, but are still extremely hungry."
//food_full_2 "After eating the food, you feel much less hungry."
//food_full_3 "You eat the food, and begin to feel more satiated."
//food_full_4 "You are nearly stuffed, but manage to eat the food."
//food_full_5 "You feel quite full after consuming the food."
//food_full_6 "You are stuffed!"
//food_rcanteat "You can't really eat this."
//forensics_alive "%s is unconscious but alive."
//forensics_carve_1 "This is the corpse of %s and it has been carved up."
//forensics_carve_2 "It looks to have been carved by %s"
//forensics_corpse "Forensics must be used on a corpse."
//forensics_failname "You cannot determine who killed it"
//forensics_name "It looks to have been killed by %s"
//forensics_reach "You are too far away to tell much."
//forensics_timer "This is %s and it is %d seconds old. "
//gmpage_prompt "Describe your comment or problem"
//grandmaster_mark "%s crafted by %s"
//healing_am "Your resurrection attempt is blocked by antimagic."
//healing_attempt "%s is attempting to apply bandages to %s"
//healing_attemptf "%s is attempting to apply bandages to %s, but has failed"
//healing_beyond "This creature is beyond help."
//healing_corpseg "Put the corpse on the ground."
//healing_cure_1 "You cure %s of poisons!"
//healing_cure_2 "%s has cured you of poisons!"
//healing_ghost "You can't heal a ghost! Try healing their corpse."
//healing_healthy "You are healthy"
//healing_interrupt "Your healing was interrupted by the hit!"
//healing_noaids "Where are your bandages?"
//healing_nonchar "Try healing a creature."
//healing_noneed "%s does not require you to heal or cure them!"
//healing_reach "You must be able to reach the target"
//healing_res "Resurrect %s"
//healing_self "apply bandages to self"
//healing_to "apply bandages to %s"
//healing_toofar "You are too far away to apply bandages on %s"
//healing_who "you"
//healing_witem "Use a bandage"
//herding_ltarg "You lost your target!"
//herding_nocrook "You lost your crook!"
//herding_success "The animal goes where it is instructed"
//hiding_revealed "You have been revealed"
//hiding_stumble "You stumble apon %s hidden."
//hiding_success "You have hidden yourself well"
//hiding_toolit "You are too well lit to hide"
//inscription_fail "You have no blank scrolls"
//item_magic " It is magical."
//item_newbie " It has a slight magical aura."
//item_repair " It is not repairable."
//itemid_gold "You estimate %d gold for '%s'"
//itemid_madeof "It is made of "
//itemid_noval "The item does not apear to have any real resale value."
//itemid_result "That appears to be '%s'."
//itemuse_archb_block "The target is currently blocked."
//itemuse_archb_dest "poor shot destroys the %s."
//itemuse_archb_empty "The target is empty."
//itemuse_archb_hit_1 "hit the outer ring."
//itemuse_archb_hit_2 "hit the middle ring."
//itemuse_archb_hit_3 "hit the inner ring."
//itemuse_archb_hit_4 "hit the bullseye!."
//itemuse_archb_miss_1 "shot is well off target."
//itemuse_archb_miss_2 "shot is wide of the mark."
//itemuse_archb_miss_3 "shot misses terribly."
//itemuse_archb_miss_4 "shot nearly misses the archery butte."
//itemuse_archb_noammo "You have no ammunition"
//itemuse_archb_p "You need to be correctly aligned with the butte in order to use it."
//itemuse_archb_rem "remove the %s%s from the target"
//itemuse_archb_rems "s"
//itemuse_archb_skill "You can't learn any more by using an archery butte."
//itemuse_archb_split "shot splits another %s."
//itemuse_archb_ws "You can only train archery on this."
//itemuse_archb_x "You need to remove what is on the target before you can train here."
//itemuse_bandage_clean "Clean bloody bandages in water"
//itemuse_bandage_promt "What do you want to use this on?"
//itemuse_bandage_reach "You can't reach this."
//itemuse_bboard_cor "Corrupt bboard message"
//itemuse_bboard_del "This board message is not yours"
//itemuse_bboard_reach "You can't reach the bboard"
//itemuse_bedroll "Put this on the ground to open it."
//itemuse_beehive "The hive appears to be unproductive"
//itemuse_beehive_sting "Ouch! Bee sting!"
//itemuse_bolt_1 "You start a new bolt of cloth."
//itemuse_bolt_2 "The bolt of cloth needs a good deal more."
//itemuse_bolt_3 "The bolt of cloth needs a little more."
//itemuse_bolt_4 "The bolt of cloth is nearly finished."
//itemuse_bolt_5 "The bolt of cloth is finished."
//itemuse_book_fail "The book apears to be ruined!"
//itemuse_bow_shield "Your shield prevents you from using your bow correctly."
//itemuse_cannon_empty "Feed shot and powder into the cannon muzzle."
//itemuse_cannon_hpowder "The cannon already has powder."
//itemuse_cannon_hshot "The cannon already has shot."
//itemuse_cannon_lpowder "Powder loaded."
//itemuse_cannon_lshot "Shot loaded."
//itemuse_cannon_powder "The cannon needs powder"
//itemuse_cannon_shot "The cannon needs shot"
//itemuse_cannon_targ "Armed and ready. What is the target?"
//itemuse_cantthink "You can't think of a way to use that item."
//itemuse_cball_promt "What do you want to use the %s on?"
//itemuse_cotton_create "You create some thread."
//itemuse_crook_promt "What would you like to herd?"
//itemuse_crook_try "Try just picking up inanimate objects"
//itemuse_dye_fail "The dye just drips off this."
//itemuse_dye_nohair "You have no hair to dye!"
//itemuse_dye_reach "You must have the item in your backpack or on your person."
//itemuse_dye_targ "Select the object to use this on."
//itemuse_dye_unable "You can only use this item on a dye vat."
//itemuse_dye_vat "Which dye vat will you use this on?"
//itemuse_fish_fail "Use a knife to cut this up"
//itemuse_fish_unable "You can't move this."
//itemuse_foodraw_promt "What do you want to cook this on?"
//itemuse_foodraw_touch "You can't reach this."
//itemuse_foodraw_use "You must cook food on some sort of fire"
//itemuse_forge "Select ore to smelt."
//itemuse_gameboard_fail "Can't open game board in a container"
//itemuse_guildstone_new "What is the new name?"
//itemuse_hatch_fail "You can only open the hatch on board the ship"
//itemuse_junk_reach "You can't reach this."
