Guild üyeleri birbirine yeşil görünüyor düzgün çalışıyor fakat düşmanlar'ın turuncu görünüp birbirlerine crim olmadan saldırabilmeleri çalışmıyor bir bakarmsnz. Tekrar açmak zorunda kaldım başlık yanıt gelmedi diğer açtığımda çözüm bulamadım
Kod:
[function guild_cc_y]
var.act <act>
var.p <p>
newitem i_memory
act.p 6000 2000
var.regfla <act.region.flags>
act.region.flags <region.flags>
p 6000 2000
dorand 21
local.r 11
local.r 21
local.r 31
local.r 41
local.r 51
local.r 61
local.r 71
local.r 81
local.r 91
local.r 101
local.r 111
local.r 121
local.r 131
local.r 141
local.r 151
local.r 161
local.r 171
local.r 181
local.r 191
local.r 201
local.r 211
enddo
if ((strlen(<var.g_title>)) > 1)
act.sayua <local.r>,6,0,enu <var.g_abbrev>, <var.g_name> [<var.g_title>] : <args>
else
act.sayua <local.r>,6,0,enu <var.g_abbrev>, <var.g_name> : <args>
endif
p <var.p>
act.region.flags <var.regfla>
act.remove
act <var.act>
[function guild_cc]
//var.msgrobe 101
var.act <act>
var.p <p>
newitem i_memory
act.p 6000 2000
var.regfla <act.region.flags>
act.region.flags <region.flags>
p 6000 2000
dorand 21
local.r 11
local.r 21
local.r 31
local.r 41
local.r 51
local.r 61
local.r 71
local.r 81
local.r 91
local.r 101
local.r 111
local.r 121
local.r 131
local.r 141
local.r 151
local.r 161
local.r 171
local.r 181
local.r 191
local.r 201
local.r 211
enddo
if ((strlen(<var.g_title>)) > 1)
act.sayua <local.r>,6,0,enu <var.g_name> [<var.g_title>] : <args>
else
act.sayua <local.r>,6,0,enu <var.g_name> : <args>
endif
p <var.p>
act.region.flags <var.regfla>
act.remove
act <var.act>
[function followplayer]
if <src.findid.i_guild_online>
src.findid.i_guild_online.remove
endif
if <src.findid.i_follow_player>
src.findid.i_follow_player.remove
endif
src.newitem i_follow_player
src.act.tag.id <args>
src.act.equip
[itemdef i_follow_player]
name go player
id i_memory
type t_eq_script
weight 0
layer layer_special
On=@Create
attr attr_invis|attr_decay
On=@Equip
timer 1
On=@Timer
if (<cont>)
//remove
if <uid.<tag.id>.isonline>
cont.arrowquest <uid.<tag.id>.p>
else
remove
endif
endif
timer 1
return 1
[FUNCTION guildonline]
if <src.findid.i_guild_online>
src.findid.i_guild_online.remove
endif
if <src.findid.i_follow_player>
src.findid.i_follow_player.remove
endif
arrowquest
var.gplist 0
IF <SRC.MEMORYFINDTYPE.MEMORY_GUILD.LINK.UID>!=0
SRC.NEWITEM i_guild_online
SRC.ACT.EQUIP
SERV.Allclients goncheck
src.dialogclose d_guild_online
SRC.DIALOG d_guild_online
else
sysmessage @021,,1 Bir loncaya uyeliginiz bulunmamaktadir.
