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asaga0909


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Mesaj #89460   02-09-2016 18:35 GMT    
        
stygian abyss üzerine eklemek istiyorum nasıl eklerim gargoyle ırkını 56c scriptleri var


Son güncelleme: asaga0909 tarafından 02-09-2016 19:39 GMT, 598 Gün önce düzenlendi.



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Illegal


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Mesaj #89461   02-09-2016 19:04 GMT    
        
55 ile o işi yapamazsın önce versiyon yükseltmelisin.



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asaga0909


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Mesaj #89462   02-09-2016 19:36 GMT    
        
gargoyle ırkı solda gözüküyor tıklıyorum ama gelmiyor ve de elflerin karakteri ile başlayamıyorum oyna sağdaki yeşil ileri tusu kayboluyor



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Mesaj #89463   02-09-2016 19:46 GMT    
        
sphere.iniden hepsini açman gerekiyor.Onlara ait itemler vb şeyler için de 56b kullanman lazım ama şu an 56c yada 56d nin scriptlerini çekmen gerekecek.56b yi kaldırdılar.



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Mesaj #89464   02-09-2016 19:50 GMT    
        
dostum buldum 56b



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Mesaj #89465   02-09-2016 20:20 GMT    
        
sphere.ini de şu bölümü bul

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 01

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01|02

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
FeatureML = 01|02

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A 01 // Basic KR features
// FEATURE_KR_UPDATE_B 02 // Basic KR features
FeatureKR = 0

bunların hepsini aç



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asaga0909


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Mesaj #89466   02-09-2016 20:22 GMT    
        
yanlız şimdi

bu hatayı alıyorum ve mulfiles kısmını değiştirdim uo nun yerini değiştirdim ve hiç bir şekilde çözemiyorum tüm siteye sitelere baktım

Sphere Version 0.56b [WIN32] by www.sphereserver.com, compiled at Sep 20 2009 (20:00:04)
Expansion maps supported: T2A, LBR, AOS, SE
FATAL:The sphere.INI file is corrupt or missing
FATAL:MUL File 'multi.idx' not found...
FATAL:Server terminated by error -3!


stygian abyss kullanıyorum



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Mesaj #89468   02-09-2016 20:36 GMT    
        
ultima online klasörünün yerini belirtmen gerekiyor sphere.ini'den



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Mesaj #89470   02-09-2016 20:37 GMT    
        
girmeyi hallettik ama 7.0.3.0 clienti ile girilmiyor stygian abyss deki napıcaz bu işi bro 6x clienti ile girebildim ve elf yaratmıyorum gargoyle seçeneğide gitmiş bu clientte şu hata çıkıyor client 7.0.3.0 da
278:Bad Login 11 (Encryption error (unknown encryption or bad login packet))


Son güncelleme: asaga0909 tarafından 02-09-2016 20:54 GMT, 598 Gün önce düzenlendi.



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MirroR


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Mesaj #89471   02-09-2016 20:56 GMT    
        
Minimum Gereksinimler 56b, client 7.0.10 ++
Sphere.ini

Kod:
// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA = 01|02


Versionu yüksek clientlar için UseCrypt hatası verebilir. onlarıda 1 yaparak sorunu ortadan kaldırabilrisin.


Kod:
// Set this to 1 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1


BadLogin Encryption hatası için. sphereCrypt.ini içindekileri bununla değiştir.
Kod:
//****************************************************************************
// Copyright 2016 SphereServer development team
// Licensed under the Apache License, Version 2.0 (the "License").
// You may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
//****************************************************************************
// FILE LAST UPDATED: Saturday, April 9, 2016

// WARNING: Modifing this file, without knowing what you are doing, can make Sphere behave incorrectly.