//itemuse_key_fail "The key must be on your person"
//itemuse_key_nokey "You don't have a key for this."
//itemuse_key_nolock "That does not have a lock."
//itemuse_key_promt "Select item to use the key on."
//itemuse_kindling_cont "You can't light the kindling in a container"
//itemuse_kindling_fail "You fail to ignite the fire."
//itemuse_locked "This item is locked."
//itemuse_log_unable "You can't move this."
//itemuse_log_use "Use a dagger on wood to create bows or shafts."
//itemuse_loom "Use thread or yarn on looms"
//itemuse_loom_remove "You remove the previously uncompleted weave."
//itemuse_macepick_targ "Where do you want to use the %s?"
//itemuse_map_fail "You must possess the map to get a good look at it."
//itemuse_mortar_promt "What reagent you like to make a potion out of?"
//itemuse_multi_blocked "The structure is blocked."
//itemuse_multi_bump "Terrain is too bumpy to place structure here."
//itemuse_multi_collapse "The structure collapses."
//itemuse_multi_fail "No building is allowed here."
//itemuse_multi_intway "%s is in your way."
//itemuse_multi_shipw "The ship would not be completely in the water."
//itemuse_no_mortar "You have no mortar and pestle."
//itemuse_pdummy_ok "You feel confident in your deception."
//itemuse_pdummy_p "You must be standing in front of or behind the dip to use it."
//itemuse_pdummy_skill "Try practicing on real people."
//itemuse_pitcher_fill "Fill pitcher with some liquid."
//itemuse_pitcher_reach "You can't reach this."
//itemuse_pitcher_targ "Where do you want to use the %s?"
//itemuse_port_locked "You can't move the gate."
//itemuse_potion_fail "You can't move the item."
//itemuse_rune_name "What is the new name of the rune ?"
//itemuse_scissors_use "Use scissors on hair or cloth to cut"
//itemuse_sewkit_promt "What do you want to use the %s on?"
//itemuse_sextant "I am in %s, %s"
//itemuse_sextant_t2a "I cannot tell where I'm at."
//itemuse_shipside "That is locked"
//itemuse_shrine "You have a feeling of holiness"
//itemuse_skit_unable "You can't use a sewing kit on that."
//itemuse_spawnchar_neg "You negate the spawn."
//itemuse_spawnchar_rset "You negate the spawn and activate it."
//itemuse_spawnitem_trig "You trigger the spawn."
//itemuse_spinwheel "Use wool or cotton on spinning wheels"
//itemuse_spyglass_fe "Felucca is in the %s phase."
//itemuse_spyglass_m1 "new moon"
//itemuse_spyglass_m2 "waxing crescent"
//itemuse_spyglass_m3 "first quarter"
//itemuse_spyglass_m4 "waxing gibbous"
//itemuse_spyglass_m5 "full moon"
//itemuse_spyglass_m6 "waning gibbous"
//itemuse_spyglass_m7 "third quarter"
//itemuse_spyglass_m8 "waning crescent"
//itemuse_spyglass_tr "Trammel is in the %s phase."
//itemuse_steal "You must steal this first."
//itemuse_sweb_stuck "You are stuck on the %s"
//itemuse_tdummy_arch "You cannot train archery on this."
//itemuse_tdummy_p "You must be standing in front of or behind the dummy to use it."
//itemuse_tdummy_skill "You can learn alot from a dummy, but you've already learned it all."
//itemuse_telescope "Wow you can see the sky!"
//itemuse_tillerman "Arrg stop that."
//itemuse_toofar "Target is too far away"
//itemuse_tracker_attune "Who do you want to attune to ?"
//itemuse_trashcan "You trash the item. It will decay in 15 seconds."
//itemuse_unable "You can't think of a way to use that item."
//itemuse_weapon_immune "It appears immune to your blow"
//itemuse_weapon_promt "What do you want to use this on?"
//itemuse_weapon_wwait "You must wait for the wool to grow back"
//itemuse_wool_create "You create some yarn."
//lockpicking_nopick "You need a lock pick."
//lockpicking_preach "Your pick must be on your person."
//lockpicking_reach "You can't reach that."
//lockpicking_witem "Use the lock pick on a lockable item."
//login_player "There is 1 other player here."
//login_players "There are %d other players here."
//login_lastlogged "Last logged: %s"
//lumberjacking_1 "Try chopping elsewhere."
//lumberjacking_2 "There is nothing here to chop."
//lumberjacking_3 "This is not a tree."
//lumberjacking_4 "There is no wood left to harvest."
//lumberjacking_5 "You hack at the tree and produce some kindling."
//lumberjacking_6 "Try chopping a tree."
//lumberjacking_close "You cannot chop so close to yourself."
//lumberjacking_los "You have no line of sight to that location"
//lumberjacking_reach "That is too far away."
//lumberjacking_tool "You must use an axe."
//magery_1 "You cannot target an item with this spell."
//magery_2 "You cannot target a character with this spell."
//magery_3 "You cannot target yourself with this spell."
//magery_4 "You must target the ground with this spell."
//magery_5 "You have not yet finished preparing the spell."
magery_6 @34,,1 Burada Dalamaz Ve Buyu Atamazsınız.
//magery_7 "You cannot target a player with this spell."
//magery_8 "You cannot target an NPC with this spell."
//makesuccess_1 "Due to your poor skill, the item is of shoddy quality"
//makesuccess_2 "You were barely able to make this item. It is of poor quality"
//makesuccess_3 "You make the item, but it is of below average quality"
//makesuccess_4 "The item is of above average quality"
//makesuccess_5 "The item is of excellent quality"
//makesuccess_6 "Due to your exceptional skill, the item is of superior quality"
meditation_peace_1 @07a1,,1 Huzurlusunuz.
meditation_peace_2 @07a1,,1 Huzurlusunuz.
meditation_try @07a1,,1 Transa Gecmeye Calisiyorsunuz.
//mining_1 "Try mining elsewhere."
//mining_2 "There is nothing here to mine for."
//mining_3 "There is no ore here to mine."
//mining_4 "Try mining in rock!"
//mining_cantuse "You can't use the %s where it is."
//mining_close "You cannot mine so close to yourself."
//mining_consumed "It is consumed in the fire."
//mining_fire "The fire is not hot enough to melt this."
//mining_forge "You must be near a forge to smelt"
//mining_ingots "Use a smith hammer to make items from ingots."