endif
[FUNCTION goncheck]
if (<SRC.MEMORYFINDTYPE.MEMORY_GUILD.LINK.tag0.chat> = 01)&&(<MEMORYFINDTYPE.MEMORY_GUILD.LINK.tag0.chat> = 01)
if <src.memoryfindtype.memory_guild.link.align> == <memoryfindtype.memory_guild.link.align>
if !(<uid> = <src.uid>) && (<account.plevel>=1)
var.gplist <eval (<var.gplist>+1)>
src.findid.i_guild_online.tag.player<eval <var.gplist>>=<name>
src.findid.i_guild_online.tag.id<eval <var.gplist>>=<uid>
endif
endif
else
IF <MEMORYFINDTYPE.MEMORY_GUILD.LINK.isvalid>==<SRC.MEMORYFINDTYPE.MEMORY_GUILD.LINK.isvalid> // CONSOLEE HATASI
IF <MEMORYFINDTYPE.MEMORY_GUILD.LINK.UID>==<SRC.MEMORYFINDTYPE.MEMORY_GUILD.LINK.UID>
if !(<uid> = <src.uid>) && (<account.plevel>=1)
var.gplist <eval (<var.gplist>+1)>
src.findid.i_guild_online.tag.player<eval <var.gplist>>=<name>
src.findid.i_guild_online.tag.id<eval <var.gplist>>=<uid>
endif
endif
else
return 1
endif
endif
[DIALOG d_guild_online]
0,0
resizepic 0 0 83 380 720
resizepic 10 10 83 360 700
//checkertrans 10 10 360 400
text <eval ((350/2) - ((strlen(<SRC.MEMORYFINDTYPE.MEMORY_GUILD.LINK.NAME>)) * 3) )> 30 0032 0
//button 225 400 4006 4007 1 0 998
//dtext 265 402 1153 Chat,
//if (<src.tag0.gc_off>)
//dtext 305 402 33 Kapali
//else
//dtext 305 402 73 Aktif
//endif
//button 20 400 4006 4007 1 0 999
//dtext 60 402 1153 Destek modu,
//if (<memoryfindtype.memory_guild.link.tag0.chat> = 01)
//dtext 155 402 73 Aktif
//else
//dtext 155 402 33 Kapali
//endif
page 1
local.sayfa 1
local.gecis 0
if (<eval (<var.gplist>)> > 0)
for 1 <eval (<var.gplist>)>
obj=<eval <local._for>>
if (<local.gecis> > 14)
local.gecis 0
local.sayfa += 1
button 325 360 4006 4007 0 <local.sayfa> 102
page <local.sayfa>
button 30 360 4015 4016 0 <eval <local.sayfa>-1> 101 // geri
endif
dtext 61 <eval ((<local.gecis>+1)*20)+40> 1153 <SRC.FINDID.i_guild_online.tag.player<eval <local._for>>>
button 30 <eval ((<local.gecis>+1)*20)+39> 4006 4007 1 0 <eval <local._for>>
dtext 235 <eval ((<local.gecis>+1)*20)+40> 1153 <uid.<src.findid.i_guild_online.tag.id<eval <local._for>>>.region.name>
local.gecis += 1
endfor
endif
[DIALOG d_guild_online TEXT]
<SRC.MEMORYFINDTYPE.MEMORY_GUILD.LINK.NAME>
[DIALOG d_guild_online BUTTON]
on=0
on=1
followplayer <src.findid.i_guild_online.tag.id1>
on=2
followplayer <src.findid.i_guild_online.tag.id2>
on=3
followplayer <src.findid.i_guild_online.tag.id3>
on=4
followplayer <src.findid.i_guild_online.tag.id4>
on=5
followplayer <src.findid.i_guild_online.tag.id5>
on=6
followplayer <src.findid.i_guild_online.tag.id6>
on=7
followplayer <src.findid.i_guild_online.tag.id7>
on=8
followplayer <src.findid.i_guild_online.tag.id8>
on=9
followplayer <src.findid.i_guild_online.tag.id9>
on=10
followplayer <src.findid.i_guild_online.tag.id10>
on=11
followplayer <src.findid.i_guild_online.tag.id11>
on=12
followplayer <src.findid.i_guild_online.tag.id12>
on=13
followplayer <src.findid.i_guild_online.tag.id13>
on=14
followplayer <src.findid.i_guild_online.tag.id14>
on=15
followplayer <src.findid.i_guild_online.tag.id15>
on=16
followplayer <src.findid.i_guild_online.tag.id16>
on=17
followplayer <src.findid.i_guild_online.tag.id17>
on=18
followplayer <src.findid.i_guild_online.tag.id18>
on=19
followplayer <src.findid.i_guild_online.tag.id19>
on=20
followplayer <src.findid.i_guild_online.tag.id20>
on=21
followplayer <src.findid.i_guild_online.tag.id21>
on=22