// Client encryption keys
//
// Format:
// <client version> <key 1> <key 2> <encryption type>
//
// Encryption types:
[DEFNAME ENC_TYPE]
ENC_NONE   0 // No encryption
ENC_BFISH  1 // Blowfish
ENC_BTFISH 2 // Blowfish + Twofish
ENC_TFISH  3 // Twofish

[SPHERECRYPT]
//Classic Clients
7004900 0253964ED 0A7F7FE7F ENC_TFISH // 7.0.49
7004800 02501A6FD 0A7F7527F ENC_TFISH // 7.0.48
7004700 025CAE50D 0A79B3E7F ENC_TFISH // 7.0.47
7004600 025932F1D 0A7B3A27F ENC_TFISH // 7.0.46
7004500 02644752D 0A66A1E7F ENC_TFISH // 7.0.45
7004400 0263C873D 0A652127F ENC_TFISH // 7.0.44
7004300 026F5D54D 0A63A9E7F ENC_TFISH // 7.0.43
7004200 026AE6F5D 0A612A27F ENC_TFISH // 7.0.42
7004100 02766856D 0A6EABE7F ENC_TFISH // 7.0.41
7004000 0275F277D 0A6F3527F ENC_TFISH // 7.0.40
7003900 02710458D 0A6DAFE7F ENC_TFISH // 7.0.39
7003800 027C8EF9D 0A6B2227F ENC_TFISH // 7.0.38
7003700 0278115AD 0A695DE7F ENC_TFISH // 7.0.37
7003600 0287987BD 0A115127F ENC_TFISH // 7.0.36
7003500 0283235CD 0A1345E7F ENC_TFISH // 7.0.35
7003400 028EAAFDD 0A157227F ENC_TFISH // 7.0.34
7003300 028A325ED 0A1767E7F ENC_TFISH // 7.0.33
7003200 0289BA7FD 0A169527F ENC_TFISH // 7.0.32
7003100 0295C260D 0A197BE7F ENC_TFISH // 7.0.31
7003000 02904AC1D 0A1BCA27F ENC_TFISH // 7.0.30
7002900 029CD362D 0A1D59E7F ENC_TFISH // 7.0.29
7002800 029B5843D 0A1EA127F ENC_TFISH // 7.0.28
7002700 02A7E164D 0A0081E7F ENC_TFISH // 7.0.27
7002600 02A26EC5D 0A019A27F ENC_TFISH // 7.0.26
7002500 02AEF466D 0A07F3E7F ENC_TFISH // 7.0.25
7002400 02AD7247D 0A065527F ENC_TFISH // 7.0.24
7002300 02A9F868D 0A0437E7F ENC_TFISH // 7.0.23
7002200 02B406C9D 0A0A1227F ENC_TFISH // 7.0.22
7002100 02B08D6AD 0A0875E7F ENC_TFISH // 7.0.21
7002000 02BF084BD 0A0FD127F ENC_TFISH // 7.0.20
7001900 02BB976CD 0A0DBDE7F ENC_TFISH // 7.0.19
7001800 02C612CDD 0A328227F ENC_TFISH // 7.0.18
7001700 02C29E6ED 0A30EFE7F ENC_TFISH // 7.0.17
7001600 02C11A4FD 0A313527F ENC_TFISH // 7.0.16
7001500 02CDA670D 0A3723E7F ENC_TFISH // 7.0.15
7001400 02C822D1D 0A35DA27F ENC_TFISH // 7.0.14
7001300 02D4AF72D 0A3B71E7F ENC_TFISH // 7.0.13
7001200 02D32853D 0A38A127F ENC_TFISH // 7.0.12
7001100 02DFB574D 0A3ED9E7F ENC_TFISH // 7.0.11
7001000 02DA36D5D 0A3C0A27F ENC_TFISH // 7.0.10
7000900 02E6B076D 0A223BE7F ENC_TFISH // 7.0.9
7000800 02E53257D 0A23F527F ENC_TFISH // 7.0.8
7000700 02E1BC78D 0A21BFE7F ENC_TFISH // 7.0.7
7000600 02EC3ED9D 0A274227F ENC_TFISH // 7.0.6
7000500 02E8B97AD 0A250DE7F ENC_TFISH // 7.0.5
7000400 02F7385BD 0A2AD127F ENC_TFISH // 7.0.4
7000300 02F3BB7CD 0A2895E7F ENC_TFISH // 7.0.3
7000200 02FE3ADDD 0A2E5227F ENC_TFISH // 7.0.2
7000100 02FABA7ED 0A2C17E7F ENC_TFISH // 7.0.1
7000000 02F93A5FD 0A2DD527F ENC_TFISH // 7.0.0
