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Profilim
using System;
using Server.Targeting;
using Server.Network;

namespace Server.Spells.First
{
public class MagicArrowSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Arrow", "In Por Ylem",
212,
9041,
Reagent.SulfurousAsh
);

public override SpellCircle Circle { get { return SpellCircle.First; } }

public MagicArrowSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

        public override bool DelayedDamageStacking { get { return !Core.AOS; } }

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public override bool DelayedDamage{ get{ return true; } }

public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
Mobile source = Caster;

SpellHelper.Turn( source, m );

SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );

double damage;

if ( Core.AOS )
{
damage = GetNewAosDamage( 10, 1, 4, m );
}
else
{
damage = Utility.Random( 4, 4 );

if ( CheckResisted( m ) )
{
damage *= 0.75;

m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}

damage *= GetDamageScalar( m );
}

source.MovingParticles( m, 0x36E4, 5, 0, false, true, 3006, 4006, 0 );
source.PlaySound( 0x1E5 );

SpellHelper.Damage( this, m, damage, 0, 100, 0, 0, 0 );
}

FinishSequence();
}

private class InternalTarget : Target
{
private MagicArrowSpell m_Owner;

public InternalTarget( MagicArrowSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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