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Profilim
using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Spells.Bushido
{
public class LightningStrike : SamuraiMove
{
public LightningStrike()
{
}

public override int BaseMana{ get{ return 5; } }
public override double RequiredSkill{ get{ return 50.0; } }

public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063167 ); } } // You prepare to strike quickly.

public override bool DelayedContext{ get{ return true; } }

public override int GetAccuracyBonus( Mobile attacker )
{
return 50;
}

public override bool IgnoreArmor( Mobile attacker )
{
double bushido = attacker.Skills[SkillName.Bushido].Value;

double criticalChance = (bushido * bushido) / 72000.0;

return ( criticalChance >= Utility.RandomDouble() );
}

public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
return Validate( attacker ) && CheckMana( attacker, true );
}

public override bool ValidatesDuringHit { get { return false; } }

public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
//Validation in OnBeforeSwing

ClearCurrentMove( attacker );

attacker.SendLocalizedMessage( 1063168 ); // You attack with lightning precision!
defender.SendLocalizedMessage( 1063169 ); // Your opponent's quick strike causes extra damage!

            defender.FixedParticles( 0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist );
            defender.PlaySound( 0x51D );

CheckGain( attacker );

SetContext( attacker );
}

public override void OnMiss( Mobile attacker, Mobile defender )
{
ClearCurrentMove( attacker );

SetContext( attacker );
}
}
}

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