|
[Function COLORS]
IF (<ISEMPTY <TAG.LSEARCH.ITEM>>)
TAG.LSEARCH.ITEM=01415
ENDIF
DIALOG d_colors,1[DIALOG d_colors]
50,50
NOMOVE
PAGE 1
RESIZEPIC 0 0 5120 250 150
RESIZEPIC 10 10 0bb8 230 130
RESIZEPIC 20 20 0bb8 210 30
DHTMLGUMP 25 28 150 20 0 0 Başlangıç Noktası:
RESIZEPIC 165 25 0bb8 60 20
DTEXTENTRYLIMITED 170 25 50 20 0 1 4
RESIZEPIC 20 60 0bb8 210 30
DHTMLGUMP 25 68 50 20 0 0 Item ID:
RESIZEPIC 75 65 0bb8 150 20
DTEXTENTRY 80 65 140 20 0 2 <QVAL !<ISEMPTY <SRC.TAG.LSEARCH.ITEM>>?<SERV.ITEMDEF.<SRC.TAG.LSEARCH.ITEM>.BASEID>>
RESIZEPIC 20 100 0bb8 210 30
BUTTON 205 107 025E6 025E7 1 0 1
DHTMLGUMP 25 108 180 20 0 0 Renklere Bak
PAGE 2
RESIZEPIC 0 0 5120 620 380
RESIZEPIC 10 10 0bb8 600 360
LOCAL.SCOLOR=<DARGV[0]>
IF (<DLOCAL.SCOLOR> <= 0)
LOCAL.SCOLOR=0
ENDIF
LOCAL.OSCOLOR=<DLOCAL.SCOLOR>
LOCAL.ITEM=01415
IF !(<ISEMPTY <ARGV[1]>>)
LOCAL.ITEM=<ARGV[1]>
ENDIF
LOCAL.ECOLOR=3000
TAG.LITEM=<LOCAL.ITEM>
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 20 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 25 <LOCAL.ITEM> <QVAL !(<DLOCAL.CLR>)?3000:<DLOCAL.CLR>>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 74 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 70 40 20 0 0 <HVAL <LOCAL.CLR> + 1>
ENDIF
ENDFOR
LOCAL.SCOLOR +=11
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 100 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 105 <LOCAL.ITEM> <DLOCAL.CLR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 154 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 150 40 20 0 0 <HVAL <DLOCAL.CLR> + 1>
ENDIF
ENDFOR
LOCAL.SCOLOR +=11
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 180 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 185 <LOCAL.ITEM> <DLOCAL.CLR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 234 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 230 40 20 0 0 <HVAL <DLOCAL.CLR> + 1>
ENDIF
ENDFOR
LOCAL.SCOLOR +=11
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 260 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 265 <LOCAL.ITEM> <DLOCAL.CLR> //<CTAG.COLOR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 314 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 310 40 20 0 0 <HVAL <DLOCAL.CLR> + 1>
ENDIF
ENDFOR
RESIZEPIC 20 330 0bb8 580 30
RESIZEPIC 260 335 0bb8 120 20
DHTMLGUMP 265 338 110 20 0 0 <DEF.CENTER><DEF.BFONT_DRED><EVAL <DLOCAL.OSCOLOR> + 1><DEF.BFONT_BLACK>-<DEF.BFONT_DRED><EVAL <DLOCAL.OSCOLOR> + 44><DEF.BFONT_BLACK>/<DEF.BFONT_DRED><DLOCAL.ECOLOR>
BUTTON 240 337 025EA 025EB 1 0 <EVAL 5000 + <DLOCAL.OSCOLOR>>
BUTTON 380 337 025E6 025E7 1 0 <EVAL 10000 + <DLOCAL.OSCOLOR>>
[DIALOG d_colors BUTTON]
On=1
IF <DARGTXT[1]> >= 3000
SRC.SYSMESSAGE @,,1 Başlangıç noktası 3000den yüksek olamaz.
