Anasayfa
UO Sunucular
Forumlar
Profilim
dragon slayer 29-07-2012
weapons of accuracy
// SWORDS

[a_cutlass]
{ facing West
get=base_item
name=cutlass
name2=accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5021
}

[a_katana]
{ facing West
get=base_item
name=katana
name2=accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5021
}


[a_broadsword]
{ facing North
get=base_item
name=broadsword
name2=accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5021
}


[a_longsword]
{ facing West
get=base_item
name=longsword
name2=accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5021
}

[a_scimitar]
{ facing West
get=base_item
name=scimitar
name2=accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5021
}



[a_viking]
{ facing North
get=base_item
name=viking sword
name2=accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5021
}

[a_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5021
}


//axes are here
[a_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5021
}


[a_2ha]
{ facing West
get=base_item
name=two handed axe
name2=accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5021
}

[a_hatchet]
{ facing North
get=base_item
name=hatchet
name2=accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5021
}


[a_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5021
}


[a_baxe]
{ facing North
get=base_item
name=battle axe
name2=accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5021
}


[a_axe]
{ facing North
get=base_item
name=axe
name2=accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5021
}


[a_dblaxe]
{ facing North
get=base_item
name=double axe
name2=accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5021
}

// MACES



[a_club]
{ facing West
get=base_item
name=club
name2=accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5021
}

[a_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5021
}


[a_waraxe]
{ facing West
get=base_item
name=war axe
name2=accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5021
}

[a_mace]
{ facing North
get=base_item
name=mace
name2=accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5021
}

[a_warmace]
{ facing West
get=base_item
name=war mace
name2=accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5021
}

[a_warhammer]
{ facing West
get=base_item
name=war hammer
name2=accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5021
}


[a_maul]
{ facing West
get=base_item
name=maul
name2=accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5021
}


[a_hpick]
{ facing West
get=base_item
name=hammer pick
name2=accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5021
}


// BOWS

[a_crossbow]
{ facing North
get=base_item
name=crossbow
name2=accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5021
}


[a_bow]
{
get=base_item
name=bow
name2=accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5021
}


[a_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5021
}

[a_cbow]
{ West/East
get=base_item
name=composite bow
name=accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5021
}

[a_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5021
}

[a_yumi]
{ East/West
get=base_item
name=yumi
name=accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5021
}
weapons of surpassing accuracy
[sa_cutlass]
{ facing West
get=base_item
name=cutlass
name2=surpassingly accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5022
}

[sa_katana]
{ facing West
get=base_item
name=katana
name2=surpassingly accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5022
}


[sa_broadsword]
{ facing North
get=base_item
name=broadsword
name2=surpassingly accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5022
}


[sa_longsword]
{ facing West
get=base_item
name=longsword
name2=surpassingly accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5022
}

[sa_scimitar]
{ facing West
get=base_item
name=scimitar
name2=surpassingly accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5022
}



[sa_viking]
{ facing North
get=base_item
name=viking sword
name2=surpassingly accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5022
}

[sa_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=surpassingly accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5022
}


//axes are here
[sa_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=surpassingly accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5022
}


[sa_2ha]
{ facing West
get=base_item
name=two handed axe
name2=surpassingly accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5022
}

[sa_hatchet]
{ facing North
get=base_item
name=hatchet
name2=surpassingly accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5022
}


[sa_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=surpassingly accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5022
}


[sa_baxe]
{ facing North
get=base_item
name=battle axe
name2=surpassingly accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5022
}


[sa_axe]
{ facing North
get=base_item
name=axe
name2=surpassingly accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5022
}


[sa_dblaxe]
{ facing North
get=base_item
name=double axe
name2=surpassingly accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5022
}

// MACES



[sa_club]
{ facing West
get=base_item
name=club
name2=surpassingly accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5022
}

[sa_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=surpassingly accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5022
}


[sa_waraxe]
{ facing West
get=base_item
name=war axe
name2=surpassingly accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5022
}

[sa_mace]
{ facing North
get=base_item
name=mace
name2=surpassingly accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5022
}

[sa_warmace]
{ facing West
get=base_item
name=war mace
name2=surpassingly accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5022
}

[sa_warhammer]
{ facing West
get=base_item
name=war hammer
name2=surpassingly accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5022
}


[sa_maul]
{ facing West
get=base_item
name=maul
name2=surpassingly accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5022
}