//mining_los "You have no line of sight to that location"
//mining_not_ore "You need to target the ore you want to smelt"
//mining_nothing "You smelt the %s but are left with nothing useful."
//mining_reach "That is too far away."
//mining_skill "You lack the skill to smelt %s"
//mining_tool "You must use a shovel or pick."
//mining_smelt "smelt"
//msg_acc_badpass "Bad password for this account."
//msg_acc_block "Account '%s' blocked"
//msg_acc_blocked "Account blocked. Send email to admin %s."
//msg_acc_denied "Sorry, but your access has been denied."
//msg_acc_gused "All guest accounts are currently used."
//msg_acc_kick "A'%s' was %sed by '%s'"
//msg_acc_needpass "Must supply a password."
//msg_acc_priv "You are not privileged to do that"
//msg_acc_unk "Unknown account name '%s'. Try using a 'guest' account."
//msg_acc_wcli "Bad login format. Check Client Version '%s' ?"
//msg_alreadyonline "Already online"
//msg_arrdep_1 "%s has %s %s."
//msg_arrdep_2 "arrived in"
//msg_arrdep_3 "departed from"
//msg_bounce_pack "in your pack"
//msg_cantpush "You are not strong enough to push %s out of the way."
//msg_cantsleep "Can't sleep here"
//msg_cmd_lackpriv "You lack privilege to do this."
//msg_corpse_of "Body of %s"
//msg_coward_1 "You have retreated from the battle with %s"
//msg_coward_2 "%s has retreated from the battle."
//msg_criminal "Criminal!"
//msg_eatsome "eat some %s"
//msg_emote_1 "*You see %ss %s %s*"
//msg_emote_2 "*Your %s %s*"
//msg_emote_3 "*You see %ss %s*"
//msg_emote_4 "*Your %s*"
//msg_emote_5 "*You see %s %s*"
//msg_emote_6 "*You %s*"
//msg_emote_7 "*You see %s %s*"
//msg_err_invset "Invalid Set"
//msg_err_noblankring "You can't put blank keys on a keyring."
//msg_err_not4sale "That's not a saleable item."
//msg_err_notgamepiece "That is not a game piece"
//msg_err_notkey "This is not a key."
//msg_exp_change_0 "You have %s %s experience."
//msg_exp_change_1 "a bit of"
//msg_exp_change_2 "a small amount of"
//msg_exp_change_3 "a little"
//msg_exp_change_4 "some"
//msg_exp_change_5 "a moderate amount of"
//msg_exp_change_6 "alot of"
//msg_exp_change_7 "large amounts of"
//msg_exp_change_8 "huge amounts of"
//msg_exp_change_gain "gained"
//msg_exp_change_lost "lost"
//msg_exp_lvlchange_0 "You have %s a level"
//msg_exp_lvlchange_1 "You have %s some levels"
//msg_exp_lvlchange_gain "gained"
//msg_exp_lvlchange_lost "lost"
//msg_fatigue "You are too fatigued to move."
//msg_feet "at your feet. It is too heavy."
//msg_figurine_notyours "This figurine is not yours"
//msg_follow_arrow "Follow the Arrow"
//msg_food_lvl_1 "starving"
//msg_food_lvl_2 "very hungry"
//msg_food_lvl_3 "hungry"
//msg_food_lvl_4 "fairly content"
//msg_food_lvl_5 "content"
//msg_food_lvl_6 "fed"
//msg_food_lvl_7 "well fed"
//msg_food_lvl_8 "stuffed"
//msg_food_lvl_looks "looks %s"
//msg_food_lvl_other "%s looks %s"
//msg_food_lvl_self "You are %s"
//msg_forgiven "You have been forgiven"
msg_frozen @07a1,,1 Donmuşsunuz Ve Hareket Edemiyorsunuz
//msg_gm_rec @63,,1 "GM Page %s Page Attı Lütfen İlgileniniz."
//msg_guards "Guards can now be called on you."
//msg_guest "Your guest curse prevents you from taking this action"
//msg_guildresign "You cannot quit your %s while in a fight"
//msg_heavy "That is too heavy. You can't move that."
//msg_hunger "You are %s"
//msg_invis_off "Invis OFF"
//msg_invis_on "Invis ON"
//msg_invisible "You push past something invisible"
//msg_invul_off "Invulnerability OFF"
//msg_invul_on "Invulnerability ON"
//msg_it_is_dead "It is dead."
//msg_itemplace "You put the %s %s."
//msg_jailed "You have been jailed"
//msg_key_blanks "Both keys are blank."
//msg_key_cantreach "You can't reach it."
//msg_key_doorlocked "This door is locked."
//msg_key_failc "You fail to copy the key."
//msg_key_isblank "The key is a blank."
//msg_key_nolock "That does not have a lock."
//msg_key_notblanks "To copy keys get a blank key"
//msg_key_setname "What would you like to name the key?"
//msg_key_targ "Use a key on a locked item or another key to copy."
//msg_key_targ_cont_lock "You lock the container."
//msg_key_targ_cont_ulock "You unlock the container."
//msg_key_targ_door_lock "You lock the door."
//msg_key_targ_door_ulock "You unlock the door."
//msg_key_targ_hold_lock "You lock the hold."
//msg_key_targ_hold_ulock "You unlock the hold."
//msg_key_targ_nolock "That does not have a lock."
//msg_key_targ_reach "You can't reach it."
//msg_key_targ_ship_lock "You lock the ship."
//msg_key_targ_ship_ulock "You unlock the ship."
//msg_key_targ_sign "What should the sign say?"
//msg_key_wronglock "The key does not fit into that lock."
//msg_killed_by "%c'%s' was killed by "
//msg_magic_block "The attack is magically blocked"
//msg_mailbag_drop_1 "Drop mail on other players"
//msg_mailbag_drop_2 "'%s' has dropped mail on you."
//msg_maxchars "You already have %d character(s)."
//msg_summon_ceiling "The ceiling is too low for the summoned creature!"
//msg_summon_invalidtarg "The creature cannot be summoned at this location."
//msg_mount_ceiling "The ceiling is too low for you!"
//msg_mount_dist "You can't reach the creature."
//msg_mount_dontown "You dont own that horse."
//msg_mount_unable "You are not physically capable of riding a horse."
//msg_murderer "Murderer!"
//msg_nospellbook "You have no spellbook"
//msg_noto_change_0 "You have %s %s %s."
