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[dialog d_house_redeed TEXT]
Evi tapu'ya cevirmeniz durumunda, eve sabitlenmis tum esya, strongbox ve secure kutular kaybolacaktir. Lutfen evdeki tum tezgahtarlari kaldirdiginiza emin olunuz. Evi re-deed etmek istediginize emin misiniz?
Evet
Hayir
[dialog d_house_redeed BUTTON]
On=0
opendialog
On=1
if ((strmatch('<src.uid.<tag.vendor1>.id>','c_pv')) || (strmatch('<src.uid.<tag.vendor2>.id>','c_pv')) || (strmatch('<src.uid.<tag.vendor3>.id>','c_pv')))
src.sysmessage @54,,1 Evi redeed etmek icin once vendorlari kaldirmalisiniz.
elseif (<baseid> == 0)
src.sysmessage @54,,1 Bir hata olustu.
else
hredeed
link.more2 02
remove
endif[function hredeed]
if (<baseid> == i_multi_house_stone_plaster_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04200
src.act.equip
endif
elseif (<baseid> == i_multi_house_stone_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04202
src.act.equip
endif
elseif (<baseid> == i_multi_house_stone_brick_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04204
src.act.equip
endif
elseif (<baseid> == i_multi_house_stone_wood_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04206
src.act.equip
endif
elseif (<baseid> == i_multi_house_wood_plaster_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04208
src.act.equip
endif
elseif (<baseid> == i_multi_house_wood_thatched_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04210
src.act.equip
endif
elseif (<baseid> == i_multi_house_3room)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04216
src.act.equip
endif
elseif (<baseid> == i_multi_house_wood_plaster_2story)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04218
src.act.equip
endif
elseif (<baseid> == i_multi_house_stone_plaster_2story)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04220
src.act.equip
endif
elseif (<baseid> == i_multi_tower)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04222
src.act.equip
endif
elseif (<baseid> == i_multi_keep)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04224
src.act.equip
endif
elseif (<baseid> == i_multi_castle)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04226
src.act.equip
endif
elseif (<baseid> == i_multi_house_patio_marble)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 04229
src.act.equip
endif
elseif (<baseid> == i_multi_tower_wizard)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 0422a
src.act.equip
endif
elseif (<baseid> == i_multi_cabin_log_2story)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 0422b
src.act.equip
endif
elseif (<baseid> == i_multi_house_patio_sand)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 0422c
src.act.equip
endif
elseif (<baseid> == i_multi_villa_2story)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 0422d
src.act.equip
endif
elseif (<baseid> == i_multi_shop_stone_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 0422e
src.act.equip
endif
elseif (<baseid> == i_multi_shop_marble_small)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
src.act.more2 0422f
src.act.equip
endif
endif[itemdef i_redeeder]
id=i_memory
weight=0
layer=layer_special
type t_eq_script
On=@Equip
cont.sysmessage @54,,1 Ev kaldiriliyor, lutfen bekleyin.
timer 2
On=@UnEquip
cont.newitem <more2>
cont.act.attr 04
cont.act.bounce
On=@Timer
remove
return 1scriptin tamamı sığmadı bende ilgili kısımlar koydum.

[itemdef i_redeeder]
id=i_memory
weight=0
layer=layer_special
type t_eq_script
On=@Equip
cont.sysmessage @54,,1 Ev kaldiriliyor, lutfen bekleyin.
timer 2
On=@Timer
Serv.newitem <dmore2>,1,<cont>,1
remove
return 1
elseif (<baseid> == i_multi_keep)
src.newitem i_deed_keep
new.bounceelseif (<baseid> == i_multi_keep)
if !(<src.findid.i_redeeder>)
src.newitem i_redeeder
new.more2 i_deed_keep
new.equip
endif
mahsuni :Denedim ancak olmadı maalesef. Yine ev kaldırılınca çantaya düşmüyor ne yazık ki
Dün salıklı bakamamıştim bugun duzeltim bu şekilde sorun çözülür[itemdef i_redeeder]
id=i_memory
weight=0
layer=layer_special
type t_eq_script
On=@Equip
cont.sysmessage @54,,1 Ev kaldiriliyor, lutfen bekleyin.
timer 2
On=@Timer
Serv.newitem <dmore2> ,1,<cont>,1
remove
return 1
[function hredeed]
if (<baseid> == i_multi_house_stone_plaster_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04200
endif
elseif (<baseid> == i_multi_house_stone_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04202
endif
elseif (<baseid> == i_multi_house_stone_brick_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04204
endif
elseif (<baseid> == i_multi_house_stone_wood_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04206
endif
elseif (<baseid> == i_multi_house_wood_plaster_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04208
endif
elseif (<baseid> == i_multi_house_wood_thatched_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04210
endif
elseif (<baseid> == i_multi_house_3room)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04216
endif
elseif (<baseid> == i_multi_house_wood_plaster_2story)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04218
endif
elseif (<baseid> == i_multi_house_stone_plaster_2story)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04220
endif
elseif (<baseid> == i_multi_tower)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04222
endif
elseif (<baseid> == i_multi_keep)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04224
endif
elseif (<baseid> == i_multi_castle)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04226
endif
elseif (<baseid> == i_multi_house_patio_marble)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=04229
endif
elseif (<baseid> == i_multi_tower_wizard)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=0422a
endif
elseif (<baseid> == i_multi_cabin_log_2story)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=0422b
endif
elseif (<baseid> == i_multi_house_patio_sand)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=0422c
endif
elseif (<baseid> == i_multi_villa_2story)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=0422d
endif
elseif (<baseid> == i_multi_shop_stone_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=0422e
endif
elseif (<baseid> == i_multi_shop_marble_small)
if !(<src.findid.i_redeeder>)
SERV.NEWITEM I_REDEEDER,1,<UID>,1
NEW.MORE2=0422f
endif
endif[itemdef i_redeeder]
id=i_memory
weight=0
layer=layer_special
type t_eq_script
On=@Equip
cont.sysmessage @54,,1 Ev kaldiriliyor, lutfen bekleyin.
timer 2
On=@Timer
Serv.newitem <dmore2>,1,<cont>,1
remove
return 1
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