/////////////////////
//Crafted By Sephiroth///
/////////////////////
using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class ArtifactDeed : Item
{
[Constructable]
public ArtifactDeed() : this( null )
{
}
[Constructable]
public ArtifactDeed ( string name ) : base ( 0x14F0 )
{
Name = "Artifact Deed";
LootType = LootType.Blessed;
Hue = 1161;
}
public ArtifactDeed ( Serial serial ) : base ( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
}
else
{
from.SendGump( new ArtifactGump( from, this ) );
}
}
public override void Serialize ( GenericWriter writer)
{
base.Serialize ( writer );
writer.Write ( (int) 0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize ( reader );
int version = reader.ReadInt();
}
}
}