Anasayfa
UO Sunucular
Forumlar
Profilim
UO-Developer.COM
Lord Streamline 23-08-2009
/////////////////////
//Crafted By Sephiroth///
/////////////////////
using System;
using System.Net;
using Server;
using Server.Accounting;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;

namespace Server.Gumps
{
   public class ArtifactGump : Gump
   {
      private Mobile m_Mobile;
      private Item m_Deed;


      public ArtifactGump( Mobile from, Item deed ) : base( 30, 20 )
      {
         m_Mobile = from;
m_Deed = deed;

AddPage( 1 );

         AddBackground( 0, 0, 300, 400, 5054 );
         AddBackground( 8, 8, 284, 384, 3000 );

         AddLabel( 40, 12, 0, "Artifact Listesi" );

         Account a = from.Account as Account;


         AddLabel( 52, 40, 0, "Weapons Menü" );
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
         AddLabel( 52, 60, 0, "Armor Menü" );
         AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
         AddLabel( 52, 80, 0, "Jewelery Menü" );
         AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
         AddLabel( 52, 100, 0, "Shields Menü" );
         AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
         AddLabel( 52, 120, 0, "Hats & Masks Menü" );
         AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 6 ); 
         AddLabel( 52, 340, 0, "Çıkış" );
         AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Reply, 0 );


AddPage( 2 );

         AddBackground( 0, 0, 300, 400, 5054 );
         AddBackground( 8, 8, 284, 384, 3000 );

AddLabel( 40, 12, 0, "Weapons Listesi" );
       
         

         AddLabel( 52, 40, 0, "Axe of the Heavens" );
         AddButton( 12, 40, 4005, 4007, 1, GumpButtonType.Reply, 1 );
         AddLabel( 52, 60, 0, "Blade of Insanity" );
         AddButton( 12, 60, 4005, 4007, 2, GumpButtonType.Reply, 2 );
         AddLabel( 52, 80, 0, "Blade of the Righteous" );
         AddButton( 12, 80, 4005, 4007, 3, GumpButtonType.Reply, 3 );
         AddLabel( 52, 100, 0, "Bone Crusher" );
         AddButton( 12, 100, 4005, 4007, 4, GumpButtonType.Reply, 4 );
         AddLabel( 52, 120, 0, "Breath of the Dead" );
         AddButton( 12, 120, 4005, 4007, 5, GumpButtonType.Reply, 5 );
         AddLabel( 52, 140, 0, "Frostbringer" );
         AddButton( 12, 140, 4005, 4007, 6, GumpButtonType.Reply, 6 );
         AddLabel( 52, 160, 0, "Legacy of the Dread Lord" );
         AddButton( 12, 160, 4005, 4007, 7, GumpButtonType.Reply, 7 );
         AddLabel( 52, 180, 0, "Serpent's Fang" );
         AddButton( 12, 180, 4005, 4007, 8, GumpButtonType.Reply, 8 );
         AddLabel( 52, 200, 0, "Staff of the Magi" );
         AddButton( 12, 200, 4005, 4007, 9, GumpButtonType.Reply, 9 );
         AddLabel( 52, 220, 0, "The Beserker's Maul" );
         AddButton( 12, 220, 4005, 4007, 10, GumpButtonType.Reply, 10 );
         AddLabel( 52, 240, 0, "The Dragon Slayer" );
         AddButton( 12, 240, 4005, 4007, 11, GumpButtonType.Reply, 11 ); 
         AddLabel( 52, 260, 0, "Titans Hammer" );
         AddButton( 12, 260, 4005, 4007, 12, GumpButtonType.Reply, 12 );
         AddLabel( 52, 280, 0, "The Taskmaster" );
         AddButton( 12, 280, 4005, 4007, 13, GumpButtonType.Reply, 13 );
         AddLabel( 52, 300, 0, "Zyronic Claw" );
         AddButton( 12, 300, 4005, 4007, 14, GumpButtonType.Reply, 14 );


         AddLabel( 52, 340, 0, "Ana Menü" );
         AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );


         AddPage( 3 );