6001400 02C022D1D 0A31DA27F ENC_TFISH // 6.0.14
6001300 02DCAF72D 0A3F71E7F ENC_TFISH // 6.0.13
6001200 02DB2853D 0A3CA127F ENC_TFISH // 6.0.12
6001100 02D7B574D 0A3AD9E7F ENC_TFISH // 6.0.11
6001000 02D236D5D 0A380A27F ENC_TFISH // 6.0.10
6000900 02EEB076D 0A263BE7F ENC_TFISH // 6.0.9
6000800 02ED3257D 0A27F527F ENC_TFISH // 6.0.8
6000700 02E9BC78D 0A25BFE7F ENC_TFISH // 6.0.7
6000600 02E43ED9D 0A234227F ENC_TFISH // 6.0.6
6000500 02E0B97AD 0A210DE7F ENC_TFISH // 6.0.5
6000400 02FF385BD 0A2ED127F ENC_TFISH // 6.0.4
6000300 02FBBB7CD 0A2C95E7F ENC_TFISH // 6.0.3
6000200 02F63ADDD 0A2A5227F ENC_TFISH // 6.0.2
6000100 02F2BA7ED 0A2817E7F ENC_TFISH // 6.0.1
6000000 02F13A5FD 0A29D527F ENC_TFISH // 6.0.0
5000900 02F6B076D 0A2A3BE7F ENC_TFISH // 5.0.9
5000800 02F53257D 0A2BF527F ENC_TFISH // 5.0.8
5000700 02F1BC78D 0A29BFE7F ENC_TFISH // 5.0.7
5000600 02FC3ED9D 0A2F4227F ENC_TFISH // 5.0.6
5000500 02F8B97AD 0A2D0DE7F ENC_TFISH // 5.0.5
5000400 02E7385BD 0A22D127F ENC_TFISH // 5.0.4
5000300 02E3BB7CD 0A2095E7F ENC_TFISH // 5.0.3
5000200 02EE3ADDD 0A265227F ENC_TFISH // 5.0.2
5000100 02EABA7ED 0A2417E7F ENC_TFISH // 5.0.1
5000000 02E93A5FD 0A25D527F ENC_TFISH // 5.0.0
4001100 02C7B574D 0A32D9E7F ENC_TFISH // 4.0.11
4001000 02C236D5D 0A300A27F ENC_TFISH // 4.0.10
4000900 02FEB076D 0A2E3BE7F ENC_TFISH // 4.0.9
4000800 02FD3257D 0A2FF527F ENC_TFISH // 4.0.8
4000700 02F9BC78D 0A2DBFE7F ENC_TFISH // 4.0.7
4000600 02F43ED9D 0A2B4227F ENC_TFISH // 4.0.6
4000500 02F0B97AD 0A290DE7F ENC_TFISH // 4.0.5
4000400 02EF385BD 0A26D127F ENC_TFISH // 4.0.4
4000300 02EBBB7CD 0A2495E7F ENC_TFISH // 4.0.3
4000200 02E63ADDD 0A225227F ENC_TFISH // 4.0.2
4000100 02E2BA7ED 0A2017E7F ENC_TFISH // 4.0.1
4000000 02E13A5FD 0A21D527F ENC_TFISH // 4.0.0
3000800 02C53257D 0A33F527F ENC_TFISH // 3.0.8
3000700 02C1BC78D 0A31BFE7F ENC_TFISH // 3.0.7
3000600 02CC3ED9D 0A374227F ENC_TFISH // 3.0.6
3000500 02C8B97AD 0A350DE7F ENC_TFISH // 3.0.5
3000400 02D7385BD 0A3AD127F ENC_TFISH // 3.0.4
3000300 02D3BB7CD 0A3895E7F ENC_TFISH // 3.0.3
3000200 02DE3ADDD 0A3E5227F ENC_TFISH // 3.0.2
3000100 02DABA7ED 0A3C17E7F ENC_TFISH // 3.0.1
3000000 02D93A5FD 0A3DD527F ENC_TFISH // 3.0.0
2000900 02CEB076D 0A363BE7F ENC_TFISH // 2.0.9
2000800 02CD3257D 0A37F527F ENC_TFISH // 2.0.8
2000700 02C9BC78D 0A35BFE7F ENC_TFISH // 2.0.7
2000600 02C43ED9D 0A334227F ENC_TFISH // 2.0.6
2000500 02C0B97AD 0A310DE7F ENC_TFISH // 2.0.5
2000400 02DF385BD 0A3ED127F ENC_TFISH // 2.0.4
2000300 02DBBB7CD 0A3C95E7F ENC_BTFISH // 2.0.3
2000200 02D63ADDD 0A3A5227F ENC_BTFISH // 2.0.2
2000100 02D2BA7ED 0A3817E7F ENC_BTFISH // 2.0.1
2000000 02D13A5FD 0A39D527F ENC_BTFISH // 2.0.0x
2000000 02D13A5FD 0A39D527F ENC_BFISH // 2.0.0

