using System;
using Server.Items;
namespace Server.Items
{
public class Famedeed : Item
{
[Constructable]
public Famedeed() : base( 0x14F0 )
{
base.Weight = 1.0;
base.Name = "Set Fame 0";
LootType = LootType.Blessed;
Hue = 38;
}
public Famedeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.Fame == 0 )
{
}
{
from.Fame = 0;
this.Delete();
}
}
}
}