ELSE
LOCAL.STARTP=0
IF (<DARGTXT[1]>)
LOCAL.STARTP=<DARGTXT[1]>
ENDIF
LOCAL.ITEM=01415
IF !(<ISEMPTY <ARGTXT[2]>>)
IF (<SERV.ITEMDEF.<ARGTXT[2]>.ID>)
LOCAL.ITEM=<SERV.ITEMDEF.<ARGTXT[2]>.ID>
ENDIF
ENDIF
SRC.TAG.LSEARCH.ITEM=<LOCAL.ITEM>
DIALOG d_colors,2,<EVAL <LOCAL.STARTP> - 1>,<LOCAL.ITEM>
On=100 3100
LOCAL.NXT=<EVAL <DARGN> - 99>
IF (!<ISEMPTY <TAG.COLOREDITEM>>)
SERV.NEWITEM <TAG.COLOREDITEM>,1,<SRC>
NEW.COLOR=<DLOCAL.NXT>
REMOVE
ELSE
SERV.NEWITEM <TAG.LITEM>
NEW.CONT=<SRC.FINDLAYER.layer_pack>
NEW.COLOR=<DLOCAL.NXT>
NEW.UPDATE
ENDIF
On=5000 9999
LOCAL.NXT=<EVAL (<DARGN> - 5000) - 44>
IF !(<DLOCAL.NXT>)
LOCAL.NXT=0
ENDIF
DIALOG d_colors,2,<DLOCAL.NXT>,<TAG.LITEM>
On=10000 14999
LOCAL.NXT=<EVAL (<DARGN> - 10000) + 44>
IF (<DLOCAL.NXT> > 2957)
LOCAL.NXT=2957
ENDIF
DIALOG d_colors,2,<DLOCAL.NXT>,<TAG.LITEM>Peki bu dialogu bir itemdemde kullanmak mümkün mü?[ITEMDEF i_deed_dye]
ID=i_deed
NAME=dye deed
TYPE=t_normal
On=@DClick
TAG.COLOREDITEM=i_dye_tub_all //Burada renk butonuna tıklanınca boyanıp verilecek item.
SDIALOG d_colors,2,0,<SERV.ITEMDEF.i_dye_tub.ID>
//Burada;
// d_colors,2 direkt renk sayfasını açmak için
// ,0, kısmındaki 0 başlangıç noktası - 1, yani 0480 yazılırsa 0481 den başlar.
// <SERV.ITEMDEF.i_dye_tub.ID> ise dialog açılınca görünmesini istediğim eşyanın IDsi, ben burada i_dye_tub'ün görünmesini istedim.
// <SERV.ITEMDEF.i_dye_tub.ID> yerine, sunucuda .show serv.itemdef.i_dye_tub.id yazıp aldığınız cevabı yazabilirsiniz.Dye Deed için;
[DIALOG d_colors]
50,50
NOMOVE
PAGE 1
RESIZEPIC 0 0 5120 250 150
RESIZEPIC 10 10 0bb8 230 130
RESIZEPIC 20 20 0bb8 210 30
DHTMLGUMP 25 28 150 20 0 0 Başlangıç Noktası:
RESIZEPIC 165 25 0bb8 60 20
DTEXTENTRYLIMITED 170 25 50 20 0 1 4
RESIZEPIC 20 60 0bb8 210 30
DHTMLGUMP 25 68 50 20 0 0 Item ID:
RESIZEPIC 75 65 0bb8 150 20
DTEXTENTRY 80 65 140 20 0 2 <QVAL !<ISEMPTY <SRC.TAG.LSEARCH.ITEM>>?<SERV.ITEMDEF.<SRC.TAG.LSEARCH.ITEM>.BASEID>>
RESIZEPIC 20 100 0bb8 210 30
BUTTON 205 107 025E6 025E7 1 0 1
DHTMLGUMP 25 108 180 20 0 0 Renklere Bak
PAGE 2
RESIZEPIC 0 0 5120 620 380
RESIZEPIC 10 10 0bb8 600 360
LOCAL.SCOLOR=<DARGV[0]>
IF (<DLOCAL.SCOLOR> <= 0)
LOCAL.SCOLOR=0
ENDIF
LOCAL.OSCOLOR=<DLOCAL.SCOLOR>
LOCAL.ITEM=01415
IF !(<ISEMPTY <ARGV[1]>>)
LOCAL.ITEM=<ARGV[1]>
ENDIF
//LOCAL.ECOLOR=<DARGV[1]>
//IF !(<DLOCAL.ECOLOR>)
LOCAL.ECOLOR=3000
TAG.LITEM=<LOCAL.ITEM>
//ENDIF
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 20 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 25 <LOCAL.ITEM> <DLOCAL.CLR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 74 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
// DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 70 40 20 0 0 <HVAL <LOCAL.CLR> + 1>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 70 40 20 0 0 <LOCAL.CLR>
ENDIF
ENDFOR
LOCAL.SCOLOR +=11
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 100 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 105 <LOCAL.ITEM> <DLOCAL.CLR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 154 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 150 40 20 0 0 <LOCAL.CLR>
ENDIF
ENDFOR
LOCAL.SCOLOR +=11
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 180 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 185 <LOCAL.ITEM> <DLOCAL.CLR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 234 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 230 40 20 0 0 <LOCAL.CLR>
ENDIF
ENDFOR
LOCAL.SCOLOR +=11
FOR 0 10
LOCAL.CLR=<EVAL <DLOCAL.SCOLOR> + <DLOCAL._FOR>>
IF (<DLOCAL.CLR> <= <DLOCAL.ECOLOR>)
RESIZEPIC <EVAL 20 + (<DLOCAL._FOR> * 53)> 260 0bb8 50 50
TILEPICHUE <EVAL 25 + (<DLOCAL._FOR> * 53)> 265 <LOCAL.ITEM> <DLOCAL.CLR> //<CTAG.COLOR>
BUTTON <EVAL 25 + (<DLOCAL._FOR> * 53)> 314 2103 2104 1 0 <EVAL 100 + <DLOCAL.CLR>>
DHTMLGUMP <EVAL 40 + (<DLOCAL._FOR> * 53)> 310 40 20 0 0 <LOCAL.CLR>
ENDIF
ENDFOR
RESIZEPIC 20 330 0bb8 580 30
RESIZEPIC 260 335 0bb8 120 20
DHTMLGUMP 265 338 110 20 0 0 <DEF.CENTER><DEF.BFONT_DRED><DLOCAL.OSCOLOR><DEF.BFONT_BLACK>-<DEF.BFONT_DRED><EVAL <DLOCAL.OSCOLOR> + 43><DEF.BFONT_BLACK>/<DEF.BFONT_DRED><DLOCAL.ECOLOR>
BUTTON 240 337 025EA 025EB 1 0 <EVAL 5000 + <DLOCAL.OSCOLOR>>
BUTTON 380 337 025E6 025E7 1 0 <EVAL 10000 + <DLOCAL.OSCOLOR>>
[DIALOG d_colors BUTTON]
On=1
IF <DARGTXT[1]> >= 3000
SRC.SYSMESSAGE @,,1 Başlangıç noktası 3000den yüksek olamaz.
ELSE
LOCAL.STARTP=0
IF (<DARGTXT[1]>)
LOCAL.STARTP=<DARGTXT[1]>
ENDIF
LOCAL.ITEM=01415
IF !(<ISEMPTY <ARGTXT[2]>>)
IF (<SERV.ITEMDEF.<ARGTXT[2]>.ID>)
LOCAL.ITEM=<SERV.ITEMDEF.<ARGTXT[2]>.ID>
ENDIF
ENDIF
SRC.TAG.LSEARCH.ITEM=<LOCAL.ITEM>
DIALOG d_colors,2,<DLOCAL.STARTP>,<LOCAL.ITEM>
On=100 3100
LOCAL.NXT=<EVAL <DARGN> - 100>
IF (!<ISEMPTY <TAG.COLOREDITEM>>)
SERV.NEWITEM <TAG.COLOREDITEM>,1,<SRC>
NEW.COLOR=<DLOCAL.NXT>
REMOVE
ELSE
SERV.NEWITEM <TAG.LITEM>
NEW.CONT=<SRC.FINDLAYER.layer_pack>
NEW.COLOR=<DLOCAL.NXT>
NEW.UPDATE
ENDIF
On=5000 9999
LOCAL.NXT=<EVAL (<DARGN> - 5000) - 44>
IF !(<DLOCAL.NXT>)
LOCAL.NXT=0
ENDIF
DIALOG d_colors,2,<DLOCAL.NXT>,<TAG.LITEM>
On=10000 14999
LOCAL.NXT=<EVAL (<DARGN> - 10000) + 44>
