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İçerde : 2 misafir, 0 üye : ---
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[Plevel 1]
Firewall
[function firewall]
serv.newitem i_fx_field_fire
new.p <src.p>
new.attr attr_decay
new.timer 5
serv.newitem 080
new.p <src.p>
new.attr attr_decay
new.timer 4
return 1
EFFECTLOCATION X, Y, Z, 2, i_fx_field_fire, 6, 15, 1
[FUNCTION SPELL99]
TARGETF SPELLAT
SRC.SYSMESSAGE @07A1,1,1 Lütfen hedefi seçin??
RETURN 1
[FUNCTION SPELLAT]
IF !(<ARGO.ISPLAYER>)
SRC.SYSMESSAGE @38,1,1 Sadece playerları hedef alabilirsiniz.
RETURN 1
ENDIF
ARGO.DUVARAT
SRC.SYSMESSAGE @07A1,1,1 <ARGO.NAME> İsimli oyuncuyu Başarılı bir şekillde duvarladınız.
[ITEMDEF I_SPELL_WALL]
ID=080
NAME=WALL
TYPE=T_SPELL
ON=@CREATE
COLOR 0455
TIMER=10
ATTR=010
ON=@TIMER
REMOVE
RETURN 1
[ITEMDEF I_SPELL_FIRE]
ID=I_FX_FIELD_FIRE
NAME=FIRE
TYPE=T_SPELL
ON=@CREATE
TIMER=10
ATTR=010
ON=@TIMER
REMOVE
RETURN 1
ON=@STEP
SRC.DAMAGE 10
RETURN 1
[FUNCTION DUVARAT]
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 1
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 2
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 3
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 1
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 2
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 3
[plevel 1]
SPELL99
[FUNCTION SPELL99]
TARGETF SPELLAT
SRC.SYSMESSAGE @07A1,1,1 Lütfen hedefi seçin??
RETURN 1
[FUNCTION SPELLAT]
IF !(<ARGO.ISPLAYER>)
SRC.SYSMESSAGE @38,1,1 Sadece playerları hedef alabilirsiniz.
RETURN 1
ENDIF
IF (<SRC.MANA> <15)
SRC.SYSMESSAGE @07A1,1,1 YETERLİ MANA SAHİP DEİLSİNİZ
RETURN 1
ENDIF
IF (<ARGO.REGION.SAFE>)
SRC.SYSMESSAGE BU BÖLGEDE BUNU ATAMAZSINIZ
RETURN 1
ENDIF
ARGO.DUVARAT
SRC.SYSMESSAGE @07A1,1,1 <ARGO.NAME> İsimli oyuncuyu Başarılı bir şekillde duvarladınız.
SRC.EMOTE In Sanct Ylem
SRC.MANA -=15
SRC.SD 1 // SPELL DELEY ITEMİNİ NASIL VERİYORSAN O SEKİL DUZELTEBİLİRSN..
[ITEMDEF I_SPELL_WALL]
ID=080
NAME=WALL
TYPE=T_SPELL
ON=@CREATE
COLOR 0455
TIMER=10
ATTR=010
ON=@TIMER
REMOVE
RETURN 1
[ITEMDEF I_SPELL_FIRE]
ID=I_FX_FIELD_FIRE
NAME=FIRE
TYPE=T_SPELL
ON=@CREATE
TIMER=10
ATTR=010
ON=@TIMER
REMOVE
RETURN 1
ON=@STEP
SRC.DAMAGE 10
RETURN 1
[FUNCTION DUVARAT]
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 1
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 2
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 3
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 1
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 2
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 3
[ITEMDEF I_SPELL_WALL]
ID=080
NAME=WALL
TYPE=T_SPELL
CAST_TIME=2.0
[FUNCTION SDNEW]
IF !(<SRC.FINDID.I_DUVAR_BEKLE>)
SERV.NEWITEM I_DUVAR_BEKLE,1,<UID>,1
RETURN 1
ENDIF
[ITEMDEF I_DUVAR_BEKLE]
NAME=DUVAR BEKLEME SURESI
ID=I_GOLD
TYPE T_EQ_SCRIPT
WEIGHT 0
LAYER LAYER_SPECIAL
ON=@CREATE
ATTR ATTR_INVIS|ATTR_NEWBIE
ON=@EQUİP
TIMER=2
SRC.FLAGS=<SRC.FLAGS>|STATF_FREEZE
ON=@TIMER
CONT.FLAGS=<CONT.FLAGS>&~STATF_FREEZE
CONT.SYSMESSAGE @07a1,1,1 ARTIK BUYU ATABILIRSINIZ.
REMOVE
RETURN 1
[plevel 1]
SPELL99
[FUNCTION SPELL99]
TARGETF SPELLAT
SRC.SYSMESSAGE @07A1,1,1 Lütfen hedefi seçin??
RETURN 1
[FUNCTION SPELLAT]
IF !(<ARGO.ISPLAYER>)
SRC.SYSMESSAGE @38,1,1 Sadece playerları hedef alabilirsiniz.
RETURN 1
ENDIF
IF (<SRC.MANA> <15)
SRC.SYSMESSAGE @07A1,1,1 YETERLİ MANA SAHİP DEİLSİNİZ
RETURN 1
ENDIF
IF (<ARGO.REGION.SAFE>)
SRC.SYSMESSAGE BU BÖLGEDE BUNU ATAMAZSINIZ
RETURN 1
ENDIF
ARGO.DUVARAT
SRC.SYSMESSAGE @07A1,1,1 <ARGO.NAME> İsimli oyuncuyu Başarılı bir şekillde duvarladınız.
SRC.EMOTE In Sanct Ylem
SRC.MANA -=15
SRC.SDNEW // SPELL DELEY ITEMİNİ NASIL VERİYORSAN O SEKİL DUZELTEBİLİRSN..
[ITEMDEF I_SPELL_WALL]
ID=080
NAME=WALL
TYPE=T_SPELL
ON=@CREATE
COLOR 0455
TIMER=10
ATTR=010
ON=@TIMER
REMOVE
RETURN 1
[ITEMDEF I_SPELL_FIRE]
ID=I_FX_FIELD_FIRE
NAME=FIRE
TYPE=T_SPELL
ON=@CREATE
TIMER=10
ATTR=010
ON=@TIMER
REMOVE
RETURN 1
ON=@STEP
SRC.DAMAGE 10
RETURN 1
[FUNCTION DUVARAT]
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 1
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 2
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 3
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 1
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 2
SERV.NEWITEM I_SPELL_FIRE
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE W 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE N 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE S 3
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 1
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 2
SERV.NEWITEM I_SPELL_WALL
NEW.P=<P>
NEW.TIMER=10
NEW.MOVE E 3
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