Lord Streamline -  23-08-2009 16:15
Kod:
using System;

namespace Server.Items
{

public class VoteGlasses : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BaseFireResistance{ get{ return 15; } }
public override int BaseColdResistance{ get{ return 15; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 15; } }

public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }

public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 15; } }

public override int ArmorBase{ get{ return 13; } }

public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }

public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }

[Constructable]
public VoteGlasses() : base( 0x2FB8 )
{
Name = "<basefontcolor=red>DeatH GlassES";
Weight = 0.0;
Hue = 1153;

Attributes.AttackChance = 0;
Attributes.DefendChance = 15;
Attributes.BonusStr = 25;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
Attributes.LowerRegCost = 25;
Attributes.BonusDex = 25;
Attributes.BonusInt = 25;
Attributes.RegenMana = 15;
Attributes.RegenStam = 15;
Attributes.RegenHits = 10;
Attributes.Luck = 250;
Attributes.NightSight = 1;
Layer = Layer.Unused_x9;

}

public VoteGlasses( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}
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