[EVENTS e_Undead]
ON=@EnvironChange
// i like the dark
if <sector.isdark> || (<flags>&(statf_nightsight|statf_indoors))
if ! <tag.lightstr>
return 0
endif
anim 011
bark 4
str=<tag.lightstr> // restore me.
hits=<str>
tag.lightstr=0
karma=<tag.lightkarma>
tag.lightkarma=//just dispose of this.
fame=<tag.lightfame>
tag.lightfame=
flags=<flags>&~statf_conjured // no loot if killed.
return 0
endif
// i can't live in light areas. weaken me ? or destroy me ?
anim 014
bark 4
if <tag.lightstr>
return 0
endif
if ( <flags>&statf_conjured )
remove
return 1
endif
flags=<flags>|statf_conjured // no loot if killed.
tag.lightstr=<str>
str=1
hits=1 // very weak.
tag.lightkarma=<karma> // killing it means nothing now.
karma=-2
tag.lightfame=<fame>
fame=10