//msg_noto_change_1 "a bit of"
//msg_noto_change_2 "a small amount of"
//msg_noto_change_3 "a little"
//msg_noto_change_4 "some"
//msg_noto_change_5 "a moderate amount of"
//msg_noto_change_6 "alot of"
//msg_noto_change_7 "large amounts of"
//msg_noto_change_8 "huge amounts of"
//msg_noto_change_gain "gained"
//msg_noto_change_lost "lost"
//msg_noto_gettitle "You are now %s"
//msg_overload "You are too overloaded to move."
//msg_pet_food_1 "confused"
//msg_pet_food_2 "very unhappy"
//msg_pet_food_3 "unhappy"
//msg_pet_food_4 "fairly content"
//msg_pet_food_5 "content"
//msg_pet_food_6 "happy"
//msg_pet_food_7 "very happy"
//msg_pet_food_8 "extremely happy"
//msg_pet_happy_1 "confused"
//msg_pet_happy_2 "ravenously hungry"
//msg_pet_happy_3 "very hungry"
//msg_pet_happy_4 "hungry"
//msg_pet_happy_5 "a little hungry"
//msg_pet_happy_6 "satisfied"
//msg_pet_happy_7 "very satisfied"
//msg_pet_happy_8 "full"
//msg_push "You shove %s out of the way."
//msg_region_enter "You have entered %s"
//msg_region_guard_art "the"
//msg_region_guards_1 "You are now under the protection of %s guards"
//msg_region_guards_2 "You have left the protection of %s guards"
//msg_region_guardsp "You are under the protection of %s guards"
//msg_region_guardspt "the"
//msg_region_pvpnot "You lose your safety from other players."
//msg_region_pvpsafe "You are safe from other players here."
//msg_region_safetyget "You have a feeling of complete safety"
//msg_region_safetylose "You lose your feeling of safety"
//msg_region_water_1 "You are stranded in the water !"
//msg_region_water_2 "You have drifted to the nearest shore."
//msg_rename_cancel "%s Renaming Canceled"
//msg_rename_success "%s renamed: %s"
//msg_rename_wname "%s name %s is not allowed."
//msg_seed_atree "Already a tree here"
//msg_seed_nogood "These seeds are no good"
//msg_seed_reach "You can't reach this"
//msg_seed_targsoil "Try planting in soil"
//msg_serv_ao "Server is in admin only mode."
//msg_serv_full "Sorry the server is full. Try again later."
//msg_serv_ld "Server is in local debug mode."
//msg_serv_shutdown "Server going down in %i minute(s)."
//msg_serv_shutdown_cancel "Shutdown has been interrupted."
//msg_serv_shutdown_soon "WARNING: The system is scheduled to shutdown soon"
//msg_shipname_promt "What would you like to name the ship?"
//msg_steal "That is not yours. You will have to steal the item"
//msg_stepon_body "You step on the body of %s."
//msg_stonereg_time "It will regenerate in %d seconds"
//msg_targ_link "First object must be a dynamic item, try again."
//msg_targ_link_same "That's the same object. Link cancelled."
//msg_targ_link2 "What do you want to link it to ?"
//msg_targ_links "These items are now linked."
//msg_targ_pc "Pick other corner:"
//msg_tingling "You feel a tingling sensation."
//msg_toofar_vendor "Too far away from the Vendor"
//msg_trade_cantmove "You cannot move items that are in trade windows."
//msg_trade_toofar "You are too far away to trade items"
//msg_trade_wait "You should wait %i seconds more before accepting."
//msg_unconscious "You are unconscious and can't move."
//msg_where_area "I am in %s (%s)"
//msg_where_room "I am in %s in %s (%s)"
//msg_where "I am at %s."
//msg_wrestling_nogo "Sorry wrestling moves not available yet"
//msg_younotice_1 "You notice %s %s %s."
//msg_younotice_2 "You notice %s %s %s%s %s"
//msg_younotice_s "'s"
//msg_younotice_your "your"
//multi_lockdown "The item has been locked down."
//multi_lockup "The item has been un-locked from the structure."
//musicanship_notool "You have no musical instrument available"
//musicanship_poor "You play poorly."
//npc_vendor_guards "Ahh, Guards my goods are gone !!"
//npc_vendor_sell_ty "Here you are, %d gold coin%s. I thank thee for thy business."
//non_alive "That does not appear to be a living being."
//npc_animal_poop "grunt and poop on the ground"
//npc_banker_deposit "I shall deposit %d gold in your account"
//npc_beggar_beg_1 "Could thou spare a few coins?"
//npc_beggar_beg_2 "I have a family to feed, think of the children."
//npc_beggar_beg_3 "Can you spare any gold?"
//npc_beggar_beg_4 "I have children to feed."
//npc_beggar_beg_5 "I haven't eaten in days."
//npc_beggar_beg_6 "Please? Just a few coins."
//npc_beggar_food_tal "Thank thee! Now I can feed my children!"
//npc_beggar_food_ty "Mmm thank you. I was very hungry."
//npc_beggar_ifonly "If only others were as kind as you."
//npc_beggar_sell "I'll sell this for gold! Thank thee!"
//npc_generic_crim "Help! Guards a Criminal!"
//npc_generic_dontwant "They don't appear to want the item"
//npc_generic_gone_1 "Well it was nice speaking to you %s but I must go about my business"
//npc_generic_gone_2 "Nice speaking to you %s"
//npc_generic_interrupt "Excuse me %s, but %s wants to speak to me"
//npc_generic_seecrim "Help! Guards a Criminal!"
//npc_generic_seemons "Help! Guards a Monster!"
//npc_generic_snooped_1 "Get thee hence, busybody!"
//npc_generic_snooped_2 "What do you think your doing ?"
//npc_generic_snooped_3 "Ack, away with you!"
//npc_generic_snooped_4 "Beware or I'll call the guards!"
//npc_generic_thanks "Gold is always welcome. thank thee."
//npc_guard_strike_1 "Thou shalt regret thine actions, swine!"
//npc_guard_strike_2 "Death to all evil!"
//npc_guard_strike_3 "Take this vile criminal!"
//npc_guard_strike_4 "Evildoers shay pay!"
//npc_guard_strike_5 "Take this swine!"
//npc_guard_threat_1 "%s thou art a cowardly swine."
//npc_guard_threat_2 "You shall get whats coming to you %s"
//npc_guard_threat_3 "Evildoers shay pay %s!"