IF (<DLOCAL.NXT> > 2957)
LOCAL.NXT=2957
ENDIF
DIALOG d_colors,2,<DLOCAL.NXT>,<TAG.LITEM>DİPNOT: Geniş yer kaplayan (i_spear, i_door) gibi itemlerin çerçeveye sığmadığının farkındayım bunun için bir şeyler düşüneceğim

Tilepichue içinse ne kadar zaman geçmiş bak ben client gerektiğini bile unutmuşum, 2.0.3 kullanmayı bırakalı seneler oluyor 4x kullanıyordum 7xe geçiş yaptım
Bence kanal 2xcilerde connector yapımcılarının 2x e destek vrmesinden kaynaklı bence
) Ama evet not düşelim belirttiğin gibi 3x+ mı istiyordu kaç istiyrdu aklıma bile gelmiyor yeminle
)
// In-Game Hue Tester/Sampler
// By n1ghtwish/Maximus
// LAST EDITED: 9/06/2016
[DEFNAME hueTest_Settings]
htMaxPP = 15 // max tiles per page (don't change this unless you modify the overall dialog size and other code)
htDefHuesFile = "hues.txt" // default hues file from root Sphere directory
[FUNCTION huetest]
sdialog dHueTest
[DIALOG dHueTest]
150,150
page 0
resizepic 0 0 2620 300 220
checkertrans 5 5 290 215
dhtmlgump 15 15 269 25 1 0 <def.center><def.big>Hue Tester - Options<def.bige><def.centere>
button 15 60 4005 4007 1 0 1 // hue range
dtext 57 60 68 Range
resizepic 100 60 9350 40 23
dtextentrylimited 103 61 40 23 0 1 4 <eval rand(1,1500)>
dtext 150 61 68 TO
resizepic 180 60 9350 40 23
dtextentrylimited 183 61 40 23 0 2 4 <eval rand(1501,3000)>
button 15 90 4005 4007 1 0 2 // file
dtext 57 90 68 File
resizepic 100 90 9350 180 23
dtextentrylimited 103 90 180 23 0 3 30 <def.htDefHuesFile>
button 15 120 4005 4007 1 0 3 // all 3,000
dtext 57 120 68 ALL Hues
button 15 180 4017 4019 1 0 0 // close
dtext 57 180 68 Close
[DIALOG dHueTest BUTTON]
ON=0 // cancel
sysmessage Aborted!
ON=1 // range
if (<isempty <argtxt1>>)||(<isempty <argtxt2>>)||(!<isnum <argtxt1>>)||(!<isnum <argtxt2>>)
sysmessage Must provide two numbers for hue range!
return 1
elseif (<isnum <argtxt1>>)&&(<isnum <argtxt2>>)&&(<argtxt1> > <argtxt2>)
sysmessage Invalid range.
return 1
endif
ctag.htType = 1
ctag.htB = <argtxt1>
ctag.htE = <argtxt2>
sysmessage Select target.
targetf fHuetest
ON=2 // file
if (!<FILE.FILEEXIST <argtxt3>>)
sysmessage File "<argtxt3>" not found!
return 1
endif
ctag.htType = 2
ctag.htFile = <argtxt3>
sysmessage Select target.
targetf fHuetest
ON=3 // all
ctag.htType = 3
sysmessage Select target.
targetf fHuetest
[FUNCTION fHuetest]
// You could get rid of this IF statement to allow targeting of characters as well
if (<argo.isitem>)
ctag.htTileBG = 2620
ctag.htPnum = 1
argo.sdialog dHuetest2
return 1
endif
sysmessage Items only, dummy!