         AddBackground( 0, 0, 300, 400, 5054 );
         AddBackground( 8, 8, 284, 384, 3000 );

         AddLabel( 40, 12, 0, "Armor Listesi" );

         
         AddLabel( 52, 40, 0, "Armor of Fortune" );
         AddButton( 12, 40, 4005, 4007, 16, GumpButtonType.Reply, 1 );
         AddLabel( 52, 60, 0, "Gauntlets of Nobility" );
         AddButton( 12, 60, 4005, 4007, 17, GumpButtonType.Reply, 2 );
         AddLabel( 52, 80, 0, "Helm of Insight" );
         AddButton( 12, 80, 4005, 4007, 18, GumpButtonType.Reply, 3 );
         AddLabel( 52, 100, 0, "Holy Knight's Breastplate" );
         AddButton( 12, 100, 4005, 4007, 19, GumpButtonType.Reply, 4 );
         AddLabel( 52, 120, 0, "Jackal's Collar" );
         AddButton( 12, 120, 4005, 4007, 20, GumpButtonType.Reply, 5 );
         AddLabel( 52, 140, 0, "Leggings of Bane" );
         AddButton( 12, 140, 4005, 4007, 21, GumpButtonType.Reply, 6 );
         AddLabel( 52, 160, 0, "Midnight Bracers" );
         AddButton( 12, 160, 4005, 4007, 22, GumpButtonType.Reply, 7 );
         AddLabel( 52, 180, 0, "Ornate Crown of the Harrower" );
         AddButton( 12, 180, 4005, 4007, 23, GumpButtonType.Reply, 8 );
         AddLabel( 52, 200, 0, "Shadow Dancer Leggings" );
         AddButton( 12, 200, 4005, 4007, 24, GumpButtonType.Reply, 9 );
         AddLabel( 52, 220, 0, "The Inquisitor's Resolution" );
         AddButton( 12, 220, 4005, 4007, 25, GumpButtonType.Reply, 10 );
         AddLabel( 52, 240, 0, "Tunic of Fire" );
         AddButton( 12, 240, 4005, 4007, 26, GumpButtonType.Reply, 11 );
         AddLabel( 52, 260, 0, "Voice of the Fallen King" );
         AddButton( 12, 260, 4005, 4007, 27, GumpButtonType.Reply, 12 );


         AddLabel( 52, 340, 0, "Ana Menü" );
         AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );


AddPage( 4 );

         AddBackground( 0, 0, 300, 400, 5054 );
         AddBackground( 8, 8, 284, 384, 3000 ); 

         AddLabel( 40, 12, 0, "Jewelery Listesi" );

         

         AddLabel( 52, 40, 0, "Bracelet of Health" );
         AddButton( 12, 40, 4005, 4007, 29, GumpButtonType.Reply, 1 );
         AddLabel( 52, 60, 0, "Ornament of the Magician" );
         AddButton( 12, 60, 4005, 4007, 30, GumpButtonType.Reply, 2 );
         AddLabel( 52, 80, 0, "Ring of the Elements" );
         AddButton( 12, 80, 4005, 4007, 31, GumpButtonType.Reply, 3 );
         AddLabel( 52, 100, 0, "Ring of the Vile" );
AddButton( 12, 100, 4005, 4007, 32, GumpButtonType.Reply, 4 );

         AddLabel( 52, 340, 0, "Ana Menü" );
         AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
 

AddPage( 5 );
 
         AddBackground( 0, 0, 300, 400, 5054 );
         AddBackground( 8, 8, 284, 384, 3000 );

         AddLabel( 40, 12, 0, "Shields Listesi" );

         

         AddLabel( 52, 40, 0, "Ægis" );
         AddButton( 12, 40, 4005, 4007, 34, GumpButtonType.Reply, 1 );
         AddLabel( 52, 60, 0, "Arcane Shield" );
         AddButton( 12, 60, 4005, 4007, 35, GumpButtonType.Reply, 2 ); 

         AddLabel( 52, 340, 0, "Ana Menü" );
         AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );


AddPage( 6 );

         AddBackground( 0, 0, 300, 400, 5054 );
         AddBackground( 8, 8, 284, 384, 3000 ); 