//Enhanced Clients
067900320 0A9BA7FD 0B069527F ENC_TFISH // 4.0.32
067900310 0B5C260D 0B097BE7F ENC_TFISH // 4.0.31
067900300 0B04AC1D 0B0BCA27F ENC_TFISH // 4.0.30
067900290 0BCD362D 0B0D59E7F ENC_TFISH // 4.0.29
067900280 0BB5843D 0B0EA127F ENC_TFISH // 4.0.28
067900270 087E164D 0B1081E7F ENC_TFISH // 4.0.27
067900260 0826EC5D 0B119A27F ENC_TFISH // 4.0.26
067900250 08EF466D 0B17F3E7F ENC_TFISH // 4.0.25
067900240 08D7247D 0B165527F ENC_TFISH // 4.0.24
067900230 089F868D 0B1437E7F ENC_TFISH // 4.0.23
067900220 09406C9D 0B1A1227F ENC_TFISH // 4.0.22
067900210 0908D6AD 0B1875E7F ENC_TFISH // 4.0.21
067900200 09F084BD 0B1FD127F ENC_TFISH // 4.0.20
067900190 09B976CD 0B1DBDE7F ENC_TFISH // 4.0.19
067900180 0E612CDD 0B228227F ENC_TFISH // 4.0.18
067900170 0E29E6ED 0B20EFE7F ENC_TFISH // 4.0.17
067900160 0E11A4FD 0B213527F ENC_TFISH // 4.0.16
067900150 0EDA670D 0B2723E7F ENC_TFISH // 4.0.15
067900140 0E822D1D 0B25DA27F ENC_TFISH // 4.0.14
067900130 0F4AF72D 0B2B71E7F ENC_TFISH // 4.0.13
067900120 0F32853D 0B28A127F ENC_TFISH // 4.0.12
067900110 0FFB574D 0B2ED9E7F ENC_TFISH // 4.0.11
067900100 0FA36D5D 0B2C0A27F ENC_TFISH // 4.0.10
067900090 0C6B076D 0B323BE7F ENC_TFISH // 4.0.9
067900080 0C53257D 0B33F527F ENC_TFISH // 4.0.8
067900070 0C1BC78D 0B31BFE7F ENC_TFISH // 4.0.7
067900060 0CC3ED9D 0B374227F ENC_TFISH // 4.0.6
067900050 0C8B97AD 0B350DE7F ENC_TFISH // 4.0.5
067900040 0D7385BD 0B3AD127F ENC_TFISH // 4.0.4
067900030 0D3BB7CD 0B3895E7F ENC_TFISH // 4.0.3
067900020 0DE3ADDD 0B3E5227F ENC_TFISH // 4.0.2
067900010 0DABA7ED 0B3C17E7F ENC_TFISH // 4.0.1
067900000 0D93A5FD 0B3DD527F ENC_TFISH // 4.0.0

[EOF]


Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

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asaga0909


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Mesaj #89474   02-09-2016 21:07 GMT    
        
teşekkür ederim hepinize girmeyi başardık shpere inine ekledim yazdıklarınızı

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
FeatureSA = 01|02
ama gargoyle ırkı tıklayamıyorum



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MirroR


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Mesaj #89475   02-09-2016 21:11 GMT    
        
Şu sphere.ini içindekilerini buraya ekler misin code içinde ama.


Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

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Mesaj #89476   02-09-2016 21:12 GMT    
        
ve dostum ter mur ve underworld e gidemiyorum 56b ile

Kod:
//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=MyShard
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
AdminEmail=me@my.email.com
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This need: map0.mul, statics0.mul,
//  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
//  maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
//Map0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
//Map1=7168,4096,-1,-1

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
UseMapDiffs=0

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20

// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  6=Unspecified,  // Not specified.
// To enable auto account you must set this to 2
AccApp=0

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Default number of chars allowed per account (maximum value is 7)
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

// Max login tries for account before a temporary ban (0 is disabled)
MaxAccountLoginTries=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=7.0.3.0

// Set this to 0 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Prefix for ingame commands
CommandPrefix=.

// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2

// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0

// Default setting for all accounts specifying default resdisp.
//AutoResDisp=7

// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010

// Max tooltip (if enabled) to send on each tick (to avoid client flooding)
//MaxTooltipForTick=7

// How often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////

// Maximum distance to hear char whispering
//DistanceWhisper=3

// Maximum distance to hear char talking
//DistanceTalk=18

// Maximum distance to hear char yelling
//DistanceYell=31

// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=1000

// Maximum weight in stones allowed in bank
BankMaxWeight=1000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE              00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT               00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT                   00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE           00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE            00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS      00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP         00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD             00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE           00100 // firing bow while moving
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR               01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT             02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
//CombatFlags=0

// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE        = 0x0000001 // Not rotate player when casting/targeting
// MAGICF_PRECAST            = 0x0000002 // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR           = 0x0000004 // Magic damage ignore ar
// MAGICF_CANHARMSELF        = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS         = 0x0000010 // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST       = 0x0000020 // No movement whilst casting
// MAGICF_SUMMONWALKCHECK    = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS  = 0x0000080 // Field spells cannot cross over blocking objects
//MagicFlags=0

// Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
SpellTimeout=0

// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0

// How far from land i can be to take off a ship
//MaxShipPlankTeleport=18

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Whether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a player corpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Set to 1 to allow players to take equipment from their pets' paperdoll
CanUndressPets=1

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// NPC will not be addressed as "Lord" or such if this is set
// NPCNoFameTitle=0

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=200

// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0

// Time in seconds for hitpoint regeneration
Regen0=40

// Time in seconds for mana regeneration
Regen1=20

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

//Events related to all NPCs
//EventsPet=your_event

//Events related to all players
//EventsPlayer=your_event

//Events related to all regions
//EventsRegion=your_event

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2

// NPC AI settings
// NPC_AI_PATH                  0001    NPC pathfinding
// NPC_AI_FOOD                  0002    NPC food search (objects + grass)
// NPC_AI_EXTRA                 0004    NPC magics, etc
// NPC_AI_ALWAYSINT             0008    Always be as smart as possible with pathfinding
// NPC_AI_INTFOOD               0010    NPC food search (more intelligent and trusworthy)
// NPC_AI_COMBAT                0040    Look for friends in combat
// NPC_AI_VEND_TIME             0080    vendors closing their shops at nighttime
// NPC_AI_LOOTING               0100    loot corpses an the way
// NPC_AI_MOVEOBSTACLES         0200    if moveable items block my way, try to move them
//NPCAI=0

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-8000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL     0x00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX    0x01 // MAX* denied
// STAT_FLAG_DENYMAXP   0x02 //             .. for players
// STAT_FLAG_DENYMAXN   0x04 //             .. for npcs
StatsFlags=0

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED   0x00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER     0x01 // Enabled only for players
// ADVANCEDLOS_NPC        0x02 // Enabled only for NPCs
AdvancedLos=0

// Default color settings for characters (name, speech)
//ColorNotoGood=063       // blue
//ColorNotoGuildSame=044  // green (ally)
//ColorNotoCriminal=03b2  // grey (criminal)
//ColorNotoNeutral=03b2   // grey (can be attacked)
//ColorNotoEvil=026       // red
//ColorNotoGuildWar=02b   // orange (enemy guild)
//ColorNotoDefault=03b2   // grey (if not any other)