followplayer <src.findid.i_guild_online.tag.id22>
on=23
followplayer <src.findid.i_guild_online.tag.id23>
on=24
followplayer <src.findid.i_guild_online.tag.id24>
on=25
followplayer <src.findid.i_guild_online.tag.id25>
on=26
followplayer <src.findid.i_guild_online.tag.id26>
on=27
followplayer <src.findid.i_guild_online.tag.id27>
on=28
followplayer <src.findid.i_guild_online.tag.id28>
on=29
followplayer <src.findid.i_guild_online.tag.id29>
on=30
followplayer <src.findid.i_guild_online.tag.id30>
on=31
followplayer <src.findid.i_guild_online.tag.id31>
on=32
followplayer <src.findid.i_guild_online.tag.id32>
on=33
followplayer <src.findid.i_guild_online.tag.id33>
on=34
followplayer <src.findid.i_guild_online.tag.id34>
on=35
followplayer <src.findid.i_guild_online.tag.id35>
on=36
followplayer <src.findid.i_guild_online.tag.id36>
on=37
followplayer <src.findid.i_guild_online.tag.id37>
on=38
followplayer <src.findid.i_guild_online.tag.id38>
on=39
followplayer <src.findid.i_guild_online.tag.id39>
on=40
followplayer <src.findid.i_guild_online.tag.id40>
on=41
followplayer <src.findid.i_guild_online.tag.id41>
on=42
followplayer <src.findid.i_guild_online.tag.id42>
on=43
followplayer <src.findid.i_guild_online.tag.id43>
on=44
followplayer <src.findid.i_guild_online.tag.id44>
on=45
followplayer <src.findid.i_guild_online.tag.id45>
on=46
followplayer <src.findid.i_guild_online.tag.id46>
on=47
followplayer <src.findid.i_guild_online.tag.id47>
on=48
followplayer <src.findid.i_guild_online.tag.id48>
on=49
followplayer <src.findid.i_guild_online.tag.id49>
on=50
followplayer <src.findid.i_guild_online.tag.id50>
on=51
followplayer <src.findid.i_guild_online.tag.id51>
on=998
if <tag0.gc_off>
tag.gc_off
else
tag.gc_off 1
endif
guildonline
on=999
if (<memoryfindtype.memory_guild.link.masteruid> = <uid>)
if (<memoryfindtype.memory_guild.link.tag.chat> = 1)
memoryfindtype.memory_guild.link.tag.chat 0
guildonline
else
memoryfindtype.memory_guild.link.tag.chat 1
guildonline
endif
else
sysmessage @021,,1 Sadece Guild sahibi fonksyonu degistirebilir.
return 1
endif
[ITEMDEF i_guild_online]
Name=Gg
Id=i_memory
type=t_eq_script
[ITEMDEF i_Guildtele]
ID=i_rune_alchem_6
NAME=Guild teleport
ON=@CREATE
COLOR=0455
on=@step
if (<link> == <src.memoryfindtype.memory_guild.link.uid>)
if (<src.hits> >= <src.str>)
src.go <morep>
else
src.sysmessage @021,,1 Yarali durumda buradan gecemezsiniz.
endif
else
src.sysmessage Bu koye sadece uyeleri giris yapabilir.
endif
[ITEMDEF i_Guildres]
ID=i_rune_alchem_6
NAME=Guild Res Tasi
ON=@CREATE
COLOR=0455
on=@step
if !(<link> == <src.memoryfindtype.memory_guild.link.uid>)
src.SAYUA 04b9,0,0,0, Bu guildin uyesi degilsiniz
else
if (<src.flags> &statf_dead)
src.resurrect
src.SAYUA 04b9,0,0,0, Yasama Hosgeldin
else
src.SAYUA 07d1,0,0,0, Hayattasin
endif
return 1
//[Itemdef i_deed_guildstone]
//NAME=Guildstone deed
//ID=i_deed
//type t_script
//VALUE=1000
//
//ON=@create
//color 07a1
//
//ON=@Dclick
/IF (<src.memoryfindtype.memory_guild.uid>)
//src.sysmessage Zaten <src.memoryfindtype.memory_guild.link.name> guildine uyesiniz.
//
//ELIF !(<src.region.events.r_house_system>)
//src.sysmessage Guildi sadece evlere kurabilirsiniz.
//
//ELIF (<link.isneartype t_sign_gump 2>)
//src.sysmessage Deedi tabelaya max 2 kareye sabitleyin.
//ELIF (<link>==04fffffff)
//src.sysmessage Tapuyu eve sabitlemelisiniz.