//npc_guard_threat_4 "Beware of me foul %s"
//npc_guard_threat_5 "Get thee gone foul %s"
//npc_healer_fail_1 "I'm sorry but I cannot resurrect you"
//npc_healer_fail_2 "Ah! My magic is failing!"
//npc_healer_manifest "I can't see you clearly ghost. Manifest for me to heal thee."
//npc_healer_range "You are too far away ghost. Come closer."
//npc_healer_ref_crim_1 "Thou art a criminal, I shall not resurrect you."
//npc_healer_ref_crim_2 "Because of your lawless ways, I shall not help you."
//npc_healer_ref_crim_3 "It wouldn't be right to help someone like you."
//npc_healer_ref_evil_1 "Thou hast committed too many unholy acts to be resurrected"
//npc_healer_ref_evil_2 "Thou hast strayed from the virtues and I shall not resurrect you."
//npc_healer_ref_evil_3 "Thy soul is too dark for me to resurrect."
//npc_healer_ref_good_1 "You are good, why would I help you."
//npc_healer_ref_good_2 "Change thy virtuous ways, and I may consider resurrecting you."
//npc_healer_ref_good_3 "Muhaaahaa, You have got to be kidding, I shall not resurrect such as thee."
//npc_healer_res_1 "Thou art dead, but 'tis within my power to resurrect thee. Live!"
//npc_healer_res_2 "Allow me to resurrect thee ghost. Thy time of true death has not yet come."
//npc_healer_res_3 "Perhaps thou shouldst be more careful. Here, I shall resurrect thee."
//npc_healer_res_4 "Live again, ghost! Thy time in this world is not yet done."
//npc_healer_res_5 "I shall attempt to resurrect thee."
//npc_pet_cantsell "I can't sell this"
//npc_pet_carrynothing "I'm carrying nothing."
//npc_pet_days_left "I have been paid to work for %d more days."
//npc_pet_decide_master "%s decides they are better off as their own master."
//npc_pet_deserted "You sense that %s has deserted you."
//npc_pet_drop "Tell me to drop this when you want it back."
//npc_pet_employed "Sorry I am already employed."
//npc_pet_failure "Sorry"
//npc_pet_food_no "No thank you."
//npc_pet_food_ty "Mmm. Thank you."
//npc_pet_getgold_1 "Here is %d gold. I will keep 1 days wage on hand. To get any items say 'Inventory'"
//npc_pet_getgold_2 "I only have %d gold. That is less that a days wage. Tell me 'release' if you want me to leave."
//npc_pet_hire_amnt "I can be hired for %d gold per day."
//npc_pet_hire_rate "I require %d gold per day for hire."
//npc_pet_hire_time "I will work for you for %d days"
//npc_pet_hire_timeup "I'm sorry but my hire time is up."
//npc_pet_inv_only "You can only price things in my inventory."
//npc_pet_items_buy "This contains the items I have bought."
//npc_pet_items_sample "Put sample items like you want me to purchase in here"
//npc_pet_items_sell "Put items you want me to sell in here."
//npc_pet_money "I will keep this money in account."
//npc_pet_not_enough "Sorry thats not enough for a days wage."
//npc_pet_not_for_hire "Sorry I am not available for hire."
//npc_pet_not_work "I will not work for you."
//npc_pet_sell "I will attempt to sell this item for you."
//npc_pet_setprice "What item would you like to set the price of?"
//npc_pet_success "Yes Master"
//npc_pet_targ_att "Who do you want to attack?"
//npc_pet_targ_follow "Who should they follow?"
//npc_pet_targ_friend "Who is their friend?"
//npc_pet_targ_go "Where should they go?"
//npc_pet_targ_guard "What should they guard?"
//npc_pet_targ_transfer "Who do you want to transfer to?"
//npc_pet_thanks "Thank thee"
//npc_pet_wage_cost "I will work for %d gold"
//npc_pet_weak "I'm too weak to carry that. "
//npc_stablemaster_fail "It doesn't seem to want to go."
//npc_stablemaster_feed "feed the %s"
//npc_stablemaster_food "Here are some %s for your pets, %s. Feed them with care!"
//npc_stablemaster_full "I'm sorry the stables are full"
//npc_stablemaster_los "I can't seem to see your pet"
//npc_stablemaster_nopets "Sorry I have no stabled animals for you"
//npc_stablemaster_rem "Please remember my name is %s. Tell me to 'Retrieve' when you want your pet back."
//npc_stablemaster_select "Select a pet to stable"
//npc_stablemaster_targ_stable "What pet would you like to stable here"
//npc_stablemaster_toomany "I'm sorry you have too many pets stabled here already. Tell me to 'retrieve' if you want them."
//npc_stablemaster_treatwell "Treat them well"
//npc_text_murd_1 "Thy conscience is clear."
//npc_text_murd_2 "Although thou hast committed murder in the past, the guards will still protect you."
//npc_text_murd_3 "Your soul is black with guilt. Because thou hast murdered, the guards shall smite thee."
//npc_text_murd_4 "Thou hast done great naughty! I wouldst not show my face in town if I were thee."
//npc_trainer_dunno_1 "I know nothing about that"
//npc_trainer_dunno_2 "I know nothing about %s"
//npc_trainer_dunno_3 "You know more about %s than I do"
//npc_trainer_dunno_4 "You already know as much as I can teach of %s"
//npc_trainer_enemy "I would never train the likes of you. "
//npc_trainer_forgot "I can't remember what I was supposed to teach you "
//npc_trainer_price "For %d gold I will train you in all I know of %s. For less gold I will teach you less"
//npc_trainer_price_1 "For a fee I can teach thee of "
//npc_trainer_price_2 "more"
//npc_trainer_price_3 ", "
//npc_trainer_success "Let me show you something of how this is done"
//npc_trainer_thatsall_1 "That is all I can teach."
//npc_trainer_thatsall_2 "I wish I could teach more but I cannot."
//npc_trainer_thatsall_3 "There is nothing that I can teach you."
//npc_trainer_thatsall_4 " and "
//npc_vendor_b1 "That will be %lld gold coin%s. "
//npc_vendor_ca "s"
//npc_vendor_cantafford "I cannot afford any more at the moment"
//npc_vendor_hyare "Here you are, %s"
//npc_vendor_no_goods "Sorry I have no goods to sell"
//npc_vendor_nomoney "Alas I have run out of money."
//npc_vendor_nothing_buy "You have nothing I'm interested in"
//npc_vendor_nothing_sell "Sorry I have nothing of interest to you."