[sa_hpick]
{ facing West
get=base_item
name=hammer pick
name2=surpassingly accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5022
}


// BOWS

[sa_crossbow]
{ facing North
get=base_item
name=crossbow
name2=surpassingly accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5022
}


[sa_bow]
{
get=base_item
name=bow
name2=surpassingly accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5022
}


[sa_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=surpassingly accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5022
}

[sa_cbow]
{ West/East
get=base_item
name=composite bow
name=composite bow of surpassing accuracy
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5022
}

[sa_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=surpassingly accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5022
}

[sa_yumi]
{ East/West
get=base_item
name=yumi
name=surpassingly accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5022
}
WEAPONS OF EMINENT accuracy
// SWORDS

[ea_cutlass]
{ facing West
get=base_item
name=cutlass
name2=eminently accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5023
}

[ea_katana]
{ facing West
get=base_item
name=katana
name2=eminently accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5023
}


[ea_broadsword]
{ facing North
get=base_item
name=broadsword
name2=eminently accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5023
}


[ea_longsword]
{ facing West
get=base_item
name=longsword
name2=eminently accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5023
}

[ea_scimitar]
{ facing West
get=base_item
name=scimitar
name2=eminently accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5023
}



[ea_viking]
{ facing North
get=base_item
name=viking sword
name2=eminently accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5023
}

[ea_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=eminently accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5023
}


//axes are here
[ea_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=eminently accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5023
}


[ea_2ha]
{ facing West
get=base_item
name=two handed axe
name2=eminently accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5023
}

[ea_hatchet]
{ facing North
get=base_item
name=hatchet
name2=eminently accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5023
}


[ea_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=eminently accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5023
}


[ea_baxe]
{ facing North
get=base_item
name=battle axe
name2=eminently accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5023
}


[ea_axe]
{ facing North
get=base_item
name=axe
name2=eminently accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5023
}


[ea_dblaxe]
{ facing North
get=base_item
name=double axe
name2=eminently accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5023
}

// MACES



[ea_club]
{ facing West
get=base_item
name=club
name2=eminently accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5023
}

[ea_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=eminently accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5023
}


[ea_waraxe]
{ facing West
get=base_item
name=war axe
name2=eminently accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5023
}

[ea_mace]
{ facing North
get=base_item
name=mace
name2=eminently accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5023
}

[ea_warmace]
{ facing West
get=base_item
name=war mace
name2=eminently accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5023
}

[ea_warhammer]
{ facing West
get=base_item
name=war hammer
name2=eminently accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5023
}


[ea_maul]
{ facing West
get=base_item
name=maul
name2=eminently accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5023
}


[ea_hpick]
{ facing West
get=base_item
name=hammer pick
name2=eminently accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5023
}


// BOWS

[ea_crossbow]
{ facing North
get=base_item
name=crossbow
name2=eminently accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5023
}


[ea_bow]
{
get=base_item
name=bow
name2=eminently accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5023
}


[ea_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=eminently accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5023
}

[ea_cbow]
{ West/East
get=base_item
name=composite bow
name=eminently accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5023
}

[ea_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=eminently accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5023
}

[ea_yumi]
{ East/West
get=base_item
name=yumi
name=eminently accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5023
}
Exceedingly Accurate
// SWORDS

[exa_cutlass]
{ facing West
get=base_item
name=cutlass
name2=exceedingly accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5024
}

[exa_katana]
{ facing West
get=base_item
name=katana
name2=exceedingly accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5024
}


[exa_broadsword]
{ facing North
get=base_item
name=broadsword
name2=exceedingly accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5024
}


[exa_longsword]
{ facing West
get=base_item
name=longsword
name2=exceedingly accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5024
}

[exa_scimitar]
{ facing West
get=base_item
name=scimitar
name2=exceedingly accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5024
}



[exa_viking]
{ facing North
get=base_item
name=viking sword
name2=exceedingly accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5024
}

[exa_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=exceedingly accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5024
}


//axes are here
[exa_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=exceedingly accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5024
}


[exa_2ha]
{ facing West
get=base_item
name=two handed axe
name2=exceedingly accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5024
}

[a_hatchet]
{ facing North
get=base_item
name=hatchet
name2=accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5021
}


[exa_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=exceedingly accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5024
}


[exa_baxe]
{ facing North
get=base_item
name=battle axe
name2=exceedingly accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5024
}