//
//
//elif !((<link.baseid>==i_multi_tower) || (<link.baseid>==i_multi_keep) || (<link.baseid>==i_multi_castle))
//src.sysmessage Guildleri sadece Tower, Keep veya Castle'lara kurabilirsiniz.
//
//ELSE
//
//var.old_place <src.targ.p>
//var.old_link <link.uid>
//src.newitem i_guildstone
//src.act.p <var.old_place>
//src.act.dclick
//src.act.link <var.old_link>
//
//link.tag0.houseguild 1
//link.tag.locknumber <eval <link.tag.locknumber> +(-1)>
//
//remove
//
//endif
//return 1
[ITEMDEF 0ede]
//gravestone
DUPEITEM=0edd
[ITEMDEF 0edd]
//gravestone = Guildstone
DEFNAME=i_guildstone
TYPE=T_STONE_GUILD
VALUE=60000
On=@Create
attr 010
dispid 0ed4
name No name
abbrev Non
On=@dClick
if !(<masteruid>)
applytojoin <src.uid>
masteruid <src.uid>
endif
dialogclose d_guildstone
dialog d_guildstone
return 1
On=@Click
message a guild stone
if !(strmatch('<abbrev>',''))
message @0 <name> [<abbrev>]
else
message @0 <name>
endif
if (<more1> == 1)
message @0 [Order]
elseif (<more1> == 2)
message @0 [Chaos]
elseif (<link> != 04fffffff)
message @0 [<link.name>]
endif
return 1
On=@TargOn_Char
if (<morex> == 1) // recruiting
if (<src.targ.npc>)
src.sysmessage @021,,1 Sadece oyuncular guild uyesi olabilir.
elseif (<src.targ.distance> > 3)
src.sysmessage @021,,1 <src.targ.name> bu islem icin stone'a yeterince yakin degil.
elseif (<src.targ.memoryfindtype.memory_guild>)
if (<src.targ.memoryfindtype.memory_guild.link> != <uid>)
src.sysmessage @021,,1 <src.targ.name> uye olabilmek icin oncelikle <src.targ.memoryfindtype.memory_guild.link.name> uyeliginden cikmali.
elseif (<src.targ.memoryfindtype.memory_guild.link> == <uid>)
src.sysmessage @021,,1 <src.targ.name> zaten bir <name> uyesi.
endif
elseif (<src.targ.findid.i_gs_recruit>)
src.sysmessage @021,,1 <src.targ.name> su an dusunme asamasinda.
else
src.newitem i_gs_recruit
src.act.cont <src.targ.uid>
src.act.more1 <src.uid>
src.act.more2 <uid>
src.act.timer 1
endif
elseif (<morex> == 2) // titling
if (<src.targ.memoryfindtype.memory_guild.link> != <uid>)
src.sysmessage @021,,1 Unvan vermeye calistiginiz kisi bir <name> uyesi degil.
dialog d_guildstone
elseif (<src.targ.distance> > 3)
src.sysmessage @021,,1 <src.targ.name> bu islem icin stone'a yeterince yakin degil.
else
src.act <src.targ.uid>
dialog d_gs_title
endif
endif
return 1
On=@TargOn_Ground
return 1
On=@TargOn_Item
return 1
On=@Timer
if (<morey> == 1)
if (<link> != 04fffffff)
link.morex <eval (<link.morex> - 1)>
endif
morey 0
more1 1
link 04fffffff
tag.chat 0
sayu Yeni destek yonu: Order.
elseif (<morey> == 2)
if (<link> != 04fffffff)
link.morex <eval (<link.morex> - 1)>
endif
morey 0
more1 2
link 04fffffff
tag.chat 0
sayu Yeni destek yonu: Chaos.