//npc_vendor_offduty "Sorry, I'm currently off-duty. Come back when my shop is open."
//npc_vendor_cantreach "You can't reach the Vendor"
//npc_vendor_s1 "That is %lld gold coin%s worth of goods."
//npc_vendor_setprice_1 "Setting price of %s to %d"
//npc_vendor_setprice_2 "What do you want the price to be?"
//npc_vendor_stat_gold_1 "I have %d gold on hand. "
//npc_vendor_stat_gold_2 "for which I will work for %d more days. "
//npc_vendor_stat_gold_3 "I have %d items to sell."
//npc_vendor_stat_gold_4 "I restock to %d gold in %d minutes."
//npc_vendor_ty "I thank thee for thy business."
//party_added "You have been added to the party"
//party_decline_1 "%s does not wish to join your party"
//party_decline_2 "You notify %s that you do not wish to join the party"
//party_disbanded "Your party has disbanded."
//party_invite "You have invited %s to join your party."
//party_invite_targ "You have been invited to join %s's party. Type /accept to join or /decline to decline offer."
//party_joined "%s has joined the party"
//party_leave_1 "%s has %s your party"
//party_leave_2 "You have %s the party"
//party_loot_allow "You have chosen to allow your party to loot your corpse"
//party_loot_block "You have chosen to prevent your party from looting your corpse"
//party_msg "[PARTY]: %s"
//party_no_self_add "[PARTY]: You cannot add yourself to a party"
//party_part_1 "been removed from"
//party_part_2 "left"
//party_select "Select a person to join your party."
party_targ_who "Party e Kimi Davet Ediceksiniz ?"
//party_nonpcadd "The creature ignores your offer"
//party_add_notleader "You may only add members to the party if you are the leader."
//party_is_full "You may only have 10 in your party."
//party_already_in_this "This person is already in your party!"
//party_already_in "This person is already in a party!"
//party_autodecline "This person auto refuse any invite!"
//party_add_too_fast "You must wait a bit before inviting someone else!"
//poisoning_select_1 "What poison do you want to use?"
//poisoning_success "You apply the poison."
//poisoning_witem "You can only poison food or piercing weapons."
//provocation_emote_1 "looks peaceful"
//provocation_emote_2 "looks furious"
//provocation_player "You can not provoke players!"
//provocation_upset "You are really upset about this"
//provoke_select "Who do you want to provoke them against?"
//provoke_unable "You can only provoke living creatures."
reach_fail @07a1,,1 Iteme Ulaşamıyorsunuz.
//reach_ghost "Your ghostly hand passes through the object."
//reach_unable "You can't use this where it is."
//removetraps_reach "You can't reach it."
//removetraps_witem "You should use this skill to disable traps"
//repair_1 "repair"
//repair_2 "really damage"
//repair_3 "slightly damage"
//repair_4 "fail to repair"
//repair_5 "destroy"
//repair_anvil "You must be near an anvil to repair"
//repair_full "The item is already in full repair."
//repair_lack_1 "You lack %s to repair this."
//repair_lack_2 "components"
//repair_msg "%s the %s"
//repair_not "The item is not repairable"
//repair_reach "Can't repair this where it is !"
//repair_unk "You have trouble figuring out the item."
//repair_worn "Can't repair an item being worn !"
//server_resync_failed "Resync FAILED!"
server_resync_start @63,1,1,1 Server Yenileme Sureci Basladi !
server_resync_success @07a1,1,1,1 Yenileme Tamamlandi !
//server_resync_restart "Resync restart"
server_worldsave_notify @077a,4 Dunyanin Kaydedilmesine Son 10 Saniye
server_worldsave @38,,1 Kaydedildi !
server_worldstaticsave @63,1,1,1 Kayıt Ediliyor !
//skill_noskill "Skill not implemented!"
//skillwait_1 "You can't do much in your current state."
//skillwait_2 "You are preoccupied with thoughts of battle."
//skillwait_3 "You must wait to perform another action."
//sleep_awake_1 "You are violently awakened"
//sleep_awake_2 "That is not a corpse!"
//smithing_fail "You need ingots for smithing."
//smithing_forge "You must be near a forge to smith ingots"
//smithing_hammer "You must weild a smith hammer of some sort."
//smithing_reach "The ingots must be on your person"
//snooping_mark "Your mark is too far away."
//snooping_reach "You can't reach it."
//snooping_someone "peeking into"
//snooping_your "attempting to peek into"
//spell_alcohol_hic "*Hic*"
//spell_animdead_fail "The corpse stirs for a moment then falls!"
//spell_animdead_nc "That is not a corpse!"
//spell_dispellf_wt "That is not a field!"
//spell_enchant_activate "Magic items must be on your person to activate."
//spell_enchant_lack "This item lacks any enchantment."
//spell_gate_am "Antimagic blocks the gate"
//spell_gen_fizzles "The spell fizzles"
//spell_looks "looks %s"
//spell_poison_1 "sickly"
//spell_poison_2 "very ill"
//spell_poison_3 "extremely sick"
//spell_poison_4 "deathly sick"
//spell_recall_blank "The recall rune is blank."
//spell_recall_fadec "The recall rune fades completely."
//spell_recall_faded "The recall rune's magic has faded"
//spell_recall_notrune "That item is not a recall rune."
//spell_recall_sfade "The recall rune is starting to fade."
//spell_res_am "Anti-Magic blocks the Resurrection!"
//spell_res_rejoin "Your spirit rejoins your body."
//spell_res_robename "Resurrection Robe"
//spell_targ_cont "Can't cast a spell on this where it is"
//spell_targ_fieldc "Can't target fields directly on a character."
//spell_targ_los "Target is not in line of sight"
//spell_targ_noeffect "This spell has no effect on objects"
//spell_targ_obj "This spell needs a target object"
//spell_tele_am "An anti-magic field blocks you"
//spell_tele_cant "You can't teleport to that spot."
//spell_tele_jailed_1 "You feel the world is punishing you."
//spell_tele_jailed_2 "You feel you should be ashamed of your actions."
spell_try_am @34,,1 Bu Alanda Dalamaz Ve Buyu Atamazsiniz
//spell_try_dead "This is beyond your ability."
//spell_try_nobook "You don't have a spellbook handy."
spell_try_nomana @07a1,,1 Yeterince Mananız Yok
//spell_try_noregs "You lack %s for this spell"
//spell_try_notyourbook "The spell is not in your spellbook."
