[ITEMDEF i_power_crystal]
NAME=power crystal
ID=01f1c
WEIGHT=3
On=@Create
COLOR=0515
On=@DClick
return 1
[ITEMDEF i_clockwork_assembly]
NAME=clockwork assembly
ID=01ea9
WEIGHT=15
On=@Create
COLOR=0515
[DIALOG d_golem]
150,75
nomove
noclose
resizepic 0 0 5120 265 150
tilepic 110 55 8407
text 81 21 9 0
text 80 20 449 0
button 50 100 1153 1155 1 0 1
button 185 100 1150 1152 1 0 0
text 48 78 450 1
text 180 78 450 2
[DIALOG d_golem Text]
Golem yapımı
Evet
Hayir
[DIALOG d_golem Button]
On=1
if (<tinkering> < 90.0)
src.sysh_trk Golem yapabilmek için tinkering skill'inizin 90.0 veya üstü olması gerekiyor.
elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>)
src.sysh_trk Golem yapabilmek için 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyacınız var.
else
consume 50 i_ingot_iron
consume 50 i_ingot_bronze
consume 5 i_axel_and_gears
consume 1 i_power_crystal
consume 1 i_clockwork_assembly
itemmake
if (<tinkering> < 98.0)
newitem i_pet_golem1
act.bounce
else
newitem i_pet_golem2
act.bounce
endif
endif
[ITEMDEF i_pet_golem1]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 90.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_shadow
On=@Create
COLOR=0837
MORE=c_m_golem_tinker1
On=@DClick
IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysh_trk Golemi ev içinde büyütemezsiniz.
return 1
endif
[ITEMDEF i_pet_golem2]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 98.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_shadow
On=@Create
COLOR=0839
MORE=c_m_golem_tinker2
On=@DClick
IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysh_trk Golemi ev içinde büyütemezsiniz.
return 1
endif
[CHARDEF c_m_golem_tinker1]
DEFNAME=c_m_golem_tinker1
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=15,40
ARMOR=10
CAN=MT_WALK|MT_USEHANDS
////SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0515
On=@EnvironChange
food 999
On=@Click
if (<memoryfindtype.memory_ipet>)
message @1153,,1 [<memoryfindtype.memory_ipet.link.name>]
endif
ON=@Create
COLOR=0837
STR=450
DEX=250
INT=300
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker Low
[CHARDEF c_m_golem_tinker2]
DEFNAME=c_m_golem_tinker2
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=25,50
ARMOR=20
CAN=MT_WALK|MT_USEHANDS
////SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0525
On=@EnvironChange
food 999
On=@Click
if (<memoryfindtype.memory_ipet>)
message @1153,,1 [<memoryfindtype.memory_ipet.link.name>]
endif
ON=@Create
COLOR=0839
STR=550
DEX=350
INT=400
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker High
[CHARDEF c_m_golem]
DEFNAME=c_m_golem
ID=c_elem_earth
NAME=Golem
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=33
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0515
//TEVENTS=e_intelligent
ON=@Create
COLOR=0839
STR=650
DEX=450
INT=5000
FAME={7000 9000}
KARMA={-6000 -6999}
PARRYING={90.0 100.0}
MAGERY=100.0
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
npc=brain_monster
ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt
ITEM=loot_GOLEM
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned
[TEMPLATE loot_GOLEM]
DEFNAME=loot_GOLEM
CATEGORY=Item Templates
SUBSECTION=Monster Loot Templates
DESCRIPTION=Golem
CONTAINER=i_backpack
ITEM=i_ingot_iron,{3 5}
ITEM=i_ingot_shadow,{3 5}
ITEM=i_clockwork_assembly,R6
ITEM=i_power_crystal,R6
ITEM=i_bilet,{10000 20000}