elseif (<morey> == 3)
if (<link> != 04fffffff)
link.morex <eval (<link.morex> - 1)>
endif
morey 0
more1 0
link 04fffffff
tag.chat 0
sayu <name> Artık tarafsız
endif
return 1
[dialog d_gs_abbrev]
100,50
resizepic 190 175 83 335 150
resizepic 200 185 9300 315 130
resizepic 220 235 145 270 22
//Resizepic 65 60 83 170 50
//Resizepic 72 70 9300 157 30
//DTextentryLimited 79 75 145 20 1152 1 12 <Args> /// Client 4 ve üzeri destekler
//checkertrans 12 13 360 400
htmlgump 220 200 250 20 0 0 0 // ba$lik
htmlgump 255 277 100 20 1 0 0 // ok
button 220 275 10710 10711 1 0 1 // ok b
htmlgump 435 277 100 20 2 0 0 // cancel
button 400 275 10710 10711 1 0 0 // cancel b
textentry 225 237 253 25 0 0 3 // isim buraya
[dialog d_gs_abbrev TEXT]
Yeni guild kisaltmasi giriniz. (4 karakter)
Tamam
Vazgeç
<abbrev>
[dialog d_gs_abbrev BUTTON]
On=0
if (<distance> < 4)
dialog d_guildstone
endif
On=1
if (<distance> > 3)
src.sysmessage @0790,,1 Bu işlem için guild stone'a yeterince yakın değilsiniz.
elseif ((strlen(<argtxt[0]>)) > 4)
src.sysmessage @0790,,1 Guild kısaltması en fazla 4 karakterden oluşabilir.
dialog d_gs_abbrev
elseif (strmatch('<argtxt[0]>',''))
src.sysmessage Bir kısaltma girmediniz.
dialog d_gs_abbrev
else
abbrev <argtxt[0]>
src.sysmessage Yeni kısaltma: <abbrev>
dialog d_guildstone
endif
[dialog d_gs_rename]
100,50
resizepic 190 175 83 335 150
resizepic 200 185 9300 315 130
resizepic 220 235 145 270 22
//checkertrans 12 13 360 400
htmlgump 220 200 250 20 0 0 0 // ba$lik
htmlgump 255 277 100 20 1 0 0 // ok
button 220 275 10710 10711 1 0 1 // ok b
htmlgump 435 277 100 20 2 0 0 // cancel
button 400 275 10710 10711 1 0 0 // cancel b
textentry 225 237 253 25 0 0 3 // isim buraya
[dialog d_gs_rename TEXT]
Yeni guild kisaltmasi giriniz. (16 karakter)
Tamam
Vazgeç
<name>
[dialog d_gs_rename BUTTON]
On=0
if (<distance> < 4)
dialog d_guildstone
endif
On=1
if (<distance> > 3)
src.sysmessage @021,,1 Bu islem icin guildstone'a yeterince yakin degilsiniz.
elseif ((strlen(<argtxt[0]>)) > 16)
src.sysmessage @021,,1 Guild ismi en fazla 16 karakterden olusabilir.
dialog d_gs_rename
elseif (strmatch('<argtxt[0]>',''))
src.sysmessage @021,,1 Bir isim girmediniz?
dialog d_gs_rename
else
name <argtxt[0]>
src.sysmessage Yeni isim: <name>
dialog d_guildstone
endif
[dialog d_gs_title]
100,50
resizepic 190 175 83 335 150
resizepic 200 185 9300 315 130
resizepic 220 235 145 270 22
//checkertrans 12 13 360 400
htmlgump 220 200 290 20 0 0 0 // ba$lik
htmlgump 255 277 100 20 1 0 0 // ok
button 220 275 10710 10711 1 0 1 // ok b
htmlgump 435 277 100 20 2 0 0 // cancel
button 400 275 10710 10711 1 0 0 // cancel b
dtextentry 225 237 253 25 0 5 asfas // isim buraya
[dialog d_gs_title TEXT]
Vermek istediğiniz ünvanı giriniz. (14 karakter)
Tamam
Vazgeç
<src.act.tag.gs_title>
[dialog d_gs_title BUTTON]
On=0
if (<distance> < 4)
dialog d_guildstone
endif
On=1
if (<distance> > 3)
src.sysmessage @021,,1 Bu işlem için guildstone'a yeterince yakın değilsiniz.
elseif (<src.act.distance> > 3)
src.sysmessage @021,,1 <src.act.name> bu işlem için size yeterince yakın değil.
elseif ((strlen(<argtxt[5]>)) > 16)
src.sysmessage @021,,1 Bir ünvan en fazla 16 karakterden oluşabilir.
dialog d_gs_title
elseif (strmatch('<argtxt[5]>',''))
src.act.tag.gs_title
src.act.sysmessage @021,,1 Ünvaniniz silindi.
if (<src.uid> != <src.act.uid>)
src.sysmessage @021,,1 <src.act.name>: Ünvan silindi.