//spell_try_thereg "reagents"
//spell_wand_nocharge "It seems to be out of charges"
//spell_youfeel "You feel %s"
//spiritspeak_success "You establish a connection to the netherworld."
//stealing_corpse "You can't steal from corpses"
//stealing_empty "They have nothing to steal"
//stealing_gameboard "You can't steal from game boards"
//stealing_heavy "That is too heavy."
//stealing_mark "Your mark is too far away."
//stealing_noneed "No need to steal this"
//stealing_nothing "Nothing to steal here."
//stealing_pickpocket "Just dclick this to practice stealing"
//stealing_reach "You can't reach it."
//stealing_safe "Can't harm other players here."
//stealing_someone "stealing"
//stealing_stop "No stealing is possible here."
//stealing_trade "You can't steal from trade windows"
//stealing_your "attempting to steal"
//taming_1 "I won't hurt you."
//taming_2 "I always wanted a %s like you"
//taming_3 "Good %s"
//taming_4 "Here %s"
//taming_cant "You can't tame them."
//taming_los "You can not see the creature."
//taming_reach "You are too far away."
//taming_remember "The %s remembers you and accepts you once more as it's master."
//taming_success "It seems to accept you as master"
//taming_tame "%s is already tame."
//taming_tamed "%s cannot be tamed."
//taming_ymaster "You are your own master."
//target_promt "What do you want to use this on?"
//tasteid_char "Try tasting some item."
//tasteid_result "It tastes like %s."
//tasteid_self "Yummy!"
//tasteid_unable "You can't use this."
//tracking_fail_1 "Tracking Cancelled"
//tracking_fail_2 "You see no signs of animals to track."
//tracking_fail_3 "You see no signs of monsters to track."
//tracking_fail_4 "You see no signs of humans to track."
//tracking_fail_5 "You see no signs of players to track."
//tracking_fail_6 "You see no signs to track."
//tracking_result_0 "%s is%s %s"
//tracking_result_1 "%s is%s near to the %s"
//tracking_result_2 "%s is%s to the %s"
//tracking_result_3 "%s is%s far to the %s"
//tracking_result_4 "%s is%s very far to the %s"
//tracking_result_disc " disconnected"
//tracking_spyglass "You need a Spyglass to use tracking here."
//tracking_unable "You cannot locate your target"
//rune_to "Rune to: "
//key_to "Key to: "
//stone_for "Stone for the "
//rune_name "Rune"
//key_name "Key"
//stone_name "Stone"
//hl_no_client "Currently there are no clients online"
//hl_one_client "One client is online:"
//hl_many_clients "The number of clients online is"
//skilltitle_neophyte "Neophyte"
//skilltitle_novice "Novice"
//skilltitle_apprentice "Apprentice"
//skilltitle_journeyman "Journeyman"
//skilltitle_expert "Expert"
//skilltitle_adept "Adept"
//skilltitle_master "Master"
//skilltitle_grandmaster "Grandmaster"
//skilltitle_elder "Elder"
//skilltitle_legendary "Legendary"
//target_cancel_1 "Targeting cancelled."
//target_cancel_2 "Previous targeting cancelled."
//where_to_summon "Where would you like to summon the"
//where_to_place "Where would you like to place the"
//use_spyglass_land "You see land to the"
//use_spyglass_dark "There isn't enough sun light to see land!"
//use_spyglass_weather "The weather is too rough to make out any land!"
//use_spyglass_no_land "You can't see any land."
//console_no_admin "Sorry you don't have admin level access"
//console_welcome_2 "Welcome to the Remote Admin Console"
//console_welcome_1 "Welcome to"
//console_not_priv "This account does not exist or is not privileged to log in via telnet."
//map_is_blank "This map is blank."
//gainradius_not_met "This action was so easy that it will not improve your skill."
//drink_full "You are way too stuffed to drink this now."
//title_owner "Owner "
//title_admin "Admin "
//title_dev "Dev "
//title_gm "GM "
//title_seer "Seer "
//title_counsel "Counselor "
//title_lady "Lady "
//title_lord "Lord "
//title_criminal "Criminal"
//title_murderer "Murderer"
//title_article_male "The "
//title_article_female "The "
//noto_karma "karma"
//noto_fame "fame"
//map_dir_0 "North"
//map_dir_1 "North East"
//map_dir_2 "East"
//map_dir_3 "South East"
//map_dir_4 "South"
//map_dir_5 "South West"
//map_dir_6 "West"
//map_dir_7 "North West"
//map_dir_8 "Here"
//tracking_end "You have lost your quarry"
//peacemaking_ignore "is unaffected by your music"
//peacemaking_disobey "disobeys your music"
//enticement_player "You cannot entice players this way."
//enticement_battle "is preoccupired with thoughts of the battle"
//herding_player "seems being somehow annoyed by your action"
//healing_yourself "yourself"
//pronoun_he "he"
//pronoun_she "she"
//pronoun_it "it"
//possesspronoun_his "his"
//possesspronoun_her "her"
//possesspronoun_its "it's"
//equip_not_strong_enough "Not strong enough to equip"
//equip_cannot "You can't equip this."
//pet_happy_unaffected "unaffected by hunger"
//tradetitle_article_female "the"
//tradetitle_article_male "the"
//incognito_name_male "man"
//incognito_name_female "woman"
//cantmove_dead "You can't reach anything in your state."
//cantmove_multi "It appears to be locked to the structure."
//cantmove_cursed "appears to be cursed."
//crops_not_ripe "None of the crops are ripe enough."
//crops_no_fruit "The plant yields nothing useful."
//unlock_fail_door "You failed to unlock the door."
//unlock_fail_cont "You failed to unlock the container."
//lock_pick_crime "picking the locked"
//unlock_cant_general, "You cannot unlock that!"
//unlock_cant_there "You cannot unlock that where it is!"
//lock_has_key "You have the key for this."
//unlock_door_needs_key "This door can only be unlocked with a key."
//lock_already_is "It is already locked."
//lock_unlockeable "It is not really a lockable type object."
//lock_may_not "You may not lock this item"
//lock_cont_ok "You lock the container."
//lock_cont_no_key "You don't have the key to this container."
//lock_door_ok "You lock the door."
//lock_door_no_key "You don't have the key to this door."
//lock_hold_ok "You lock the hold."
//lock_hold_no_key "You don't have the key to this hold."
//lock_ship_ok "You lock the ship."
