Lord Streamline -  23-08-2009 16:16
Kod:
using System;

namespace Server.Items
{
    [FlipableAttribute(0x2684, 0x2683)]
    public class VotePvpHalfApron : BaseWaist
    {

        [Constructable]
        public VotePvpHalfApron()
            : this(0)
        {
        }

        [Constructable]
        public VotePvpHalfApron(int hue)
            : base(0x153b, hue)
        {
            Weight = 0.0;
            Name = "<basefontcolor=red>I Played Here When We Hit 300 Votes";
            Hue = 1153;

LootType = LootType.Blessed;
Attributes.LowerManaCost = 5;
Attributes.LowerRegCost = 25;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 2;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 10;
Attributes.Luck = 100;
ClothingAttributes.MageArmor = 5;
ClothingAttributes.SelfRepair = 10;
Resistances.Poison = 10;
Resistances.Fire = 10;
Resistances.Cold = 10;
Resistances.Energy = 10;
Resistances.Physical = 10;
        }

        public VotePvpHalfApron(Serial serial)
            : base(serial)
        {
        }

        public override bool Dye(Mobile from, DyeTub sender)
        {
            from.SendLocalizedMessage(sender.FailMessage);
            return false;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}
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