endif
dialog d_guildstone
else
src.act.tag.gs_title <argtxt[5]>
src.act.sysmessage Yeni ünvan: <src.act.tag.gs_title>.
if (<src.uid> != <src.act.uid>)
src.sysmessage <src.act.name> yeni ünvan: <src.act.tag.gs_title>.
endif
dialog d_guildstone
endif
[itemdef i_guild_memory]
name *
id i_memory
type t_eq_script
weight 0
layer layer_special
On=@Create
timer -1
attr 04
[itemdef i_gs_recruit]
name guild recruiter
weight 0
id i_gold
type t_eq_script
layer layer_special
On=@UnEquip
try src.act <more2>
try src.dialog d_gs_recruit
return 1
On=@Timer
remove
return 1
[dialog d_gs_alignment]
-100,-100
nomove
resizepic 190 175 83 335 180
resizepic 200 185 9300 315 160
//resizepic 220 235 145 270 22
//checkertrans 12 13 360 400
text 220 185 2100 0
htmlgump 215 208 223 60 1 1 1
htmlgump 258 277 140 20 2 0 0
htmlgump 258 297 150 20 3 0 0
htmlgump 258 317 150 20 4 0 0
button 225 275 10710 10711 1 0 1
button 225 295 10710 10711 1 0 2
button 225 315 10710 10711 1 0 3
[dialog d_gs_alignment text]
<name>: <var.gs_align>
Dikkat! guild'in destek yönünü degistirdiginiz takdirde, eger tarafsiz bir guild degilse 24 saat boyunca bu menuyu kullanamayacak ve eski destek tarafinizda kalmaya devam edeceksiniz, 24 saat sonunda otomatik olarak desteginiz degisecektir. Tarafsiz guild'ler menuden islem yapildigi anda taraf degistirebilirler. Destek yonunuzu Order veya Chaos'a cevirdiginizde, tum guild uyeleri (candidate'ler haric) O/C'ye dahil olacaktir. Fakat destek yonunuzu faction'lardan bir tanesine cevirirseniz sadece faction savaslarinda bulunmak isteyen guild uyeleri ilgili faction stone'dan faction'a kayit olarak bu olusuma dahil olabileceklerdir.
British: Order
Blackthorn: Chaos
Tarafsız
[dialog d_gs_alignment button]
On=0
dialog d_guildstone
On=1
if (<more1> == 1)
src.sysmessage <name> zaten bir Order guildi.
else
morey 1
if (<more1> == 0) && (<link> == 04fffffff)
timer 1
else
sayu Taraf değiştirme süreci başlamıştır.
timer 86400
endif
endif
dialog d_guildstone
On=2
if (<more1> == 2)
src.sysmessage @021,,1 <name> zaten bir Chaos guildi.
else
morey 2
if (<more1> == 0) && (<link> == 04fffffff)
timer 1
else
sayu Taraf değiştirme süreci başlamıştır.
timer 86400
endif
endif
dialog d_guildstone
On=3
if (<more1> == 0) && (<link> == 04fffffff)
src.sysmessage @021,,1 <name> zaten tarafsız bir guild.
else
morey 3
sayu Tarafsızlık süreci başlamıştır.
timer 86400
endif
dialog d_guildstone
[dialog d_gs_recruit]
-100,-100
nomove
resizepic 190 165 83 335 155
resizepic 200 175 3300 315 135
//checkertrans 12 13 360 400
htmlgump 215 188 223 60 0 1 1
htmlgump 258 257 140 20 1 0 0
htmlgump 258 277 150 20 2 0 0
button 225 261 10710 10711 1 0 1
button 225 281 10710 10711 1 0 0
[dialog d_gs_recruit text]
<uid.<findid.i_gs_recruit.more1>.name> tarafindan <act.name> guild'ine davet edildiniz. Bu guild'e katilmak istiyor musunuz?
Evet
Hayir
[dialog d_gs_recruit button]
On=1
if (<act.distance> > 3)
sysmessage @021,,1 Guild stone'a yeterince yakin degilsiniz.
else
try tag.gs_title
try uid.<act.uid>.joinasmember <uid>
try uid.<act.uid>.tag.mstr <uid.<act.uid>.masteruid>
try uid.<act.uid>.masteruid <uid>
try uid.<act.uid>.masteruid <uid.<act.uid>.tag.mstr>
endif