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İçerde : 1 misafir, 0 üye : ---
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onbutton 11
if (<distance> > 3) || (<src.hits> < <src.str>) || (<src.findid i_rune_poison>)
src.sysmessage @0799 Moongate'i kullanamazsiniz.
return 1
else
src.binekolmasin
src.go serpent's hold
return 1
endif
REF1=<UID> //<UID> burada oyuncunun uidi, sende kullandığın scripte göre, <SRC>, <ARG>, <REFx> şeklinde tanımlı olabilir onu yazacaksın.
FORCHARS 64
IF ((<isChar>) && (<memoryfindtype.memory_ipet.link> == <REF1>)
//Burada <UID> bineğin uid'ine denk geliyor, yani burada istediği işlemleri yaparsın, ister küçültme kodu yazarsın ister uzak bir yere yollarsın, ister stone edersin.
ENDIF
ENDFOR
[function yakindaolmasin]
REF1=<src.uid>
forchars 64
IF ((<isChar>) && (<memoryfindtype.memory_ipet.link> == <REF1>) // bu kısmı anladığımı söyleyemem
endfor
endif
[function binekolmasin]
if (<findlayer.25>) Burası tam olarak ne demek?
tag.binekid <findlayer.25.more1> //binegin id'ini tagladık
tag.binekkarma <uid.<findlayer.25.more2>.karma> //karmayı tagladık
tag.binekfame <uid.<findlayer.25.more2>.fame> //famei tagladık
tag.binekfood <uid.<findlayer.25.more2>.food> //kargoda beslemiyoruz
tag.binekcolor <uid.<findlayer.25.more2>.color> //bunuda alalım bari
tag.binekname <findlayer.25.name> //isimini bi kenara not aldık
serv.newitem i_binek_hafiza //Onay formunu alıyoruz
new.tag.name <tag.binekname> //Hayvanın kayıtlarını
new.tag.fame <tag.binekfame> //forma
new.tag.karma <tag.binekkarma> //eksiksiz
new.tag.food <tag.binekfood> //dolduruyoruz
new.tag.binekid <tag.binekid> //Kargo ise ucret almadan
new.color <tag.binekcolor>
new.cont <findlayer(29).uid> //adrese yolluyor
new.more2 1
findlayer.25.remove
else
return 1
endif
Layer ID Default Layer Defname Description
1 layer_hand1
2 layer_hand2
3 layer_shoes
4 layer_pants bone legs + pants
5 layer_shirt
6 layer_helm
7 layer_gloves
8 layer_ring
9 layer_talisman talisman (se and ml)
10 layer_collar gorget or necklace
11 layer_hair
12 layer_half_apron
13 layer_chest armor chest
14 layer_wrist watch
15 layer_light a itemid_light_src equip item can be put here
16 layer_beard
17 layer_tunic jester suit or full apron
18 layer_ears earrings
19 layer_arms armor
20 layer_cape cape
21 layer_pack only used by itemid_backpack
22 layer_robe robe over all
23 layer_skirt skirt or kilt
24 layer_legs plate legs
Others
these are not part of the paper doll (but get sent to the client)
Layer ID Default Layer Defname Description
25 layer_horse ride this object. (horse objects are strange?)
26 layer_vendor_stock the stuff the vendor will restock and sell to the players
27 layer_vendor_extra the stuff the vendor will resell to players but is not restocked. (bought from players)
28 layer_vendor_buys the stuff the vendor can buy from players but does not stock
29 layer_bankbox contents of my bank box
internally used layers - don't bother sending these to client.
30 layer_special can be multiple of these. memories
31 layer_dragging
Spells
32 layer_spell_stats stats effecting spell. these cancel each other out
33 layer_spell_reactive
34 layer_spell_night_sight
35 layer_spell_protection
36 layer_spell_incognito
37 layer_spell_magic_reflect
38 layer_spell_paralyze or turned to stone
39 layer_spell_invis
40 layer_spell_polymorph
41 layer_spell_summon magical summoned creature
Flags
42 layer_flag_poison
43 layer_flag_criminal criminal or murderer ?
44 layer_flag_potion some magic type effect done by a potion. (they cannot be dispelled)
45 layer_flag_spiritspeak
46 layer_flag_wool regrowing wool
47 layer_flag_drunk booze effect
48 layer_flag_clientlinger
49 layer_flag_hallucination shrooms etc
50 layer_flag_potionused track the time till we can use a potion again
51 layer_flag_stuck in a trap or web
52 layer_flag_murders how many murders do we have ? and decay timer
53 layer_flag_bandage bandages go here for healing
[function binegim]
ref1 = <src>
forchars 20
if <owner> == <ref1>
src.sysmessage @0799 Yakininizda binek varken kullanamazsiniz.
return 1
endif
endfor
onbutton 10
if (<src.binegim>) <--- 164 burası
elseif (<distance> > 3) || (<src.hits> < <src.str>) || (<src.findid i_rune_poison>)
src.sysmessage @0799 Moongate'i kullanamazsiniz.
return 1
else
src.binekolmasin
src.go serpent's hold
return 1
endif
00:05:ERROR:(moongate.scp,164)Undefined symbol ''
xrambo :
src.binegim kısmı sorgu yaparken fonksiyonu sorgulatmışsın.
Onun yerine region tanımla bir tane o alanda ufak bir sorgulama ile binekler giremez yap.
Binek eventi genelde e_horses olur.
e_horses eventi ile regiona on=@enter kısmına sorgu ekle eger binek olursa return 1 ile giris yapamasın problem ?
[function binegim]
ref1 = <src>
forchars 20
if <owner> == <ref1>
src.sysmessage @0799 Yakininizda binek varken kullanamazsiniz.
return 1
endif
endfor
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