//Scirpt By Lord Streamline
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x170d, 0x170e )]
public class TigersSandals : BaseShoes
{
[Constructable]
public TigersSandals() : this( 0 )
{
}
[Constructable]
public TigersSandals( int hue ) : base( 0x170D, hue )
{
LootType = LootType.Blessed;
Name = "<basefontcolor=green>Sandal Of The DenemeUo";
Hue = 1161;
Weight = 1.0;
Attributes.BonusDex = 2;
Resistances.Fire = 2;
Resistances.Cold = 2;
}
public TigersSandals( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}