using System;
using Server;
namespace Server.Items
{
public class VoteShroud : HoodedShroudOfShadows
{
[Constructable]
public VoteShroud()
{
Name = "I Voted!";
Hue = 0xB;
Attributes.BonusDex = 10;
Attributes.BonusStr = 10;
Attributes.BonusInt = 10;
Resistances.Physical = 20;
Resistances.Fire = 20;
Resistances.Cold = 20;
Resistances.Poison = 20;
Resistances.Energy = 20;
Attributes.CastSpeed = 4;
Attributes.CastRecovery = 6;
}
public VoteShroud( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}