bu şekilde..
Kod:
[CHARDEF c_dragoncuk2]
DEFNAME=c_dragoncuk2
NAME=King Of Dragon
ID=c_exodus_overseer
SOUND=snd_MONSTER_DAEMON1
ICON=i_pet_dragon
DAM=25,45
ARMOR=20
CAN=MT_WALK|MT_FLY|MT_RUN
FOODTYPE=10 t_meat_raw
//SHELTER=r_caves,r_dungeon
DESIRES=i_gold
AVERSIONS=r_civilization,r_water
on=@click
message @38 <name>
message @38,1,1,1 [Str:<str> | Hits:<hits>]
return 1
ON=@Create
COLOR=0
NPC=brain_dragon
STR={6500 6700}
DEX={9000 9000}
INT={800 1000}
PARRYING={100.0 100.0}
MAGERY={5000.0 5000.0}
MAGICRESISTANCE={5000.0 7500.0}
TACTICS=5000.0
WRESTLING=5000.0
KARMA={-5000 -6000}
FAME={800 900}
ITEMNEWBIE=i_spellbook
ADDSPELL=s_flamestrike
ADDSPELL=s_teleport
CATEGORY=Monsters
SUBSECTION=New
DESCRIPTION=Eleminatethree
on=@npcrestock
item {i_deri5 5 i_deri4 4 i_deri3 3 i_deri2 2 i_deri1 1}
item {i_ss_24 17 i_mace_war_24 16 i_axe_24 15 i_axe_24 14 i_mace_24 13 i_club_24 12 i_war_24 11 i_cutlas_24 10 i_scm_24 9 i_krs_24 8 i_tc_bs24 7 i_katana_24 5 i_spear_24 4 i_halberd_21 3 i_bardic_24 2 i_pit_24 1},R2
ITEM=i_power_scroll,R3
ITEM=i_power_scroll
ITEM=i_power_scroll
ITEM=i_power_scroll
ITEM=i_gold,50000
ITEM=i_gold,50000
ITEM=i_define_haritasi
ITEM=i_sc,3
item {i_fenc_robe 5 i_mf_robe 4 i_sv_robe 3 i_tame30 2 i_ostard_egg 1},R3
item {i_malzeme1 3 i_malzeme2 2 i_malzeme3 1}
ON=@Gethit
if (<hits> < 300)
sayua 68,2,0,eng,* Kendini Tedavi Eder *
effect=3,025e0,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 75)
endif
if (<act.baseid>=c_vortex)
sayua 68,2,0,eng,* Etkilenmez *
effect=3,025e0,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 68,2,0,eng,* Etkilenmez *
effect=3,025e0,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 68,2,0,eng,* Etkilenmez *
effect=3,025e0,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 68,2,0,eng,* Etkilenmez *
effect=3,025e0,6,35,1
sound snd_spell_greater_heal
src.remove
endif
ref1 <uid>
forplayers 18
if <isonline>
args "s_explosion"
local.spell <argv[<R0,<eval <argv>-1>>]>
spelleffect <local.spell> 1000 <ref1>
endif
endfor
ON=@spelleffect
if (<argn> == 20)
sayua 68,6,6,1 * buyuyu geri cevirir *
effect=3,025e0,6,35,1
spelleffect 29 {500 1000}
src.poison 9999
src.effect 3,i_fx_curse,6,16,0
src.sound snd_SPELL_POISON
return 1
elseif (<argn> == 20)
sayua 68,6,6,1 * etkilenmez *
effect=3,025e0,6,35,1
spelleffect 29 {500 1000}
return 1
endif
if (<ARGN>=27) //Des Sanct
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=30) //Des Sanct
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=37) //Des Sanct
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=57) //Des Sanct
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=1) //Uus Jux
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=3) //Rel Wis
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=5) //In Por Ylem
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=8) //Des Mani
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=38) //Des Mani
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=39) //Des Mani
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
if (<ARGN>=47) //Des Mani
sayua 68,6,6,1 * Etkilenmez *
effect=3,025e0,6,35,1
RETURN 1
ENDIF
IF (<src.findid.i_rune_clumsy>) || (<src.findid.i_rune_feeblemind>) || (<src.findid.i_rune_magic_arrow>) || (<src.findid.i_rune_weaken>)
src.findid.i_rune_clumsy.remove
src.findid.i_rune_feeblemind.remove
src.findid.i_rune_magic_arrow.remove
src.findid.i_rune_weaken.remove
SPELLEFFECT=s_cure,150.0,1
endif
ennudgeupdif
on=@death
src.newitem 02634
src.act.color 0
src.act.p <src.p>
src.act.timer 120
src.act.attr attr_decay
src.act.move d 1
src.newitem 02c80
src.act.color 38
src.act.p <src.p>
src.act.timer 10
src.act.attr attr_decay
src.act.move nw 1