//lock_can_not "You cannot lock that!"
//ship_seen_ship_single "You can see a %s to the %s. "
//ship_seen_ship_many "You see many ships, one is to the %s. "
//ship_seen_sth_dir "You can see something floating in the water to the %s. "
//ship_seen_item_dir "You can see %s to the %s."
//ship_seen_item_dir_many "You can see many things, one is to the %s. "
//ship_seen_special_dir "You can see many things, one is %s to the %s. "
//ship_seen_creat_single "You see a creature to the %s"
//ship_seen_creat_many "You can see many creatures, one is to the %s."
//lightsrc_burn_out "burn out"
//cont_full_weight "This container can't hold more weight."
//select_link_item "Select the item to link."
//select_nudge_area "Select area to nudge."
//select_nuke_area "Select area to Nuke"
//select_nuke_char_area "Select area to Nuke Chars"
//select_item_repair "What item do you want to repair?"
//select_item_info "What would you like info on?"
//select_multi_pos "Where to place the extracted multi?"
//unextract_usage "Usage: UNEXTRACT filename.ext code"
//extract_usage "Usage: EXTRACT filename.ext code"
//select_extract_area "Select area to Extract"
//no_bad_spawns "There are no found bad spawn points left."
//select_magic_target "Select target..."
//cant_add_spellbook "Can't add this to the spellbook"
//just_been_poisoned "You have been poisoned!"
//loot_item_from "looting %s from %s"
//select_potion_target "Where do you want to throw the potion?"
//item_in_use "The item is in use"
//skillmenu_text_tracking "Tracking"
//skillmenu_text_animals "Animals"
//skillmenu_text_monsters "Monsters"
//skillmenu_text_humans "Humans"
//skillmenu_text_players "Players"
//skillmenu_text_anything "Anything that moves"
//itemtitle_unholy "Unholy "
//itemtitle_damned "Damned "
//itemtitle_cursed "Cursed "
//itemtitle_holy "Holy "
//itemtitle_sacred "Sacred "
//itemtitle_blessed "Blessed "
itemtitle_magic ""
//itemtitle_guildstone_for "Guildstone for "
//itemtitle_town_of "Town of "
//itemtitle_memory_of "Memory of "
//itemtitle_spawn "Spawn "
//itemtitle_blank "Blank "
//itemtitle_faded "Faded "
//itemtitle_charges "charges"
//itemtitle_stolen "stolen"
//itemtitle_stolen_from "stolen from"
//clock_hour_zero "midnight"
//clock_hour_one "one"
//clock_hour_two "two"
//clock_hour_three "three"
//clock_hour_four "four"
//clock_hour_five "five"
//clock_hour_six "six"
//clock_hour_seven "seven"
//clock_hour_eight "eight"
//clock_hour_nine "nine"
//clock_hour_ten "ten"
//clock_hour_eleven "eleven"
//clock_hour_twelve "noon"
//clock_quarter_first ""
//clock_quarter_second "a quarter past"
//clock_quarter_third "half past"
//clock_quarter_fourth "a quarter till"
//clock_13_to_18 "o'clock in the afternoon"
//clock_18_to_21 "o'clock in the evening"
//clock_21_to_24 "o'clock at night"
//clock_24_to_12 "o'clock in the morning"
//charinfo_tame " [tame]"
//charinfo_npc " [npc]"
//charinfo_invul " [invul]"
//charinfo_stone " [stone]"
//charinfo_frozen " [frozen]"
//charinfo_hidden " [hidden]"
//charinfo_sleeping " [sleeping]"
//charinfo_hallu " [hallu]"
//charinfo_spawn " [spawn]"
//charinfo_afk " [afk]"
//charinfo_guest " [guest]"
//charinfo_jailed " [jailed]"
//charinfo_logout " [logout]"
//charinfo_criminal " [criminal]"
//book_author_unknown "unknown"
//guild_already_member "You are already a memberof a guild. Resign first."
//tooltip_tag_newbie "Newbie"
//tooltip_tag_amount "Amount"
//tooltip_tag_armor "Armor"
//tooltip_tag_destination "Destination"
//tiller_turb_water "Turbulent Waters Cap'n"
//tiller_stopped "We've stopped Cap'n"
//looting_crime "looting"
//provoking_crime "provoking"
//tiller_cant_turn "We cannot turn that way Cap'n"
//tiller_reply_1 "Aye"
//tiller_reply_2 "Aye Cap'n"
//tiller_reply_3 "Aye <SEX Sir/Mam>"
//tiller_confirm "As you command <SEX Sir/Mam>"
//tiller_deny "Can't do that <SEX Sir/Mam>"
//tiller_anchor_is_down "The anchor is down <SEX Sir/Mam>!"
//tiller_anchor_is_all_up "The anchor is already up <SEX Sir/Mam>"
//tiller_anchor_is_all_down "The anchor is already down <SEX Sir/Mam>"
//item_dmg_destroyed "is destroyed"
//item_dmg_damage1 "You damage %s's %s"
//item_dmg_damage2 "You damage the %s"
//item_dmg_damage3 "Your %s is damaged and looks %s"
//item_dmg_damage4 "Your %s may have been damaged"
//combat_target_missed "You miss your desired target!"
//skillact_using "use"
//skillact_following "Following"
//skillact_staying "Staying"
//skillact_goingto "Going To"
//skillact_wandering "Wandering"
//skillact_fleeing "Fleeing"
//skillact_talking "Talking"
//skillact_talkfollow "TalkFollow"
//skillact_guarding "Guarding"
//skillact_goinghome "Going Home"
//skillact_breathing "Breathing"
//skillact_looting "Looting"
//skillact_throwing "Throwing"
//skillact_looking "Looking"
//skillact_training "Training"
//skillact_napping "Napping"
//skillact_searchingfood "Searching for Food"
//skillact_thinking "Thinking"
//itemstatus_perfect "absolutely flawless"
//itemstatus_full "in full repair"
//itemstatus_scratched "a bit worn"
//itemstatus_wellworn "well worn"
//itemstatus_badly "badly damaged"
//itemstatus_fall_apart "about to fall apart"
//web_noeffect "You have no effect on the web"
//web_destroy "You destroy the web"
//web_weaken "You weaken the web"
//nuked_items "Items nuked!"
//nuked_chars "Chars Nuked!"
//tiled_items "Items Created"
//nudged_objects "Objects Nudged"
//tile_same_point "Thats the same point."
[EOF]
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