runuo.com -  23-09-2009 17:55
Kod:
using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Network;

namespace Server.Spells.Fifth
{
public class MagicReflectSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Reflection", "In Jux Sanct",
242,
9012,
Reagent.Garlic,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);

public override SpellCircle Circle { get { return SpellCircle.Fifth; } }

public MagicReflectSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override bool CheckCast()
{
if ( Core.AOS )
return true;

if ( Caster.MagicDamageAbsorb > 0 )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
return false;
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
return false;
}

return true;
}

private static Hashtable m_Table = new Hashtable();

public override void OnCast()
{
if ( Core.AOS )
{
/* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
* Physical decrease = 25 - (Inscription/20).
* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on�even after logging out, even after dying�until you �turn them off� by casting them again.
*/

if ( CheckSequence() )
{
Mobile targ = Caster;

ResistanceMod[] mods = (ResistanceMod[])m_Table[targ];

if ( mods == null )
{
targ.PlaySound( 0x1E9 );
targ.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );

int physiMod = -25 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
int otherMod = 10;

mods = new ResistanceMod[5]
{
new ResistanceMod( ResistanceType.Physical, physiMod ),
new ResistanceMod( ResistanceType.Fire, otherMod ),
new ResistanceMod( ResistanceType.Cold, otherMod ),
new ResistanceMod( ResistanceType.Poison, otherMod ),
new ResistanceMod( ResistanceType.Energy, otherMod )
};

m_Table[targ] = mods;

for ( int i = 0; i < mods.Length; ++i )
targ.AddResistanceMod( mods[i] );

string buffFormat = String.Format( "{0}\t+{1}\t+{1}\t+{1}\t+{1}", physiMod, otherMod );

BuffInfo.AddBuff( targ, new BuffInfo( BuffIcon.MagicReflection, 1075817, buffFormat, true ) );
}
else
{
targ.PlaySound( 0x1ED );
targ.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );

m_Table.Remove( targ );

for ( int i = 0; i < mods.Length; ++i )
targ.RemoveResistanceMod( mods[i] );

BuffInfo.RemoveBuff( targ, BuffIcon.MagicReflection );
}
}

FinishSequence();
}
else
{
if ( Caster.MagicDamageAbsorb > 0 )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
else if ( CheckSequence() )
{
if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
{
int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value);
value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles"

Caster.MagicDamageAbsorb = value;

Caster.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
Caster.PlaySound( 0x1E9 );
}
else
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
}

FinishSequence();
}
}
}
}

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