Anasayfa
UO Sunucular
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Profilim
using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;

namespace Server.Spells.Necromancy
{
public class PoisonStrikeSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Poison Strike", "In Vas Nox",
203,
9031,
Reagent.NoxCrystal
);

public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( (Core.ML ? 1.75 : 1.5) ); } }

public override double RequiredSkill { get { return 50.0; } }
public override int RequiredMana { get { return 17; } }

public PoisonStrikeSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public override bool DelayedDamage { get { return false; } }

public void Target( Mobile m )
{
if( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );

/* Creates a blast of poisonous energy centered on the target.
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
*/

//CheckResisted( m ); // Check magic resist for skill, but do not use return value //reports from OSI:  Necro spells don't give Resist gain

Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x36B0, 1, 14, 63, 7, 9915, 0 );
Effects.PlaySound( m.Location, m.Map, 0x229 );

double damage = Utility.RandomMinMax( (Core.ML ? 32 : 36), 40 ) * ((300 + (GetDamageSkill( Caster ) * 9)) / 1000);

double sdiBonus = (double)AosAttributes.GetValue( Caster, AosAttribute.SpellDamage )/100;
double pvmDamage = damage * (1 + sdiBonus);

if ( Core.ML && sdiBonus > 0.15 )
sdiBonus = 0.15;
double pvpDamage = damage * (1 + sdiBonus);

Map map = m.Map;

if( map != null )
{
List<Mobile> targets = new List<Mobile>();

if ( Caster.CanBeHarmful(m, false ) )
targets.Add( m );

foreach( Mobile targ in m.GetMobilesInRange( 2 ) )
if( ( targ != Caster && m != targ ) && ( SpellHelper.ValidIndirectTarget( Caster, targ ) && Caster.CanBeHarmful( targ, false) ) )
targets.Add( targ );

for( int i = 0; i < targets.Count; ++i )
{
Mobile targ = targets[i];

int num;

if( targ.InRange( m.Location, 0 ) )
num = 1;
else if( targ.InRange( m.Location, 1 ) )
num = 2;
else
num = 3;

Caster.DoHarmful( targ );
SpellHelper.Damage( this, targ, ((m.Player && Caster.Player) ? pvpDamage : pvmDamage) / num, 0, 0, 0, 100, 0 );
}
}
}

FinishSequence();
}

private class InternalTarget : Target
{
private PoisonStrikeSpell m_Owner;

public InternalTarget( PoisonStrikeSpell owner )
: base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if( o is Mobile )
m_Owner.Target( (Mobile)o );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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Üyelerin oylama ortalaması (10 dışında) :

5.00

Oylar: 1 den itibaren 13-10-2023 15:14