Kod: using System;
namespace Server.Items
{
[FlipableAttribute(0x2684, 0x2683)]
public class VotePvpHalfApron : BaseWaist
{
[Constructable]
public VotePvpHalfApron()
: this(0)
{
}
[Constructable]
public VotePvpHalfApron(int hue)
: base(0x153b, hue)
{
Weight = 0.0;
Name = "<basefontcolor=red>I Played Here When We Hit 300 Votes";
Hue = 1153;
LootType = LootType.Blessed;
Attributes.LowerManaCost = 5;
Attributes.LowerRegCost = 25;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 2;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 10;
Attributes.Luck = 100;
ClothingAttributes.MageArmor = 5;
ClothingAttributes.SelfRepair = 10;
Resistances.Poison = 10;
Resistances.Fire = 10;
Resistances.Cold = 10;
Resistances.Energy = 10;
Resistances.Physical = 10;
}
public VotePvpHalfApron(Serial serial)
: base(serial)
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
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