[exa_axe]
{ facing North
get=base_item
name=axe
name2=exceedingly accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5024
}


[exa_dblaxe]
{ facing North
get=base_item
name=double axe
name2=exceedingly accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5024
}

// MACES



[exa_club]
{ facing West
get=base_item
name=club
name2=exceedingly accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5024
}

[exa_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=exceedingly accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5024
}


[exa_waraxe]
{ facing West
get=base_item
name=war axe
name2=exceedingly accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5024
}

[exa_mace]
{ facing North
get=base_item
name=mace
name2=exceedingly accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5024
}

[exa_warmace]
{ facing West
get=base_item
name=war mace
name2=exceedingly accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5024
}

[exa_warhammer]
{ facing West
get=base_item
name=war hammer
name2=exceedingly accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5024
}


[exa_maul]
{ facing West
get=base_item
name=maul
name2=exceedingly accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5024
}


[exa_hpick]
{ facing West
get=base_item
name=hammer pick
name2=exceedingly accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5024
}


// BOWS

[exa_crossbow]
{ facing North
get=base_item
name=crossbow
name2=exceedingly accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5024
}


[exa_bow]
{
get=base_item
name=bow
name2=exceedingly accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5024
}


[exa_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=exceedingly accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5024
}

[exa_cbow]
{ West/East
get=base_item
name=composite bow
name=exceedingly accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5024
}

[exa_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=exceedingly accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5024
}

[exa_yumi]
{ East/West
get=base_item
name=yumi
name=exceedingly accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5024
}
Supremely Accurate
// SWORDS

[sua_cutlass]
{ facing West
get=base_item
name=cutlass
name2=supremely accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5025
}

[sua_katana]
{ facing West
get=base_item
name=katana
name2=supremely accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5025
}


[sua_broadsword]
{ facing North
get=base_item
name=broadsword
name2=supremely accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5025
}


[sua_longsword]
{ facing West
get=base_item
name=longsword
name2=supremely accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5025
}

[sua_scimitar]
{ facing West
get=base_item
name=scimitar
name2=supremely accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5025
}



[sua_viking]
{ facing North
get=base_item
name=viking sword
name2=supremely accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5025
}

[sua_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=supremely accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5025
}


//axes are here
[sua_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=supremely accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5025
}


[sua_2ha]
{ facing West
get=base_item
name=two handed axe
name2=supremely accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5025
}

[sua_hatchet]
{ facing North
get=base_item
name=hatchet
name2=supremely accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5025
}


[sua_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=supremely accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5025
}


[sua_baxe]
{ facing North
get=base_item
name=battle axe
name2=supremely accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5025
}


[sua_axe]
{ facing North
get=base_item
name=axe
name2=supremely accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5025
}


[sua_dblaxe]
{ facing North
get=base_item
name=double axe
name2=supremely accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5025
}

// MACES



[sua_club]
{ facing West
get=base_item
name=club
name2=supremely accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5025
}

[sua_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=supremely accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5025
}


[sua_waraxe]
{ facing West
get=base_item
name=war axe
name2=supremely accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5025
}

[sua_mace]
{ facing North
get=base_item
name=mace
name2=supremely accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5025
}

[sua_warmace]
{ facing West
get=base_item
name=war mace
name2=supremely accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5025
}

[sua_warhammer]
{ facing West
get=base_item
name=war hammer
name2=supremely accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5025
}


[sua_maul]
{ facing West
get=base_item
name=maul
name2=supremely accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5025
}


[sua_hpick]
{ facing West
get=base_item
name=hammer pick
name2=supremely accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5025
}


// BOWS

[sua_crossbow]
{ facing North
get=base_item
name=crossbow
name2=supremely accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5025
}


[sua_bow]
{
get=base_item
name=bow
name2=supremely accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5025
}


[sua_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=supremely accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5025
}

[sua_cbow]
{ West/East
get=base_item
name=composite bow
name=supremely accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5025
}

[sua_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=supremely accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5025
}

[sua_yumi]
{ East/West
get=base_item
name=yumi
name=supremely accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5025
}

UO-Dev SPONSOR

UO-Dev SPONSOR

Henüz yorum yapılmamış. Yorum yazabilmek için giriş yapmanız gerekir.

Üyelerin oylama ortalaması (10 dışında) :

Henüz Oylanmamış

Oylar: 0