/////////////////Bu Scpden Playerlar Komutlara Bakabilir///////////////////////////////////////////////////
Kod:
[plevel 1]
komutlarim
[function komutlarim]
if (0<account.plevel> == 1)
src.dialog d_komutlarim
else
src.sysmessage Sadece Playerler kullanabilir
return 1
endif
[dialog d_komutlarim]
50,50
nomove
resizepic 30 15 9200 200 310
gumppic -20 10 10400
gumppic -20 170 10401
gumppic 200 10 10410
gumppic 200 170 10411
dtext 55 50 0480 .............. Pvp Player Komutlari
dtext 100 70 0845 .durumum
dtext 100 90 0845 .inlor
dtext 100 110 0845 .stun
dtext 100 130 0845 .disarm
dtext 100 150 0845 .skilldusur
dtext 100 170 0845 .killdusur
dtext 100 190 0845 .stat
dtext 100 210 0845 .reslen
dtext 100 230 0845 .bandaj
dtext 100 250 0845 .heal
dtext 100 270 0845 .cure
dtext 100 290 0845 .refresh
dtext 100 310 0845 .bleed
dtext 100 330 0845 .agility
dtext 100 350 0845 .tp
dtext 85 390 08a0 Hepsinin Basina . Gelicek
dtext 55 390 26 Not:
dtext 55 410 08a0 tir.
/////////////////Buda Komutların Scpsi/////////////////////////////////////////////////////////
Kod:
[plevel 1]
bandaj
heal
cure
refresh
bleed
agility
reslen
[FUNCTION bandaj]
IF !(<src.RESTEST i_bandage>
src.sysmessage @33 Cantanizda bandaj bulunmuyor.
return 1
ELSE
src.findid.i_bandage.dclick
return 0
endif
[FUNCTION heal]
if (<src.hits> >= <src.str>)
src.sysmessage @33 Yarali olmadan heal potion icemessiniz...
return 1
elseif (<src.RESTEST i_potion_healgreat>
src.findid.i_potion_healgreat.dclick
elseif (<src.restest i_potion_heal>)
src.findid.i_potion_heal.dclick
else
src.sysmessage @33 Cantanizda greater veya normal heal potion yok
return 1
endif
[FUNCTION cure]
if !(<src.restest i_rune_poison>)
src.sysmessage @33 Zehirlenmediginiz icin potion icmenize gerek yok.
return 1
elseif (<src.RESTEST i_potion_curegreat>
src.findid.i_potion_curegreat.dclick
elseif <src.restest i_potion_cure>)
src.findid.i_potion_cure.dclick
else
src.sysmessage @33 Cantanizda greater veya normal cure potion yok.
endif
[FUNCTION refresh]
if (<src.stam> >= <src.dex>)
src.sysmessage @33 Stamina puaniniz yeterince yuksek. Potion icmenize gerek yok.
return 1
elseif (<src.RESTEST i_potion_refreshtotal>
src.findid.i_potion_refresh.dclick
elseif (<src.RESTEST i_potion_refresh>
src.findid.i_potion_refresh.dclick
else
src.sysmessage @33 Cantanizda total veya normal refresh potion yok.
endif
[FUNCTION bleed]
if (<src.hits> >= <src.str>)
src.sysmessage @33 Yarali olmadan bleed potion icemessiniz...
return 1
elseif (<src.RESTEST i_potion_bleed>
src.findid.i_potion_healgreat.dclick
else
src.sysmessage @33 Cantanizda bleed potion yok.