// Which notoriety flags do pets inherit from their masters? (default 0)
// Set flags to indicate which notoriety statuses a pet can inherit from its owner.
//  NotoGood      = 0x01  // blue
//  NotoGuildSame = 0x02  // green (ally)
//  NotoNeutral   = 0x04  // grey (can be attacked)
//  NotoCriminal  = 0x08  // grey (criminal)
//  NotoGuildWar  = 0x10  // orange (enemy guild)
//  NotoEvil      = 0x20  // red
// e.g. "03a" will show pets as criminal/warring/evil/allied when their master has
//      one of these statuses, regardless of the pet's true notoriety.
PetsInheritNotoriety=0

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck         = 00000001
// EF_UNICODE                   = 00000002 // No on Linux
// EF_New_Triggers              = 00000008
// EF_Intrinsic_Locals          = 00000020
// EF_Item_Strict_Comparison    = 00000040
// EF_NewPositionChecks         = 00000080 // Do not set while server is running !!!
// EF_WalkCheck                 = 00000100
// EF_AllowTelnetPacketFilter   = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler           = 00000400
// EF_Size_Optimise             = 00000800
// EF_Minimize_Triggers         = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools               = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
// EF_UsePingServer             = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers           = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMultiVersion    = 00400000 // Modify EF_UseNetworkMulti so clients prior to 4.0.0 are unaffected (try this if you find EF_UseNetworkMulti negatively affects older clients). - Do not set while server is running !!!
// EF_UseNetworkMulti           = 00800000 // Enable optimized network routines (better) - Do not set while server is running !!!
// EF_Specific                  = 01000000 // Specific behaviour, not completly tested
Experimental=00000

// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs           = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight             = 00000020
// OF_Items_AutoName            = 00000040
// OF_FileCommands              = 00000080
// OF_NoItemNaming              = 00000100
// OF_NoHouseMuteSpeech         = 00000200
// OF_Flood_Protection          = 00001000
// OF_Buffs                     = 00002000
// OF_NoPrefix                  = 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType                   = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood               = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific                  = 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA = 01|02

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 01

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 01|02

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 01|02

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 0

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE     = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES     = 00080 // try the new walk code checking stuff
// DEBUGF_EXP           = 00200 // experience gain/loss
// DEBUGF_LEVEL         = 00400 // experience level changes
// DEBUGF_SCRIPTS       = 00800 // debug flag for scripts
// DEBUGF_LOS           = 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK          = 02000 // debug flag for new walking check stuff
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Console Hears all that is said on the server
HearAll=1

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS        0x00080
// LOGM_SAVE            0x00200 // world save status.
// LOGM_CLIENTS_LOG     0x00400 // all clients as they log in and out.
// LOGM_GM_PAGE         0x00800 // player gm pages.
// LOGM_PLAYER_SPEAK    0x01000 // All that the players say.
// LOGM_GM_CMDS         0x02000 // Log all GM commands.
// LOGM_CHEAT           0x04000 // Probably an exploit !
// LOGM_KILLS           0x08000 // Log player combat results.
// LOGM_HTTP            0x10000
//                      0x1ffff // log everything
LogMask=01ec80

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25

// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024

// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0

// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
Profile=0

///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Words of power font
//WOPFont=3

// Words of power color
//WOPColor=03B2

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33

// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

// Enable experience system
//ExperienceSystem=0

// Experience system settings:
//  0001    gain experience in combat
//  0002    gain experience in crafts
//  0004    allow experience to go down
//  0008    limit experience decrease by a range witheen a current level
//  0010    auto-init EXP/LEVEL for NPCs if not set in @Create
//  0020    allow trigger @ExpChange
//  0040    allow trigger @ExpLevelChange
//ExperienceMode=0

// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100

// Enable levels system (as a part of experience system)
//LevelSystem=0

// Level system settings:
//  linear = 0  (each NextLevelAt exp will give a level up)
//  double = 1  (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1

// Amount of experience to raise to the next level
//LevelNextAt=0

///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts/web/spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts/web/status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
MyShard
127.0.0.1
2593

//External
//my.ip.goes.here
//2593

[EOF]



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MirroR


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Mesaj #89477   02-09-2016 21:20 GMT    
        
Sphere sürümün eski o yüzden kabul etmiyor. http://s9.dosya.tc/server/vpwpcg/sphereSvr.rar.html build'i bununla yenile giriş yap ama çok fazla ilerleyip bir yol kat edeceğini pek sanmıyorum.

sphere.ini o şekilde kalsın.

