[CHARDEF c_ancient_evil]
DEFNAME=c_ancient_evil
ID=c_zombie
NAME=Ancient Evil
CAN=MT_WALK|MT_RUN|MT_USEHANDS
DAM=8,10
ARMOR=10
FOODTYPE=
BLOODCOLOR=colors_pink
CATEGORY=Miscellaneous
SUBSECTION=Blade Spirits
DESCRIPTION=Ancient Evil
ON=@Create
COLOR=0483
NAME=Ancient Evil
NPC=brain_beserk
STR=300
DEX=1000
INT=1
TACTICS=100.0
WRESTLING=100.0
POISONING=600.0
MAGERY=500.0
FAME=500
KARMA=-10000
//ALIGNMENT=EVIL
ITEMNEWBIE=i_light_source
ATTR=attr_magic|attr_newbie
on=@gethit
if (<hits> < 20)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 300)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
on=@hit
src.poison 3000
dorand 3
SAYU Oleceksin <src.name>
SAYU Bana saldirmamaliydin bunu sen istedin!
SAYU Mezarin burasi olacak..
enddo