return 1
endif
[function reslen]
if (<src.hits> < 1)
src.resurrect
src.hits <src.str>
src.go 5945,1968
src.sysmessage @0480,1 Hayata Dondun
else
src.sysmessage @0480,1 Olu Degilsiniz
endif
[plevel 1]
skilldusur
[FUNCTION skilldusur]
src.tag.skilldusurmenu 0
if (<skilltotal> < 2000)
sysmessage @033,1,1 Skill Total : 200.0'in altinda iken bu islemi gerceklestiremessiniz
return 1
else
dialog d_skilldusur
return 1
endif
[DIALOG d_skilldusur]
50,50
nomove
resizepic 0 0 5054 500 400
page 0
text 25 30 32 0
text 50 70 80 1
text 125 70 400 2
text 315 70 80 3
text 380 70 400 4
page 1
button 25 104 2117 2118 1 0 2
text 50 100 0810 8
text 175 100 400 16
button 25 124 2117 2118 1 0 3
text 50 120 0810 9
text 175 120 400 17
button 25 144 2117 2118 1 0 4
text 50 140 0810 10
text 175 140 400 18
button 25 164 2117 2118 1 0 26
text 175 160 400 19
text 50 160 0810 11
button 25 184 2117 2118 1 0 5
text 50 180 0810 12
text 175 180 400 20
button 25 204 2117 2118 1 0 6
text 175 200 400 21
text 50 200 0810 13
button 25 224 2117 2118 1 0 7
text 50 220 0810 14
text 175 220 400 22
button 25 244 2117 2118 1 0 8
text 50 240 0810 15
text 175 240 400 23
button 25 264 2117 2118 1 0 9
text 50 260 0810 24
text 175 260 400 25
button 25 284 2117 2118 1 0 10
text 50 280 0810 26
text 175 280 400 27
button 25 304 2117 2118 1 0 11
text 50 300 0810 28
text 175 300 400 29
button 25 324 2117 2118 1 0 12
text 50 320 0810 30
text 175 320 400 31
button 275 104 2117 2118 1 0 13
text 300 100 0810 32
text 425 100 400 33
button 275 124 2117 2118 1 0 14
text 300 120 0810 34
text 425 120 400 35
button 275 144 2117 2118 1 0 15
text 300 140 0810 36
text 425 140 400 37
button 275 164 2117 2118 1 0 16
text 300 160 0810 38
text 425 160 400 39
button 275 184 2117 2118 1 0 17
text 300 180 0810 40
text 425 180 400 41
button 275 204 2117 2118 1 0 18
text 300 200 0810 42
text 425 200 400 43
button 150 364 2117 2118 1 0 19
text 175 360 400 45
button 275 224 2117 2118 1 0 20
text 300 220 0810 47
text 425 220 400 48
button 275 244 2117 2118 1 0 21
text 300 240 0810 49
text 425 240 400 50
button 275 264 2117 2118 1 0 22
text 300 260 0810 51
text 425 260 400 52
button 275 284 2117 2118 1 0 23
text 300 280 0810 53
text 425 280 400 54
button 275 304 2117 2118 1 0 24
text 300 300 0810 55
text 425 300 400 56
button 275 324 2117 2118 1 0 25
text 300 320 0810 57
text 425 320 400 58
button 275 344 2117 2118 1 0 27
text 300 340 0810 59
text 425 340 400 60
dtext 270 362 400 SkillYukselt
button 250 365 2117 2118 1 0 28
[DIALOG d_skilldusur TEXT]
Her Tikladiginizda 100 Skill Kaybedeceksiniz. //0
Kullanici: //1
<ACCOUNT> //2
Isim: //3
<NAME> //4
General Info //5
Skills //6
Misc Info //7
Alchemy //8
Anatomy //9
Animal Lore //10
Animal Taming //11
Archery //12
Arms Lore //13
Begging //14
Black Smithing //15
<ALCHEMY> //16
<ANATOMY> //17
<ANIMALLORE> //18
<TAMING> //19
<ARCHERY> //20
<ARMSLORE> //21
<BEGGING> //22
<BLACKSMITHING> //23
Bowcraft //24
<BOWCRAFT> //25
Camping //26
<Camping> //27
Carpentry //28
<Carpentry> //29
Cartography //30
<CARTOGRAPHY> //31
Cooking //32
<COOKING> //33
Detect Hidden //34
<DETECTINGHIDDEN> //35
Enticement //36
<ENTICEMENT> //37
Eval Intelligence //38
<EVALUATINGINTEL> //39
Fencing //40
<FENCING> //41
Fishing //42
<FISHING> //43
Goto //44
Ileri //45
More Skills //46
Forensics //47
<FORENSICS> //48
Healing //49
<HEALING> //50
Herding //51
<HERDING> //52
Hiding //53
<HIDING> //54
Inscription //55
<INSCRIPTION> //56
Item ID //57
<ITEMID> //58
Lock Picking//59
<LOCKPICKING>//60
[DIALOG d_skilldusur BUTTON]
ONBUTTON=2
IF (<SRC.Alchemy> > 1000)
SRC.Alchemy=(<SRC.Alchemy> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Alchemy=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=3
IF (<SRC.Anatomy> > 1000)
SRC.Anatomy=(<SRC.Anatomy> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Anatomy=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=4
IF (<SRC.Animallore> > 1000)