FeatureAOS, LBR, ML, SE, paketlerini de normal'e döndürebilirsin onlarla gargoyle'un bir alakası yok, ELF'i kullanmak istiyorsan AOS açık kalsın.


Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

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asaga0909


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Mesaj #89478   02-09-2016 21:25 GMT    
        
ter mur a ve ya başka yere gidemiyorum gargoyle ırkını hala seçemiyorum vede elfi 56c kötü mü cidden bu kadar



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Mesaj #89479   02-09-2016 21:32 GMT    
        
Dostum ne kullandığın belli değil 56b mi kullanıyorsun 56c mi karar ver verdiğin ini 55 'i inisiydi. 56c kötü değil.
Benim verdiğim FeatureSA paket eklentisini bile elle eklemişssin yeri orası değildi.

http://prerelease.sphere.torfo.org/index.php // şurdan default bir 56c indir karşılaştır bakalım şuan kullandığın ne asdsad


Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

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asaga0909


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Mesaj #89480   02-09-2016 21:33 GMT    
        
tamam 56b win 32 yi kullanıyorum 56c scripts i kullanıyorum gayet iyi kanka eyvallah ..

sağolun beyler bi tanesiniz



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MirroR


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Mesaj #89481   02-09-2016 21:35 GMT    
        
Sphere.ini'ne bir daha baktımda MulFiles=mul/
sphere klasöründe bulunan mul dosyasının içinde neler var ve nereden alıp attın içine onları .


Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

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asaga0909


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Mesaj #89482   02-09-2016 21:38 GMT    
        
gargoyle ve elf yartılmıyor ama

56d felan nasıl beyler 56c dede nightmare mor shire a benziyor bazı itemler tam iyi gözükmüyor scythe halberd gibi gözüküyor



Yazar

MirroR


UO-Dev Üyesi
Skill Title: Adept
Online durumu
Toplam Mesaj: 571
Oyun Tarzı: Rp
Emulatör: 0.56b
Tecrübe: Scripter
Yaş: 26
Mesaj #89483   02-09-2016 21:50 GMT    
        
Bilgisayarın da kurulu olan stygian abyss sürümünü mulfiles kısmına okut atıyorum bak şöyle olucak MulFiles=C:\games\Electronic Arts\Ultima Online Classic\

Harita içinse spheretables.scp de bütün mapleri açıcaksın // başında bulunan işaretleri kaldır
Kod:
scripts/maps/sphere_map0.scp
// scripts/maps/sphere_map0_ml.scp
scripts/maps/sphere_map1.scp
// scripts/maps/sphere_map2.scp
// scripts/maps/sphere_map3.scp
// scripts/maps/sphere_map4.scp
// scripts/maps/sphere_map5.scp
scripts/maps/sphere_map_points0.scp
// scripts/maps/sphere_map_points0_ml.scp
scripts/maps/sphere_map_points1.scp
// scripts/maps/sphere_map_points2.scp
// scripts/maps/sphere_map_points3.scp
// scripts/maps/sphere_map_points4.scp
// scripts/maps/sphere_map_points5.scp
// -----------------------------------



Aslında yapıcağın şey çok basit 3 5 işlemden ibaret..
sphere.ini içerisindeki FeatureSA = 01|02 // olacak.
MulFiles = kısmı stygian abyss ultima online klasörünü okuycak.
Client sürümü minimum 7.0.10 ve üzeri olacak. tabi stygian abyss ultima online patch'ide 7.0.10'a kadar patchlenmiş olacak.
UseCrypt = 1 // olacak
UseEncryp = 1 // olacak
Ter Mur gibi haritalar'a da gidebilmek için yukarıda spheretables.scp de söylediklerim geçerli.

Daha sonra giriş yapıcaksın.


Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

Sayfalar: 12>Son »



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