//Created by Script Creator
// Edit By Sexy-Vampire
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class RingofGodessAthena: SilverRing
{
public override int ArtifactRarity{ get{ return 200; } }
[Constructable]
public RingofGodessAthena()
{
Weight = 1 ;
Name = "Ring of Godess Athena";
Hue = 1150;
Attributes.BonusDex = 25;
Attributes.BonusHits = 100;
Attributes.BonusInt = 25;
Attributes.BonusMana = 100;
Attributes.BonusStam = 100;
Attributes.CastRecovery = 10;
Attributes.CastSpeed = 10;
Attributes.DefendChance = 75;
Attributes.LowerManaCost = 25;
Attributes.LowerRegCost = 25;
Attributes.Luck = 1000;
Attributes.NightSight = 1;
Attributes.RegenHits = 50;
Attributes.RegenMana = 50;
Attributes.RegenStam = 50;
ArmorAttributes.DurabilityBonus = 255;
ColdBonus = 10;
EnergyBonus = 10;
FireBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
StrBonus = 10;
}
public RingofGodessAthena( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}