SRC.Animallore=(<SRC.Animallore> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Animallore=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=5
IF (<SRC.Archery> > 1000)
SRC.Archery=(<SRC.Archery> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Archery=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=6
IF (<SRC.Armslore> > 1000)
SRC.Armslore=(<SRC.Armslore> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Armslore=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=7
IF (<SRC.Begging> > 1000)
SRC.Begging=(<SRC.Begging> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Begging=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=8
IF (<SRC.Blacksmithing> > 1000)
SRC.Blacksmithing=(<SRC.Blacksmithing> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Blacksmithing=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=9
IF (<SRC.Bowcraft> > 1000)
SRC.Bowcraft=(<SRC.Bowcraft> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Bowcraft=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=10
IF (<SRC.Camping> > 1000)
SRC.Camping=(<SRC.Camping> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Camping=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=11
IF (<SRC.Carpentry> > 1000)
SRC.Carpentry=(<SRC.Carpentry> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Carpentry=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=12
IF (<SRC.Cartography> > 1000)
SRC.Cartography=(<SRC.Cartography> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Cartography=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=13
IF (<SRC.Cooking> > 1000)
SRC.Cooking=(<SRC.Cooking> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Cooking=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=14
IF (<SRC.Detectinghidden> > 1000)
SRC.Detectinghidden=(<SRC.Detectinghidden> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Detectinghidden=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=15
IF (<SRC.Enticement> > 1000)
SRC.Enticement=(<SRC.Enticement> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Enticement=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=16
IF (<SRC.Evaluatingintel> > 1000)
SRC.Evaluatingintel=(<SRC.Evaluatingintel> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Evaluatingintel=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=17
IF (<SRC.Fencing> > 1000)
SRC.Fencing=(<SRC.Fencing> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Fencing=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=18
IF (<SRC.Fishing> > 1000)
SRC.Fishing=(<SRC.Fishing> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Fishing=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=19
dialog d_skilldusur2
ONBUTTON=20
IF (<SRC.Forensics> > 1000)
SRC.Forensics=(<SRC.Forensics> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Forensics=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=21
IF (<SRC.Healing> > 1000)
SRC.Healing=(<SRC.Healing> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Healing=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=22
IF (<SRC.Herding> > 1000)
SRC.Herding=(<SRC.Herding> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Herding=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=23
IF (<SRC.Hiding> > 1000)
SRC.Hiding=(<SRC.Hiding> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Hiding=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=24
IF (<SRC.Inscription> > 1000)
SRC.Inscription=(<SRC.Inscription> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Inscription=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=25
IF (<SRC.Itemid> > 1000)
SRC.Itemid=(<SRC.Itemid> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Itemid=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=26
IF (<SRC.Taming> > 1000)
SRC.Taming=(<SRC.Taming> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Taming=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=27
IF (<SRC.Lockpicking> > 1000)
