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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;

namespace Server.Gumps
{
public enum ResurrectMessage
{
ChaosShrine = 0,
VirtueShrine = 1,
Healer = 2,
Generic = 3,
}

public class ResurrectGump : Gump
{
private Mobile m_Healer;
private int m_Price;
private bool m_FromSacrifice;
private double m_HitsScalar;

public ResurrectGump( Mobile owner )
: this( owner, owner, ResurrectMessage.Generic, false )
{
}

public ResurrectGump( Mobile owner, double hitsScalar )
: this( owner, owner, ResurrectMessage.Generic, false, hitsScalar )
{
}

public ResurrectGump( Mobile owner, bool fromSacrifice )
: this( owner, owner, ResurrectMessage.Generic, fromSacrifice )
{
}

public ResurrectGump( Mobile owner, Mobile healer )
: this( owner, healer, ResurrectMessage.Generic, false )
{
}

public ResurrectGump( Mobile owner, ResurrectMessage msg )
: this( owner, owner, msg, false )
{
}

public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg )
: this( owner, healer, msg, false )
{
}

public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice )
: this( owner, healer, msg, fromSacrifice, 0.0 )
{
}

public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice, double hitsScalar )
: base( 100, 0 )
{
m_Healer = healer;
m_FromSacrifice = fromSacrifice;
m_HitsScalar = hitsScalar;

AddPage( 0 );

AddBackground( 0, 0, 400, 350, 2600 );

AddHtmlLocalized( 0, 20, 400, 35, 1011022, false, false ); // <center>Resurrection</center>

AddHtmlLocalized( 50, 55, 300, 140, 1011023 + (int)msg, true, true ); /* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
   * CONTINUE - You chose to try to come back to life now.<br>
   * CANCEL - You prefer to remain a ghost for now.
   */

AddButton( 200, 227, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 235, 230, 110, 35, 1011012, false, false ); // CANCEL

AddButton( 65, 227, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 100, 230, 110, 35, 1011011, false, false ); // CONTINUE
}

public ResurrectGump( Mobile owner, Mobile healer, int price )
: base( 150, 50 )
{
m_Healer = healer;
m_Price = price;

Closable = false;

AddPage( 0 );

AddImage( 0, 0, 3600 );

AddImageTiled( 0, 14, 15, 200, 3603 );
AddImageTiled( 380, 14, 14, 200, 3605 );

AddImage( 0, 201, 3606 );

AddImageTiled( 15, 201, 370, 16, 3607 );
AddImageTiled( 15, 0, 370, 16, 3601 );

AddImage( 380, 0, 3602 );

AddImage( 380, 201, 3608 );

AddImageTiled( 15, 15, 365, 190, 2624 );

AddRadio( 30, 140, 9727, 9730, true, 1 );
AddHtmlLocalized( 65, 145, 300, 25, 1060015, 0x7FFF, false, false ); // Grudgingly pay the money

AddRadio( 30, 175, 9727, 9730, false, 0 );
AddHtmlLocalized( 65, 178, 300, 25, 1060016, 0x7FFF, false, false ); // I'd rather stay dead, you scoundrel!!!

AddHtmlLocalized( 30, 20, 360, 35, 1060017, 0x7FFF, false, false ); // Wishing to rejoin the living, are you?  I can restore your body... for a price of course...

AddHtmlLocalized( 30, 105, 345, 40, 1060018, 0x5B2D, false, false ); // Do you accept the fee, which will be withdrawn from your bank?

AddImage( 65, 72, 5605 );

AddImageTiled( 80, 90, 200, 1, 9107 );
AddImageTiled( 95, 92, 200, 1, 9157 );

AddLabel( 90, 70, 1645, price.ToString() );
AddHtmlLocalized( 140, 70, 100, 25, 1023823, 0x7FFF, false, false ); // gold coins

AddButton( 290, 175, 247, 248, 2, GumpButtonType.Reply, 0 );

AddImageTiled( 15, 14, 365, 1, 9107 );
AddImageTiled( 380, 14, 1, 190, 9105 );
AddImageTiled( 15, 205, 365, 1, 9107 );
AddImageTiled( 15, 14, 1, 190, 9105 );
AddImageTiled( 0, 0, 395, 1, 9157 );
AddImageTiled( 394, 0, 1, 217, 9155 );
AddImageTiled( 0, 216, 395, 1, 9157 );
AddImageTiled( 0, 0, 1, 217, 9155 );
}

public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;

from.CloseGump( typeof( ResurrectGump ) );

if( info.ButtonID == 1 || info.ButtonID == 2 )
{
if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) )
{
from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
return;
}

if( m_Price > 0 )
{
if( info.IsSwitched( 1 ) )
{
if( Banker.Withdraw( from, m_Price ) )
{
from.SendLocalizedMessage( 1060398, m_Price.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
from.SendLocalizedMessage( 1060022, Banker.GetBalance( from ).ToString() ); // You have ~1_AMOUNT~ gold in cash remaining in your bank box.
}
else
{
from.SendLocalizedMessage( 1060020 ); // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
return;
}
}
else
{
from.SendLocalizedMessage( 1060019 ); // You decide against paying the healer, and thus remain dead.
return;
}
}

from.PlaySound( 0x214 );
from.FixedEffect( 0x376A, 10, 16 );

from.Resurrect();

if( m_Healer != null && from != m_Healer )
{
VirtueLevel level = VirtueHelper.GetLevel( m_Healer, VirtueName.Compassion );

switch( level )
{
case VirtueLevel.Seeker: from.Hits = AOS.Scale( from.HitsMax, 20 ); break;
case VirtueLevel.Follower: from.Hits = AOS.Scale( from.HitsMax, 40 ); break;
case VirtueLevel.Knight: from.Hits = AOS.Scale( from.HitsMax, 80 ); break;
}
}

if( m_FromSacrifice && from is PlayerMobile )
{
((PlayerMobile)from).AvailableResurrects -= 1;

Container pack = from.Backpack;
Container corpse = from.Corpse;

if( pack != null && corpse != null )
{
List<Item> items = new List<Item>( corpse.Items );

for( int i = 0; i < items.Count; ++i )
{
Item item = items[i];

if( item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable )
pack.DropItem( item );
}
}
}

if( from.Fame > 0 )
{
int amount = from.Fame / 10;

Misc.Titles.AwardFame( from, -amount, true );
}

if( !Core.AOS && from.ShortTermMurders >= 5 )
{
double loss = (100.0 - (4.0 + (from.ShortTermMurders / 5.0))) / 100.0; // 5 to 15% loss

if( loss < 0.85 )
loss = 0.85;
else if( loss > 0.95 )
loss = 0.95;

if( from.RawStr * loss > 10 )
from.RawStr = (int)(from.RawStr * loss);
if( from.RawInt * loss > 10 )
from.RawInt = (int)(from.RawInt * loss);
if( from.RawDex * loss > 10 )
from.RawDex = (int)(from.RawDex * loss);

for( int s = 0; s < from.Skills.Length; s++ )
{
if( from.Skills[s].Base * loss > 35 )
from.Skills[s].Base *= loss;
}
}

if( from.Alive && m_HitsScalar > 0 )
from.Hits = (int)(from.HitsMax * m_HitsScalar);
}
}
}
}

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