         AddLabel( 40, 12, 0, "Hats & Masks Listesi" );

         

         AddLabel( 52, 40, 0, "Divine Countenance" );
         AddButton( 12, 40, 4005, 4007, 36, GumpButtonType.Reply, 1 );
         AddLabel( 52, 60, 0, "Hat of the Magi" );
         AddButton( 12, 60, 4005, 4007, 37, GumpButtonType.Reply, 2 );
         AddLabel( 52, 80, 0, "Hunters Headdress" );
         AddButton( 12, 80, 4005, 4007, 38, GumpButtonType.Reply, 3 );
         AddLabel( 52, 100, 0, "Spirit of the Totem" );
AddButton( 12, 100, 4005, 4007, 39, GumpButtonType.Reply, 4 );

         AddLabel( 52, 340, 0, "Ana Menü" );
         AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );


      }


      public override void OnResponse( NetState state, RelayInfo info )
      {
         Mobile from = state.Mobile;

         switch ( info.ButtonID )
         {
            case 0: //Close Gump
            {
               from.CloseGump( typeof( ArtifactGump ) );
               break;
            }
            case 1: // Axe of the Heavens
            {
Item item = new AxeOfTheHeavens();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 2: // Blade of insanity
            {
Item item = new BladeOfInsanity();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 3: //Blade of the Righteous
            {
Item item = new BladeOfTheRighteous();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 4: //Bone Crusher
            {
Item item = new BoneCrusher();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 5: //Breath of the Dead
            {
Item item = new BreathOfTheDead();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 6: //Frostbringer
            {
Item item = new Frostbringer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 7: //Legacy of the Dread Lord
            {
Item item = new LegacyOfTheDreadLord();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
            case 8: //Serpent's Fang
            {
Item item = new SerpentsFang();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 9: //Staff of the Magi
    {
Item item = new StaffOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 10: //The Beserker's Maul
            {
Item item = new TheBeserkersMaul();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 11: //The Dragon Slayer
            {
Item item = new TheDragonSlayer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 12: //Titans Hammer
            {
Item item = new TitansHammer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 13: //The Taskmaster
            {
Item item = new TheTaskmaster();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 14: //Zyronic Claw
            {
Item item = new ZyronicClaw();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
           
            }
    case 16: //Armor of Fortune
            {
Item item = new ArmorOfFortune();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 17: //Gauntlets of Nobility
            {
Item item = new GauntletsOfNobility();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 18: //Helm of Insight
            {
Item item = new HelmOfInsight();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 19: //Holy Knights Breastplate
            {
Item item = new HolyKnightsBreastplate();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 20: //Jackal's Collar
            {
Item item = new JackalsCollar();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 21: //Leggings of Bane
            {
Item item = new LeggingsOfBane();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 22: //Midnight Bracers
            {
Item item = new MidnightBracers();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 23: //Ornate Crown of the Harrower
            {
Item item = new OrnateCrownOfTheHarrower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 24: //Shadow Dancer Leggings
            {
Item item = new ShadowDancerLeggings();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 25: //Inquisitor's Resolution
            {
Item item = new InquisitorsResolution();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 26: //Tunic of Fire
            {
Item item = new TunicOfFire();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 27: //Voice of the Fallen King
            {
Item item = new VoiceOfTheFallenKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
           
            }
    case 29: //Bracelet of Health
            {
Item item = new BraceletOfHealth();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 30: //Ornament of the Magician
            {
Item item = new OrnamentOfTheMagician();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 31: //Ring of the Elements
            {
Item item = new RingOfTheElements();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 32: //Ring of the Vile
            {
Item item = new RingOfTheVile();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 34: //Aegis
            {
Item item = new Aegis();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 35: //Arcane Shield
            {
Item item = new ArcaneShield();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 36: //Divine Countenance
            {
Item item = new DivineCountenance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 37: //Hat of the Magi
            {
Item item = new HatOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 38: //Hunters Headdress
            {
Item item = new HuntersHeaddress();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
    case 39: //Spirit of the Totem
            {
Item item = new SpiritOfTheTotem();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
            }
         
         }   
      }
   }
}

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