SRC.Lockpicking=(<SRC.Lockpicking> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur
ELSE
SRC.Lockpicking=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=51
dialog d_skilldusur
ONBUTTON=52
dialog d_skilldusur
onbutton=28
dialog d_skillup
[DIALOG d_skilldusur2]
50,50
nomove
resizepic 0 0 5054 500 400
page 0
text 25 30 32 0
text 50 70 80 1
text 125 70 400 2
text 315 70 80 3
text 380 70 400 4
page 1
button 25 104 2117 2118 1 0 2
text 50 100 0810 8
text 175 100 400 16
button 25 124 2117 2118 1 0 3
text 50 120 0810 9
text 175 120 400 17
button 25 144 2117 2118 1 0 4
text 50 140 0810 10
text 175 140 400 18
button 25 164 2117 2118 1 0 26
text 175 160 400 19
text 50 160 0810 11
button 25 184 2117 2118 1 0 5
text 50 180 0810 12
text 175 180 400 20
button 25 204 2117 2118 1 0 6
text 175 200 400 21
text 50 200 0810 13
button 25 224 2117 2118 1 0 7
text 50 220 0810 14
text 175 220 400 22
button 25 244 2117 2118 1 0 8
text 50 240 0810 15
text 175 240 400 23
button 25 264 2117 2118 1 0 9
text 50 260 0810 24
text 175 260 400 25
button 25 284 2117 2118 1 0 10
text 50 280 0810 26
text 175 280 400 27
button 25 304 2117 2118 1 0 11
text 50 300 0810 28
text 175 300 400 29
button 25 324 2117 2118 1 0 12
text 50 320 0810 30
text 175 320 400 31
button 275 104 2117 2118 1 0 13
text 300 100 0810 32
text 425 100 400 33
button 275 124 2117 2118 1 0 14
text 300 120 0810 34
text 425 120 400 35
button 275 144 2117 2118 1 0 15
text 300 140 0810 36
text 425 140 400 37
button 275 164 2117 2118 1 0 16
text 300 160 0810 38
text 425 160 400 39
button 275 184 2117 2118 1 0 17
text 300 180 0810 40
text 425 180 400 41
button 275 204 2117 2118 1 0 18
text 300 200 0810 42
text 425 200 400 43
button 150 364 2117 2118 1 0 19
text 175 360 400 45
button 275 224 2117 2118 1 0 20
text 300 220 0810 47
text 425 220 400 48
button 275 244 2117 2118 1 0 21
text 300 240 0810 49
text 425 240 400 50
button 275 264 2117 2118 1 0 22
text 300 260 0810 51
text 425 260 400 52
button 275 284 2117 2118 1 0 23
text 300 280 0810 53
text 425 280 400 54
button 275 304 2117 2118 1 0 24
text 300 300 0810 55
text 425 300 400 56
button 275 324 2117 2118 1 0 25
text 300 320 0810 57
text 425 320 400 58
[DIALOG d_skilldusur2 TEXT]
Her Tikladiginizda 100 Skill Kaybedeceksiniz. //0
Kullanici: //1
<ACCOUNT> //2
Isim: //3
<NAME> //4
General Info //5
Skills //6
Misc Info //7
Lumberjacking //8
Mace Fighting //9
Magery //10
Meditation //11
Mining //12
Musicianship //13
Parrying //14
Peacemaking //15
<LUMBERJACKING> //16
<MACEFIGHTING> //17
<MAGERY> //18
<MEDITATION> //19
<MINING> //20
<MUSICIANSHIP> //21
<PARRYING> //22
<PEACEMAKING> //23
Poisoning //24
<POISONING> //25
Provocation //26
<PROVOCATION> //27
Magic Resist //28
<MAGICRESISTANCE> //29
Remove Trap //30
<REMOVETRAP> //31
Snooping //32
<SNOOPING> //33
Spirit Speak //34
<SPIRITSPEAK> //35
Stealing //36
<STEALING> //37
Stealth //38
<STEALTH> //39
Swordsmanship //40
<SWORDSMANSHIP> //41
Tactics //42
<TACTICS> //43
Goto //44
Geri //45
More Skills //46
Tailoring //47
<TAILORING> //48
Taste ID //49
<TASTEID> //50
Tinkering //51
<TINKERING> //52
Tracking //53
<TRACKING> //54
Veterinary //55
<VETERINARY> //56
Wrestling //57
<WRESTLING> //58
[DIALOG d_skilldusur2 BUTTON]
ONBUTTON=2
IF (<SRC.Lumberjacking> > 1000)
SRC.Lumberjacking=(<SRC.Lumberjacking> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Lumberjacking=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=3
IF (<SRC.Macefighting> > 1000)
SRC.Macefighting=(<SRC.Macefighting> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Macefighting=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=4
IF (<SRC.Magery> > 1000)
SRC.Magery=(<SRC.Magery> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Magery=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=5
IF (<SRC.Mining> > 1000)
SRC.Mining=(<SRC.Mining> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Mining=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=6