[DIALOG dHuetest2]
100,100
page 0
resizepic 0 0 2620 700 560
checkertrans 5 5 695 555
doswitch <eval <src.ctag.htType> - 1>
begin // range
local.tnum = <eval <eval <src.ctag.htE> - <src.ctag.htB>> + 1>
dhtmlgump 15 15 670 25 1 0 <def.center><def.big>Hue Tester - Range: <src.dctag.htB> to <src.dctag.htE><def.bige><def.centere>
end
begin // file
FILE.MODE.WRITEFLAG = 0
FILE.MODE.CREATEFLAG = 0
FILE.MODE.READFLAG = 1
if (<FILE.OPEN <src.ctag.htFile>>)
local.tnum = <FILE.FILELINES <src.ctag.htFile>>
endif
dhtmlgump 15 15 670 25 1 0 <def.center><def.big>Hue Tester - File: <src.ctag.htFile> - <dlocal.tnum> hues<def.bige><def.centere>
end
begin // all
local.tnum = 3000
dhtmlgump 15 15 670 25 1 0 <def.center><def.big>Hue Tester - ALL HUES<def.bige><def.centere>
end
enddo
local.pages = <eval (((<local.tnum> - 1) / <def.htMaxPP>) + 1)>
if (<src.ctag.htPnum> > <local.pages>)
src.ctag.htPnum = <dlocal.pages>
endif
local.offset = <qval (<src.ctag.htPnum> > 1) ? <eval ((<src.ctag.htPnum> - 1) * <def.htMaxPP>)> : 1>
local.x = 15
local.y = 45
if (<local.tnum> >= 1)
for h <dlocal.offset> <eval <local.offset> + <eval <def.htMaxPP> - 1>>
if (<local.h> <= <local.tnum>)
local.c += 1
resizepic <dlocal.x> <dlocal.y> <eval <src.ctag.htTileBG>> 126 126 // 2620 dark, 3000 light
doswitch <eval <src.ctag.htType> - 1>
begin // range
tilepichue <eval <local.x> + 45> <eval <local.y> + 15> <id> <eval <eval <local.h> + <src.ctag.htB>> - 1>
button <eval <local.x> + 46> <eval <local.y> + 135> 2103 2104 1 0 <eval <eval <local.h> + <src.ctag.htB> - 1> + 3>
dtext <eval <local.x> + 60> <eval <local.y> + 130> 1152 <eval <eval <local.h> + <src.ctag.htB>> - 1>
end
begin // file
tilepichue <eval <local.x> + 45> <eval <local.y> + 15> <id> <FILE.READLINE <dlocal.h>>
button <eval <local.x> + 46> <eval <local.y> + 135> 2103 2104 1 0 <eval <FILE.READLINE <dlocal.h>> + 3>
dtext <eval <local.x> + 60> <eval <local.y> + 130> 1152 <FILE.READLINE <dlocal.h>>
end
begin // all
tilepichue <eval <local.x> + 45> <eval <local.y> + 15> <id> <dlocal.h>
button <eval <local.x> + 46> <eval <local.y> + 135> 2103 2104 1 0 <eval <local.h> + 3>
dtext <eval <local.x> + 60> <eval <local.y> + 130> 1152 <dlocal.h>
end
enddo
local.x += 135
if (<local.c> == 5)
local.x = 15
local.y = 200
elseif (<local.c> == 10)
local.x = 15
local.y = 360
endif
endif
end
endif
FILE.CLOSE
button 15 517 4005 4007 1 0 3
dtext 50 517 1152 Toggle Light/Dark BG
if (<src.ctag.htPnum> > 1)
button 275 520 9909 9909 1 0 1
endif
dhtmlgump 305 517 100 25 1 0 <def.center><eval <src.ctag.htPnum>> / <dlocal.pages><def.centere>
if (<local.pages> > <src.ctag.htPnum>)
button 414 519 9903 9903 1 0 2
endif
[DIALOG dHuetest2 BUTTON]
ON=1 2
doswitch <eval <argn1> - 1>
src.ctag.htPnum -= 1
src.ctag.htPnum += 1
end
sdialog dHuetest2
ON=3
src.ctag.htTileBG = <qval <src.ctag.htTileBG> == 2620 ? 3000:2620>
sdialog dHuetest2
ON=4 3100
color = <eval <argn1> - 3>
|
|
| Konu | Kategori | Son cevap | Son yazan | Mesaj | Görüntüleme | |
|---|---|---|---|---|---|---|
|
|
Renk sorunu
Son cevap: 26-05 20:37 · Son yazan: mahsuni · Mesaj: 11 · Görüntü: 4404
|
Script Yardımı | 26-05 20:37 | 11 | 4404 | |
|
|
Binek renk sorunu
Son cevap: 04-05 08:06 · Son yazan: senedor250 · Mesaj: 9 · Görüntü: 3796
|
Script Yardımı | 04-05 08:06 | 9 | 3796 | |
|
|
Player isim /RENK
Son cevap: 18-10 16:35 · Son yazan: Pidra · Mesaj: 10 · Görüntü: 4297
|
Script Yardımı | 18-10 16:35 | 10 | 4297 | |
|
|
tilepichue Renk
Son cevap: 05-02 05:44 · Son yazan: MirroR · Mesaj: 4 · Görüntü: 4281
|
Script Yardımı | 05-02 05:44 | 4 | 4281 | |
|
|
Renk ekleme
Son cevap: 10-12 15:52 · Son yazan: Silverwolf · Mesaj: 1 · Görüntü: 2564
|
Muls ve Mul Editing | 10-12 15:52 | 1 | 2564 |