IF (<SRC.Musicianship> > 1000)
SRC.Musicianship=(<SRC.Musicianship> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Musicianship=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=7
IF (<SRC.Parrying> > 1000)
SRC.Parrying=(<SRC.Parrying> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Parrying=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=8
IF (<SRC.Peacemaking> > 1000)
SRC.Peacemaking=(<SRC.Peacemaking> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Peacemaking=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=9
IF (<SRC.Poisoning> > 1000)
SRC.Poisoning=(<SRC.Poisoning> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Poisoning=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=10
IF (<SRC.Provocation> > 1000)
SRC.Provocation=(<SRC.Provocation> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Provocation=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=11
IF (<SRC.Magicresistance> > 1000)
SRC.Magicresistance=(<SRC.Magicresistance> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Magicresistance=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=12
IF (<SRC.Removetrap> > 1000)
SRC.Removetrap=(<SRC.Removetrap> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Removetrap=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=13
IF (<SRC.Snooping> > 1000)
SRC.Snooping=(<SRC.Snooping> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Snooping=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=14
IF (<SRC.Spiritspeak> > 1000)
SRC.Spiritspeak=(<SRC.Spiritspeak> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Spiritspeak=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=15
IF (<SRC.Stealing> > 1000)
SRC.Stealing=(<SRC.Stealing> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Stealing=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=16
IF (<SRC.Stealth> > 1000)
SRC.Stealth=(<SRC.Stealth> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Stealth=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=17
IF (<SRC.Swordsmanship> > 1000)
SRC.Swordsmanship=(<SRC.Swordsmanship> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Swordsmanship=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=18
IF (<src.tactics> > 1000)
SRC.Tactics=(<SRC.Tactics> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Tactics=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=19
dialog d_skilldusur
ONBUTTON=20
IF (<SRC.Tailoring> > 1000)
SRC.Tailoring=(<SRC.Tailoring> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Tailoring=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=21
IF (<SRC.Tasteid> > 1000)
SRC.Tasteid=(<SRC.Tasteid> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Tasteid=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=22
IF (<SRC.Tinkering> > 1000)
SRC.Tinkering=(<SRC.Tinkering> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Tinkering=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=23
IF (<SRC.Tracking> > 1000)
SRC.Tracking=(<SRC.Tracking> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Tracking=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=24
IF (<SRC.Veterinary> > 1000)
SRC.Veterinary=(<SRC.Veterinary> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Veterinary=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=25
IF (<SRC.Wrestling> > 1000)
SRC.Wrestling=(<SRC.Wrestling> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Wrestling=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=26
IF (<SRC.Meditation> > 1000)
SRC.Meditation=(<SRC.Meditation> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Meditation=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=27
IF (<SRC.Lockpicking> > 1000)
SRC.Lockpicking=(<SRC.Lockpicking> - 1000)
src.sysmessage @07a1,1,1 Skilliniz 100 dusuruldu.
src.dialog d_skilldusur2
ELSE
SRC.Lockpicking=0
src.sysmessage @07a1,1,1 Skilliniz sifirlandi.
ENDIF
ONBUTTON=51
dialog d_skilldusur
ONBUTTON=52
dialog d_skilldusur2